安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






"MC_POST_NEW_LEVEL" from "Tainted Treasure Rooms" failed:
...geapi15_1348031964/scripts/stageapi/room/roomHandler.lua:355:
bad argument #1 to 'SetSeed' (RNG seed must be an integer above 0)
Stack Traceback:
in method SetSeed
...geapi15_1348031964/scripts/stageapi/room/roomHandler.lua:355:
in function 'ChooseRoomLayout'
...tageapi15_1348031964/scripts/stageapi/room/levelRoom.lua:387:
in function 'GetLayout'
...tageapi15_1348031964/scripts/stageapi/room/levelRoom.lua:181:
in function 'Init'
...stageapi15_1348031964/scripts/stageapi/library/class.lua:34:
in function 'LevelRoom'
...irth/mods/taintedtreasure_2818356312/scripts/roomgen.lua:320 :
in function 'GenerateRoomFromLuarooms'
...f Isaac Rebirth/mods/taintedtreasure_2818356312/main.lua:645:
in function at line 601
A lot of runs I simply can't enter the rooms they're in at all and the mod as a result has absolutely no impact on the game unless a beggar spawns (which are turned off by default so I didn't even notice them for ages)