Source Filmmaker

Source Filmmaker

Improved Head Textures - Medic (Read Desc)
20 条留言
Cooldeacon2024 2023 年 9 月 13 日 下午 6:15 
do demoman next please
SpyKe  [作者] 2023 年 5 月 6 日 上午 7:34 
New update to the Textures:
- Increased Noise Intensity from 1% to 2%
- Color corrected the Lips
- Small Improvements to the Stretch, Phong and Exponent Textures
SpyKe  [作者] 2022 年 11 月 1 日 上午 5:41 
New update to the Textures:
- Color Correction
- New Improved Bump Maps
- New Rim Mask
- New Phong and Exponent Textures
- New Material settings to match the other Classes' design
- Restored Texture detail that was lost in certain areas in the Upscaling process
- Improved the edges of the beard and hair line
- Improved Shading on the ears, forehead (the wrinkles of the Stretch Texture variant), lips, skin, neck and gums
- Improved Textured Wrinkles on the Compress and Stretch Texture variants
- Improved facial detail on the Stretch variant
- Improved Teeth Texture, Shading and Seam
- Changed Tongue's shading to match the other Classes’ design
- Fixed / Future-proofed small Texture seams
- Removed the noisy compression on the hair
- Removed the shadow casted by Medic's hair on the forehead from the Compress and Stretch Texture variants
- Removed $detail and DX8 attributes from Materials
SpyKe  [作者] 2022 年 8 月 24 日 下午 4:36 
Also, you can do a quick texture comparison by downloading the mod and launching SFM. Then take a screenshot of the model, and go to SFM's installation folder. From there, navigate to 'workshop/materials/models/player' and change 'medic' to some other name temporarily so it doesn't load its assets. Finally inside SFM just open the console and type 'mat_reloadallmaterials', wait for it to reload and then refresh the viewport that you took the screenshot from (without moving the camera).

Remember to change the 'medic' folder back to its name.
SpyKe  [作者] 2022 年 8 月 24 日 下午 4:35 
When doing $basetexture, make sure to type the material's texture (.VTF). The .VMTs that you described are the materials that contain the information of the textures (VTF), so try doing that last attempt but with .vtf instead of .vmt (so that would be the materials 'medic_head_red' and 'medic_head_blue', add a $basetexture to both of them with the path 'models/player/medic/hwm/medic_head.vt')

But even if it works through this method I'm still not satisfied with the outcome, as the textures were designed to work without any tinkering, so perhaps more troubleshooting is necessary.
c4nnibalparty 2022 年 8 月 24 日 下午 4:01 
apologies; i was in the middle of attempting a fix as i wrote my reply.
using $basetexture, the model became pink and black as i expected. i then typed in models\player\medic\medic_head_red.vmt as in your includes at the bottom of the page, he remained black and pink so i tried the hwm one and still nothing happened.

I double checked with my folders that my workshop has priority and it does.

upon checking the medic model itself to see if maybe your textures overrode the default and replaced them i haven't done that, i will see if i know anyone else that uses sfm so i can compare their default medic to mine.
SpyKe  [作者] 2022 年 8 月 24 日 下午 3:39 
Inside SFM, do you see if it is using at least anything new from this Mod? Any texture/material, bump maps, anything different, or is it absolutely not working at all?

Also when you mentioned "tried both of the textures but it just leaves him pink and black", you mean after using the $basetexture technique or it shows like that by default?
c4nnibalparty 2022 年 8 月 24 日 上午 10:02 
tried all the fixes suggested but can't seem to get it to work.
attempting to add the texture using $bastexture on the tf_movies medic model.
tried both of the textures but it just leaves him pink and black.

my workshop is on the top of my list in the SDK, i've tried to unsub and resub with sfm closed, i tried both red and blu textures. i haven't got any other overriding textures and im not subbed to any of your textures that would cause any issue.
SmolGameGrunt 2022 年 6 月 30 日 下午 4:09 
The last image makes me think of the Slow-Mo Cold Burns from DREDD
TheNameChanger™ 2022 年 6 月 28 日 下午 10:21 
very cool. will definitely use
SpyKe  [作者] 2022 年 6 月 28 日 下午 5:53 
It's Medic's Office, one of the various images used as teasers for the Meet the Medic Animation.

https://wiki.teamfortress.com/wiki/Meet_the_Medic#/media/File:Doctorsoffice.jpg
232434324356465434 2022 年 6 月 28 日 下午 5:48 
What's That TF2 Background With The First Picture Of Medic
SpyKe  [作者] 2022 年 6 月 28 日 下午 12:46 
You can try the fixes in the description, and how to avoid them breaking in the future.
LeBron James 2022 年 6 月 28 日 下午 12:23 
It doesn't seem to work for me, is this supposed to be applied via $baseTexture?
Fullcaber 2022 年 6 月 28 日 上午 5:44 
very cool project sure love seeing more better textures
Angri 2022 年 6 月 27 日 下午 9:57 
skin texture seems important to exist up close
SpyKe  [作者] 2022 年 6 月 27 日 下午 5:16 
There is still noise in the final texture, just not 'static' amounts of noise. It looked like sand upclose, which is what these texture are better for.
Angri 2022 年 6 月 27 日 下午 5:09 
This is great, but why did you denoise? It worsens the texture and makes him look plastic
RayenIDK 2022 年 6 月 27 日 下午 2:14 
banger mod!
ASkelaFella 2022 年 6 月 27 日 上午 11:34 
cant wait for the others!:demoticon: