Space Engineers

Space Engineers

[QoL] Seismic Surveying
235 kommentarer
kolbasa [rus] 1. okt. kl. 2:53 
If you suddenly decide to add a grid to the radar, then I've already done it.
Among other things, there is a psd file, so that it is convenient to fix something if necessary.
https://disk.yandex.ru/d/pC3jhIloKyawlw
kolbasa [rus] 1. okt. kl. 0:51 
A wonderful mod like and similar to asteroid scanning https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2687324923

It would be convenient to see thin concentric circles in 500m increments in wide scan mode for easy estimation of the distance to the deposits.
VMacWolfV 23. sep. kl. 19:56 
I need like a full tutorial on this or something. I'm using AQD - Deep Ores like @Tuuvis Van Kraun and I am finding ores on the displays, however, I am having trouble finding the ores once I start digging. The hand drill has such a short range and with the other mod iron can be 50-300 meters under and this mod only gives a general area so there doesn't seem to be a good way for actually getting to the ores except go straight down and hope you cross paths with the ore within hand drill range (in the beginning of the game).

Does anyone have any advice on how they might use those two mods together because right now it seems like it might be too hard for me.
Tuuvis Van Kraun 21. sep. kl. 18:16 
I found a place to modify the scan results and got it showing all ores in the patch.

In the file "SeismicThumperComponent.cs" line 247 onwards I limited the values before grabbing the peak:
for(int w = resultMap.Length - 1; w >= 0; w--)
{
// Limiter
if(resultMap[w] > 1f)
resultMap[w] = 1f;

if(resultMap[w] > peak)
{
peak = resultMap[w];
}
}

This is not a perfect fix; no matter the ore quantity in the scan cone, it will always have max signal. But at least it shows what there is!
Tuuvis Van Kraun 21. sep. kl. 16:24 
Oh and forgot to mention: im using AQD - Deep Ores, which makes the patches bigger than normal, so it definitely could be stacking the signals the more ore there is, washing any other signals to a flat line.
Tuuvis Van Kraun 21. sep. kl. 16:17 
Not entirely sure, but it almost feels like some ore signals are either strong AF that they hide others, or it simply doesn't add the other ores to the detailed signal list. The noise doesn't show at all when it picks up lots of ore in the patch, it's the flattest line you can see on any screen, unlike the spectrometer scanner on asteroids.
Tuuvis Van Kraun 21. sep. kl. 16:12 
What @Dex said about only showing a single ore is indeed true. Makes it really hard to survey the planets when you can't see all there is. :(
Dex 13. sep. kl. 9:07 
On Pertam, ice deposits show as noise across the spectrum of the detailed scan screen. Magnesium deposits to not show at all on the Wide Survey. Deposits with multiple ores just show one (iron mostly). There must be some change in the formatting of the ore deposits in the planetary data file.
TheColossis 13. sep. kl. 8:31 
yeah, same with large grid. sat right next to a couple of patches that are not showing up on screen
TheColossis 13. sep. kl. 7:46 
Hi, are you aware of any issues with the new update, Apex?
I did a new start on Pertam with minimal mods, certainly nothing that affects ore or distribution, and the mod just isnt seeing a lot of the deposits.
I'm in a small grid rover. I'll do some testing
Graeme 12. sep. kl. 6:36 
How to I resolve the issues of it saying there is no scanner when I have one, tried everything but cannot get it to work, was working fine before!
DraygoKorvan  [ophavsmand] 30. aug. kl. 9:32 
Default is 3000 for large grid and 2000 for small
Shellduck 30. aug. kl. 4:00 
I'm using it with ore redistribution mod, but can't find anything. Have only used the small grid surveyor, bit what is the range on small grid and large grid?
Vladimir Bergholtz 16. aug. kl. 17:59 
Honestly one of the GOAT mods for this game, really immersive:steamthumbsup:
DraygoKorvan  [ophavsmand] 23. juli kl. 15:20 
Thanks for finding that! You should probably report that to the plugin author.
Bentayga 23. juli kl. 14:40 
Friends, just so you don't suffer my pain:
If you can't see the script on the list of LCDs, disable the plugin "SEWorldLoadBoost".

I spent an entire hour trying things and I was absolutely floored, so here's the solution lol
cayden.sieteski 5. juli kl. 21:18 
how do i use it, doesn’t show numbers so i dont know whats what
John Skyrim 22. juni kl. 16:11 
What's the range of small and large surveyors?
D'raga 8. maj kl. 20:39 
@TuSlayer This mod is just the Script component the Linked Seismic Surveying Landing Gear is the Block Component both are needed for it to Work.
TuSlayer 21. apr. kl. 2:02 
Should this Mod contain a block "Seismic Surveyor block" or only the "Large Seismic surveyor" that looks like a landing gear? Because the only block available has a 3km range, but the images above show a larger range. :(
Torqs 18. apr. kl. 5:25 
Correction: pixel size / deposit size is not so relevant, rather the general volume of the deposit. But still is there a way to detect deposits with very small volume? Like 1 pixel wide on ore-map and 1m deep deposits.
Torqs 18. apr. kl. 3:49 
Quite often the scanner cannot detect deposits that are smaller than 5 pixels on the ore map. I use deposit sizes of 1 pixel wide for my server scenario. Can the scanner be adjusted to be more sensitive?
WhiteRabbit 31. mar. kl. 9:41 
First let me say that this is a great mod that makes searching for ores more interactive whilst overcoming the range limitations of the ore detectors.

I did spot an issue where the output of the 2821219378 is mis-rotated and/or mirrored on some LCD blocks.

I first found this when attempting to display onto an upside-down small-grid Holo LCD block to produce a pop-up display that would not get in the way when not needed. I set the LCD's rotation control to 180 degrees to correct for the display being upside-down. This works for other content, including the Seismic Survey Details output.

I have created a test rig illustrating the issue on several 1x1x1 small-grid LCD panel types. I hope this will appear soon at https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3455700656
Idea Alted ඞ 8. jan. kl. 1:06 
King I would refer to using a rotor and piston to deploy the boot. It overall makes the scanner less cumbersome and if your worried about it glitching use a landing gear or mag to anchor it to the rear of your ship/rover
TinyCreepyDragon 2. jan. kl. 12:47 
I've been using this mod for a bit now(it's really fun and intuitive to use) but as I am now doing a rover only survival on Pertam it seems that it is not picking up all of the ore veins. Could this be a resolution issue where the vein is too small to be detected by the surveyor?
Hanniah 27. dec. 2024 kl. 5:42 
@Corki99 look in the g menu when you have a seismic scanner built and are using a control device for the grid the scanner is on. You have those actions for the seismic scanner block
Corki99 19. nov. 2024 kl. 12:28 
I'm not sure I get what "You use the Rotate actions (Right 5, Right 45, Left 5, Left 45) to rotate the scan line on the Wide Survey Screen"

What are rotate actions?
JamailKamali 4. nov. 2024 kl. 2:38 
King, quit your whining and thank the author for the hard work that went into this free mod to the game. If you want something different go make it.
DraygoKorvan  [ophavsmand] 30. okt. 2024 kl. 9:12 
King, make your own block mod, add this mod as a dependency and put the mod extensions code in the block definition.
dybik1 30. okt. 2024 kl. 9:10 
The Seismic surveyor block is not appearing in the build menu, only thing that is showing is the landing gear.
King DaMuncha 30. okt. 2024 kl. 9:03 
Do you think you could find anything that could fit in a 1x1 box?
DraygoKorvan  [ophavsmand] 30. okt. 2024 kl. 8:18 
Hi, I am not a modeler and that block is not in this mod. Its in the landing gear mod.
King DaMuncha 30. okt. 2024 kl. 7:45 
Its slightly bigger than 1 block and gets jammed between everything.
King DaMuncha 30. okt. 2024 kl. 6:57 
Could the survey tool be any more cumbersome to place? I mean that huge boot just sticks out. Could you not make it any smaller? or more visually apealing?
LonelyGuardsmen 29. okt. 2024 kl. 17:16 
does this mod work with industrial overhaul?
Peekofwar 13. okt. 2024 kl. 14:41 
The ore map behaves strangely... It doesn't seem to follow the orientation of the thumper (unless it's backwards?) and when turning, the cone doesn't move much until halfway where it almost immediately starts to turn to the complete opposite end instead of consistently moving five degrees visually at a time.

It's almost as if the ore map is rendered on the wrong axis or something...
Here's a video showing what I mean: https://youtu.be/B_cRe4pDTXo
Chipstix213 28. sep. 2024 kl. 2:46 
In list doesn't guarantee the mod loaded in correctly. Log will explain all.
BooseOG 28. sep. 2024 kl. 2:35 
Chipstix213, I have the Landing gear and the API in my mod list. Unsubbed and resubbed
Chipstix213 28. sep. 2024 kl. 1:41 
Check the log for failure to download the dependency mod.
BooseOG 28. sep. 2024 kl. 0:48 
I think I am having a brain fart but I swear I cannot see the Seismic Surveyor block.
Chipstix213 22. sep. 2024 kl. 10:47 
Is that suggesting you the holographic preview shows a different orientation before building?
flashfireball 22. sep. 2024 kl. 9:36 
so the foot is pointing forward but the rotate view is backwards it feels
King DaMuncha 7. sep. 2024 kl. 5:00 
Id rather the scanner just being a piston rather than a huge foot.
Mailleweaver 25. apr. 2024 kl. 20:42 
I've found silicon, nickel, and cobalt with this mod, but I'm having trouble with iron. I'm using a mod that makes ore deposits much more rare and doesn't have the surface discoloration. I happened to find an iron deposit while driving around with a regular small grid ore detector on, but this mod doesn't detect it even when scanning directly on top of the iron. How can it be missing an ore that's part of the planet I'm locked on to with the seismic detector clamp when that ore is barely 50m away? The deposit is way too big to be a boulder embedded in the ground, and it doesn't seem to be a separate voxel grid from the planet when I dig down to it. There is a cobalt deposit nearby that it did find. Could it be that it stops looking for more ore when a certain number of ore voxels have been found? Although, I did happen to scan just barely outside the range of the cobalt deposit in the direction of the iron ore, and it didn't see the iron then, either.
Galerak 24. mar. 2024 kl. 8:30 
@Parker Posey's Mouth - Try this mod to make the focus sharper on the LCDs - Eyes Just Got Clear (1.186 Drugs Are Bad Mkay Update)
Made Dragon 6. mar. 2024 kl. 12:45 
What the scanner shows does bot match anything present in the world. I've even moved the mod onto the top of the mods list, but nothing changed. Any suggestions?
Parker Posey's Mouth 5. mar. 2024 kl. 3:33 
It's a bit hard to read the tiny text on most screens in small grid, but I love this concept, and it seems to be working wonderfully!
kinngrimm 13. jan. 2024 kl. 19:54 
I assume the small pie slice is moving and whatever gets into its focus will be analysed and shown in the other screen to see what type of ore there is.
Could you segment that pie piece to give us a range indication or have in the background circles that show the range away from the center position?
Can we adjust the maximum range? Could we improve the range by adding active radar or (tiered)ore scanner?
DraygoKorvan  [ophavsmand] 8. jan. 2024 kl. 8:39 
rocks*
DraygoKorvan  [ophavsmand] 8. jan. 2024 kl. 8:39 
if they are surface roids and the similar they will not show up using the surveyor.