Stellaris
Star Wars Empire Ships 4.1
372 megjegyzés
Zombie szept. 9., 22:15 
yes this mod still works
YOUNG DIVER BITRICK szept. 9., 18:01 
still works?
PROboszcz (501st SOARD) szept. 6., 12:41 
thank you
Superior General Delvardus  [készítő] szept. 6., 12:39 
@PROboszcz (501st SOARD)
Probably, I don't see why it wouldn't
PROboszcz (501st SOARD) szept. 6., 0:45 
can i use this mod with 3.13?
NGL My Alt aug. 17., 9:17 
Thank you for the response and take your time no rush just curious about the plans or what may come, just love the models so much and the fact that so many ships get implemented its amazing
Superior General Delvardus  [készítő] aug. 15., 16:54 
Sorry for the delayed responses, was on a trip for the last 2 weeks.

@NGL My Alt
I want to do more factions including the ones you have mentioned but the plans for when Stellaris 4.1 updates are mainly going to be improvements for my existing shipsets.

Brouderian
¿Tus mods están activados en el lanzador del juego? Porque eso es lo que parece.

炫彩墨染希
If you just want the default model, just delete the "empire_01_entities_Coloussus" ASSET file.

VersionZero
I actually see what you are doing wrong here, you need to be exporting the texture in dtx5 BC3 (interpolated alpha) and nothing else. The textures that are exported are supposed to be in a dds format, not a jpg format. This is regardless of whether you are using Jorodox tools or not, otherwise your textures simply will not work.
NGL My Alt aug. 15., 9:20 
Hey hopefully the mod Creator sees this but was wondering if a First Order ship set will be in the works? Or Hapes or the Resistance (I am aware they used similar ships to Rebellion) but just wanted to ask or even request/ see if anyone else wants the same thank you love the mods all of them
Brouderian aug. 14., 1:45 
este mod va o no va, porque a mi no me cambia nada la verdad, me he instalado mods de los cuales no me va ninguno alguna ayudita?
炫彩墨染希 aug. 7., 1:39 
Hello, may I ask how to change the model of a single ship? I feel that using the Death Star as the model for the Colossus ship seems really odd and jarring. I'd like to replace it with the default model, but when I opened the mod folder, I found its file structure isn't like a regular ship model package. Can this be modified? Or rather, how can I modify it?:Hire:
Archivist77 aug. 3., 5:02 
Exporting the mesh and writing the .asset code structure isa no issue, but i am stuck on the texture part and unsure if I can seperate the hull and lower hull
Archivist77 aug. 3., 5:00 
@Superior General Delvardus


I'm struggling with properly exporting various Star Wars ships I commissioned into my Stellaris mod.

The main issue being the locators and texture.

I am in desperate need of help of guidance since most of the guides about this still use Jorodox Tools instead of rossg's pdx io mesh plugin for blender.

How do you usually approach exporting custom ship models and assigning locators.

If you can write steps please let me know, I think the texture creation part may be messed up because I didn't export the commissioned textures for the comm model in dxt6 dds compression (it is currenlty in jpg)
Sorencer júl. 13., 15:35 
Neat to know! And well i thought it'd fit on Asteroid Artillery.
Superior General Delvardus  [készítő] júl. 13., 8:23 
@Sorencer
Torpedo sphere is coming and is actually a priority right now. Can't say the same about the Eye of Palpatine, I don't rally feel like it's needed in this set.
Sorencer júl. 13., 7:30 
Any plans for the Torpedo Sphere (Canon or Fanmade) or the Eye of Palpatine?
Winter júl. 12., 7:25 
pew pew
Superior General Delvardus  [készítő] júl. 7., 11:13 
@Pfund
I really don't have any idea how to solve this problem unfortunately, it shows up for me as intended. My only guess is that the mod either failed to download or that you don't have it enabled.
Pfund júl. 6., 10:00 
I have the same issue that the ships even in the predesigned Empires have the Default Stellaris shipmodels. Tried to create a Custom Nation but the Shipsets are shown in the preview as defaults when i Pick for example Galactic Empire ships.
Phyro júl. 1., 15:36 
When I look go to select a shipset I don't see the Empire, CIS, or Republic shipsets from your mods, is there an idea of what the issue could be?
tilarium jún. 21., 13:06 
That would require reading the description though, people don't read descriptions because that requires accountability on their part.
Superior General Delvardus  [készítő] jún. 21., 12:49 
@Scipio
You do know that the NSC edition exists right?
Scipio jún. 21., 8:08 
Is there anyway to make it so that I can use the ship models on the ships from the NCS3 mod?
Superior General Delvardus  [készítő] jún. 10., 8:10 
@YF-23 Enjoyer
This is basically just another choice you have for the appearance of your ships when creating an empire, much like humanoid or mammilian ships. So yeah (unless I am misunderstanding your question).
YF-23 Enjoyer jún. 9., 19:44 
I assume that this adds entirely new ships rather than just making existing ones have different models? (this goes for the republic ships pack too)
Superior General Delvardus  [készítő] jún. 5., 21:00 
@Excision Weed
I'm not sure I understand the question here
Excision Weed jún. 5., 18:32 
@Superior General Delvardus how to turn it on?
~_Athena_~ jún. 4., 23:29 
nvm found the nsc3 edition :p
~_Athena_~ jún. 4., 23:26 
update ?
Faker kk jún. 3., 9:36 
Peak design
I honestly thought those were EaW screenshots
Makkasag máj. 28., 7:35 
Could you make it so that when you are creating an imperial armada they too will have empire looking ships? Because they look diferent for me.
Immortal Zeki máj. 17., 17:09 
That is news I did not think I would get lmao. If you do have the time to do that, that would be amazing. And for the other shipsets that don't have it too if possible.
Superior General Delvardus  [készítő] máj. 17., 17:02 
@Immortal Zeki
Now that I am a bit more experienced with model making I might not need to, I could just modify the existing textures (though doing so for all models in this shipset would take time). Could be a fun summer modding project for me.
Immortal Zeki máj. 17., 16:19 
Do you still not have access to the original textures to make a color support mod?
Superior General Delvardus  [készítő] máj. 9., 6:57 
@Hershey Squirt
Well, the models that you use all depend on what I said in the credits page for each of my shipsets. Take the credits for this shipset for example, the models from the Mod Database and EvilleJedi are free-release and I don't really really care if anyone uses them or not, in the case of those, go ham. But this shipset also consists of a significant number of models from Elratie's Star Wars Empire Ships which will require you to go ask for his approval to use those models. Make sure you have a good look at what I said in each of the credits pages before using anything from my sets, you are most likely need to ask other modders for permissions.
Hershey Squirt máj. 8., 15:41 
I’m in the very beginning stages of a total conversion mod, starting right after Endor and ending with the defeat of Caedus. Could I get permission to use the ship sets, I’m not exactly sure how to create them from scratch. You’d be credited heavily upon release.
Zombie máj. 6., 20:51 
Variefy your game. What happened is that your steam didn't update the mod.
MissUltra máj. 6., 20:10 
is this updated the launcher says its not but the mods name says it is i'm a little confused
Superior General Delvardus  [készítő] máj. 5., 7:13 
@Zombie
Hold on... I'm working on it...
Zombie máj. 5., 7:13 
the addition of biological ships have caused the shipsets to break.
tilarium máj. 5., 7:10 
I suspected 4.0 would break them, sad to get confirmation I was right. So many old shipsets will be lost forever
Zombie máj. 5., 6:03 
All shipsets made 3.14 and before are broken at the moment. Please wait till the mod is updated from Stellaris 3.14 to Stellaris 4.0
Hello. how to make these ships mechanical? i may have done something wrong, but they are biological
Nom__Anor ápr. 26., 15:28 
oh ok thanks
Superior General Delvardus  [készítő] ápr. 26., 11:45 
@Nom__Anor
Well unless more people specifically request such, I am not going to do that. But it isn't to difficult to do it yourself. All you have to do is go into this mod's files and under gfx/models/ships/empire delete the "empire_01_entities_planetary_rings" ASSET file, that will default the orbital rings to a mammalian appearance.
Nom__Anor ápr. 26., 10:45 
yes
Superior General Delvardus  [készítő] ápr. 26., 8:37 
@Nom__Anor
Are you telling me you want the vanilla mammalian orbital ring?
Nom__Anor ápr. 26., 6:50 
can u plz restore the orbital ring to its original form? i liked it much better
tilarium ápr. 13., 12:43 
The Nebulon b is one of the destroyer options
L1TTL3 PYP ápr. 13., 11:49 
can we add the imperial nebulon b to this?