Imperator: Rome

Imperator: Rome

Imperator: Invictus - More Cultural Names
27 件のコメント
Lilandru  [作成者] 10月6日 4時16分 
The mod is still active and updated recently.
Sampy 9月30日 15時44分 
is the mod abandoned?
dirty.pant.leg 8月1日 13時58分 
Is this mod still compatible with Invictus after the Arsaces update?
yanivtal2003 4月24日 1時47分 
This mod is great. Thanks
Lilandru  [作成者] 1月15日 0時25分 
@Philipp Sir. not sure if there are any other mods that do this already, but in this mod we're only modifying place names, not person names or titles.
Philipp Sir. 1月13日 6時43分 
@Salată de Vinete Is there a way you can make all characters have just latin names (Ptolemaeus I Soter instead of Ptolemaios I Soter; Pyrrhus I instead of Pyrrhos)... ? Or is there some kind of "latinisation" mod?
Lilandru  [作成者] 1月9日 13時34分 
@Autocrat this is a bug, I will fix it in the next version
Autocrat 1月1日 5時46分 
Salernum is called "Irna" when Rome controls it.

PROV10_roman:0 "Irna"

should be:

PROV10_roman:0 "Salernum"

https://en.wikipedia.org/wiki/Salerno
Antonin Artaud 2024年10月14日 3時51分 
will there be a update for roman names in germania and greek names in iberia/gaul/britainia?
Lilandru  [作成者] 2024年7月6日 11時58分 
@Ozo it's complicated... latin names are missing for some provinces, this is why they don't change. In vanilla they do have latin names but they are not assigned to the roman culture, they are just the default localisations for those provinces which just happens to be in latin. This is why, once Rome conquers them, the name doesn't change since there is no name assigned for them.

Coverage is increasing update by update but it's a huge map and gaps are bound to come across.
Ozo 2024年7月6日 6時15分 
Are Germanic provinces supposed to keep their Germanic names after Rome conquers them?
Argakyan 2024年6月28日 8時00分 
Should look into this. I've previously made Punic & Phoenician province names for Eu4 modding.
Lilandru  [作成者] 2024年5月31日 10時50分 
An MCN version for Terra Indomita has just been released: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3255448130
Lilandru  [作成者] 2024年5月23日 13時34分 
Support for Terra Indomita is work-in-progress and is likely to be released together with the next mod update.
steppa 2024年5月23日 6時11分 
great mod, would love to see terra indomita support
Braincell 2024年4月27日 4時26分 
Update?
OSST 2024年4月12日 19時20分 
I have the same question does it work with terra indomita, I read on the discord that it causes issues from one players observation, could you maybe make a version for TI
truelove101992 2024年4月12日 11時24分 
Does this work with Terra Indomita?
Lilandru  [作成者] 2023年6月6日 0時35分 
I'm not sure about compatibility with individual submods. Officially, only base INV is supported, but INV submods *may* work too, it's just that they weren't tested.
Zippy 2023年6月5日 0時44分 
is this compatible with invictus submods like inr? Not seeing any change playing as the bosporan kingdom
Dr_SS 2022年12月8日 6時20分 
No arab man would call Damask or Dimushk as Damascus (cus is a pretty curse word in arabic that means womanus genitaliatus)
Palmyra is Tadmor, Aleppo is Khaleb and so on!
The mod is just gorgeous! What an outstanding work! Hope it really works (still haven't tested as for now)
Dr_SS 2022年12月8日 6時15分 
Such mechanics should be considered as basics for all future grand strategy gamedevs. I totally disagree with :phoque. E.g. the city of Branibor not a single slavic man would call Brandenburgh as it became during the Charlemagne's rule (which also was called Karl or Germanarech)
No pole guy would call Kowno as Kaunas, Vilno as Vilnius and so on. This is most of the times a question of principle:FC5_Cheeseburger:
rotted nightmare 2022年8月10日 19時02分 
dynamic renaming is broken for some provinces. ones I've found are Laodikeia Katakekaumene [177], Antiokhea Mygdonis [830], Lysimacheia [350], Kassandreia [376], Antigoneia Daskyleion [253], Antigoneia Bithynias [244], Ptolemais Euergetis [539], Ptolemaios Hermeiou [599], Ptolemais Theron [7500] (owned by Kush, not Ptolemies), Ptolemais Epitheria (entire region), Antigoneia Troas [258] (doesn't change if Aeolia loses/changes overlord), Antigoneia [790], Antiocheia Mesopotamias [844], Antiocheia Tarmita [6690] (doesn't change if Baktria loses/changes overlord), Antiocheia Inannos [936], Seleukeia [911], Seleukeia Hedyphonte [943], Seleukeia Erythraia [969]
(none are renamed according to new diadoch ownership or lack thereof (like Rome, Persian Empire, Parthia, etc) I play using Invicta and play with debug mode on usually.
Lilandru  [作成者] 2022年7月18日 7時31分 
It works with it but a few (about 3) settlements may have the wrong names.
They will be fixed for the next version but for now the current one should play well.
Phalanx 2022年7月12日 8時03分 
Is this already compatible with Invictus 1.4?
Lilandru  [作成者] 2022年7月3日 23時05分 
It is. You can enable / disable it any time you want.
somerandomnamex 2022年7月3日 22時45分 
Looks awesome! Quick question, is this save game compatible or do I need to start a new campaign?