Stellaris

Stellaris

Star Wars Empire Ships 4.1 NSC3 Edition
537 kommentarer
Xenomorph Kitty 27. sep. kl. 16:11 
Thanks for the update! Although it seems the juggernaughts are still hyper bright :3
TLO 25. sep. kl. 14:22 
Thank you for the update!
Xenomorph Kitty 7. sep. kl. 9:44 
@Superior General Delvardus

Super understand that my guy. With the juggernauts being essentially four layered on top of one another and this the emissions being super bright. Is there a way we can manually remove this? Or is it within the models themselves?

I really want to use your sets. But the juggernauts are literally blinding. I'm not going to demand you hurry up and update things, but I'd love to learn how to do it myself if possible. Any help would be appreciated <3

Your sets are super high quality and actually have weapon locators, it makes things so much better and more fun to watch during battles :3
Superior General Delvardus  [ophavsmand] 4. sep. kl. 12:36 
@Revan
Maybe in the future, right now I plan on just maintaining my mods for the current updates for the time being (maybe adding one or two things here and there). Your suggestion is something that I could do but not for right now as my motivation for modding Stellaris just isn't there right now.
Revan 3. sep. kl. 15:50 
Hey Delvardus, would you consider adding the dreadnought heavy cruiser and the Carrack cruiser to the available ship rosters - maybe in the edict functionality as well? I enjoy playing with the imperial Thrawn-era ships. If not, I understand given your time and your already large existing roster
weidenkamp 24. juli kl. 10:12 
The fighter planes do not change to TIE Fighter/TIE Bomber. Everything else works.
UMBRELLA CORPORATION 17. juli kl. 9:46 
I deleted the file empire_01_entities_planetary_rings.asset and it works now
Superior General Delvardus  [ophavsmand] 16. juli kl. 15:44 
@UMBRELLA CORPORATION
This shipset does not include any skins for the ringworld and therefore it's model should default to the mammalian model. Could you possibly give some additional details on what this graphical problem is specifically?
Superior General Delvardus  [ophavsmand] 16. juli kl. 15:42 
@Coolmanzeno
Working as intended, the ship sections should be available in your ship designer.
UMBRELLA CORPORATION 16. juli kl. 15:04 
Hello, I have a graphical bug with your mod and the ringworld.
Coolmanzeno 16. juli kl. 13:05 
I enacted the new ship edict but it was automatically removed? How do I access the other ships.
Superior General Delvardus  [ophavsmand] 11. juli kl. 14:34 
@Jedi Ranger Kendor
It is unfortunately the limitation, especially with NSC cramming upwards of 5 to 6 weapon slots to a single locator on some of the ship sections that mod has. I have done my best to make ship sections as symmetrical as possible but alas, it is not always going to be the case.
Jedi Ranger Kendor 11. juli kl. 11:53 
Why do some models not have the weaponns systems more symmetrical? I'm trying to build a cruiser and notice that most ended up on the left side. I know logically it makes no difference at all, but looks wise it kinda makes me cringe and wondered if there was limitations on what the mods are able to change.
lordav 4. juli kl. 7:08 
No rush, was just an FYI =)).
Superior General Delvardus  [ophavsmand] 3. juli kl. 12:16 
@lordav
Well aware of this but I am busy today, I'll try to push updates this weekend.
lordav 3. juli kl. 12:15 
NSC had an update and strike cruisers are now using the vanilla model. all other ships work fine though.
Superior General Delvardus  [ophavsmand] 7. juni kl. 7:43 
@Sol Imperator
Sorry but no
Sol Imperator 6. juni kl. 19:50 
Is there a 3.14 version in an archive somewhere?
Papa_Stalin101 6. juni kl. 19:07 
@Superior General Delvardus
I hope you remember me, hows it going? its been nearly a year, and again thank you for this mod its still awesome.

I'm not sure if you remember me asking about making more ship sections for both the vanilla and NCS mod versions to have a more realistic amount of fire power that ships in the star wars universe have than the NCS/Vanilla counterpart of ship components.

I just wanted to ask to see if you have given any thought about it, I know you said you did not want to make your mods into total conversions which I completely get. If its something you believe you would want to do maybe such mod could be made separate to the shipset mods as an option for those who may want it.

Again its up to you, regardless thank you for these shipsets.
Superior General Delvardus  [ophavsmand] 30. maj kl. 19:32 
@DisasterAhead
Got it!
DisasterAhead 30. maj kl. 17:45 
Zombie 29. maj kl. 14:38 
that is usually what happens
Amberoth 29. maj kl. 10:41 
It wasn't that mod causing the issue, but i confirmed with just this and NSC there is no issue so now i need to test one by one until I find the problem lol
Zombie 28. maj kl. 14:29 
yes you can drop the bug branch nsc combatiblity mod, as the mod works fin with nsc and ui dynamics without a compatiblity patch as it is already compatible.
Amberoth 28. maj kl. 13:42 
is it still needed or should I be ok to drop it now? I haven't seen anything from either mod saying they've added built in comp for the other
Zombie 28. maj kl. 8:46 
Yeah the nsc patch for bug branch broke, though that compatibility patch has been breaking since nsc3 releas. It just completely broke when 4.0 came out. The 2 big things that 4.0 broke are shipset mods and ui mods.
Amberoth 28. maj kl. 5:42 
I also have the bug branch NSC com patch but thats out of date so maybe thats it?
Amberoth 28. maj kl. 5:40 
I have UI overhaul dynamic, UI expanded topbar, tiny outlier, then some better planet views
Zombie 27. maj kl. 10:04 
it seems that the issue might one of 3 things. 1 your mods are not up to date. 2 you have an incompatible ui mod. or 3 you have a mod that is trying to appear twice at the same time. 1 and 2 are easy fixes, 3 is not.
Zombie 27. maj kl. 9:48 
which ui mods?
Amberoth 27. maj kl. 9:06 
@zombie NSC, then this, then any UI mods
Zombie 23. maj kl. 6:38 
What is your load order?
Amberoth 23. maj kl. 6:13 
for me the bow section for frigates is missing and for cruisers it always says its missing a component
Zombie 22. maj kl. 12:00 
though what do you mean by broken? if you are using my mod and there is over lapping models that is because my mod currently is only for the empire nsc3 set and will later have the rest of the ship sets.
Zombie 22. maj kl. 8:11 
it will be fixed with nsc3 season 2.
Amberoth 22. maj kl. 7:38 
It might be a mod conflict on my part, but I think the latest NSC changes messed up the cruisers and frigates
Zombie 21. maj kl. 21:22 
there is already a sith shipset. I am currently working on a ruler trait system that will allow you to use any ship, though currently it is just the empire with the rebel being made right now.
Tchaikovksy_Bright 21. maj kl. 21:19 
Hello, if its not too much of a stretch are you by chance considering to add in a few sith ships in this mod? Would be really cool to have the Harrower class alongside the other imperial ships in one mod
Zombie 19. maj kl. 18:57 
are you both up to date with the mod?
samies 19. maj kl. 18:40 
yeah its not working for me either. having issues with the defense platforms
Endless 19. maj kl. 17:41 
Its not working for me now
Dani 19. maj kl. 12:40 
I was so happy to find Empire ships, then I read that I have to give up the Executor if I want to use the big guns. Disappointed ngl :(
thetoe15 14. maj kl. 11:42 
that fixed it I appreciate the quick response
Zombie 14. maj kl. 11:21 
@thetoe15
Make sure the mod is up to date. It sounds like you are using 3.14 version of the mod. Steam doesn't do mod updating well. The fast way to update the mod is to unsubscribe and resubscribe to the mod.
thetoe15 14. maj kl. 9:55 
Hey I am having an issue where the empire shipset is showing under biological, is there a way to change that?
Superior General Delvardus  [ophavsmand] 14. maj kl. 8:23 
@Zombie
Sorry to say but I typically prefer to work independently
Zombie 13. maj kl. 21:43 
Maybe I could help you make the shipsets that you have yet to make yet.
Zombie 13. maj kl. 13:55 
Okay.
Superior General Delvardus  [ophavsmand] 13. maj kl. 13:52 
@Zombie
I'll do it myself when I eventually feel the need to
Zombie 13. maj kl. 13:37 
if you want, I could ask permission for you so you can use the ships from the Star Wars Alliance Rebellion by Nomada_Firefox.