XCOM 2
[WOTC] Savage Items BETA 0.64
459 opmerkingen
ECHO2879 18 uur geleden 
@HudsonSavage

Yeah no I don’t use covert infiltration I played mostly normal-ish mods for more combat related things so I would assume that by having covert infiltration it could make it so I could get the amount I most likely should have gotten instead of just one unique weapon

Oh, and thanks for the talk about how the drops work to some degree and the XCom code, I find that stuff interesting
Hudson Savage  [auteur] 11 okt om 8:11 
I can relate.
Stukov81-T.TV 10 okt om 23:35 
hehe restarteritis is something i am suffer from a lot myself
Soul 10 okt om 19:11 
Well I started with 0.6 so prob like 3-5 runs,most up to FL14 (yeah I restart runs a lot when I find some cool mods that change early game too lmao)
Hudson Savage  [auteur] 10 okt om 18:44 
@Soul - how many runs have you played with the Cache and crate system, say since 0.5?
Soul 10 okt om 4:09 
Maybe he doesn't have covert infiltration,cause thats how I get mines
If he play normal style with only 1 covert it could be the reason lmao
Perso I'm fine with the current way it is
Hudson Savage  [auteur] 10 okt om 3:56 
@Soul, @ECHO2879 - There it is, both of you getting completely different results. The issue is that i's a completely RNG based system. Caches and crates have a chance to be rolled, just a dice roll. Then the items themselves use a droplist system where the more entries an item has in the list, the more likely it will be to show up. The exception being the Unique weapon crates which use a deck system to reduce the chance of a player getting dupes.

The problem with pure RNG heavy systems is that you will inevitably get outliers. As you probably know XCom fudges rolls a lot to avoid situations where a player misses 15 shots in a row and has a bad time. Caches and crates have no such pity system because;
A) I'm a talentless hack who sucks at coding.
B) I want players to have to adapt their play to what they are given and I accept that there are going to be some players who get too much or too little from the system.
Hudson Savage  [auteur] 10 okt om 3:56 
My intention for these uniques is that in a full play-through the player will get 2-5 of them. Maybe more in certain campaigns which have more missions eg:LWOTC. So Soul got too many, ECHO got one or two less than my ideal. I don't have enough data to go on to decide if the average is too much or too little so I leave it and wait for more reports.

So thank you both for your comments if you do another run with this mod let me know since these RNG systems can be tough to balance, I don't have enough time to play this as well as make it so feedback like this is invaluable to me. :KneelingBow:

ECHO, as for your idea of a guaranteed way to get them... if I ever get around to figuring out missions. A single POI that spawns a unique mission somewhere around month 3, with a unique weapon crate as the reward sounds cool to me.

Thank you for listening to my TED talk.
Soul 8 okt om 12:46 
You can get a lot of boxes in the coverts and black market
I think month 5 I had like 7 boxes
ECHO2879 8 okt om 12:38 
is there a way to get unique weapons without having to spend a lot of time just getting thoes boxes, it seems like it takes way to long to even get just one. out of a lets say 20 hours in one playthrough i only got one of them, it being the sword. i think it could be cool if there was a guaranteed but very expensive way to get them, idk like spending 100-150 intel to get the box needed to unlock one of thoes boxes without needing god on your side

i do really like this mod tho it adds so much and i love how you can give your guys so many things with older pieces of equipment still having a lot of uses even in late game, it can just be a pain to get what you want sometimes
Hudson Savage  [auteur] 2 okt om 8:04 
Thanks, they'll be in the next update.
SeveN 29 sep om 6:21 
Yeah I was thinking that might be the case. I was looking for a way to add them myself but in the end I couldn't figure out where to add them.

They're from [WOTC] Superior Explosives:

[FlashbangGrenadeMk2 X2GrenadeTemplate]
[FlashbangGrenadeMk3 X2GrenadeTemplate]
Hudson Savage  [auteur] 29 sep om 3:41 
They are added by a mod. If you can get me the grenade template name, I'll add it to the list of grenades effected.
SeveN 28 sep om 12:58 
Is Assault Amod only working on T1 flashbangs? Ever since I upgraded to flashbang bombs it no longer doubles my flashbangs amount and it's unique ability doesn't work either when used(flashbangs are still turn ending).
Hudson Savage  [auteur] 18 sep om 1:23 
I think it works like a deck of cards. You add some cards to the top of the deck, of course you draw those cards first. go through the deck entirely, well you then shuffle the deck and future draws will be random. I know some systems work this way, I'm guessing that hack rewards are the same. as you can imagine, the only way to alter the probability of drawing a card is to create multiple copies of it and shuffle them into the deck.
AmazingGameBoy 17 sep om 11:29 
no wait, now after like, 5 regular non story mission hacks, it gave me some supplies options, and a tower gave me a mix between this mods hack bonus, and vanilla hack bonus, though I should probably ask this to make things easier, is there a config file that can alter the chance weather you get this mods hack bonus chance or a vanilla hack bonus chance?
AmazingGameBoy 17 sep om 8:12 
though there is one thing I noticed, I think its only the "main mission hacks" that give something else, so like, side missions where I have to hack a crate, or a station? yea those keep giving me "mission leads" or "resistance cache's" and no regular stuff like, "reduced scan times" or "new scan location", or stuff that affects the current mission like disorient enemies or take control of a random enemy, or "give every soldier a charge of run n gun"
AmazingGameBoy 17 sep om 7:27 
alright thanks, and yea I managed to get A old hack reward from the door to the captured prisoner mox mission, I'll see if more old rewards can appear anywhere else
Hudson Savage  [auteur] 17 sep om 2:06 
@AmazingGameBoy -
1. Yes it's normal to get magnetic legacy items sometimes. lucky you!
2. You should still get the old hack rewards. Xcom likes to front load new content. If this persists please let me know.
AmazingGameBoy 15 sep om 16:42 
almost forgot, is it normal to get a legacy magnetic cannon in those loot box things BEFORE I research magnetic weapons?
AmazingGameBoy 15 sep om 15:33 
quick question since I couldn't find it anywhere in the mod description, does this mod completely replace the hacking rewards for the advent security towers? since all I found was the new modded stuff and I still like the fun little mission benefits you get from those
Hudson Savage  [auteur] 13 sep om 20:37 
Try clearing configs, after that if there are no items from this mod in the engineering menu you have a problem.
BhOLa 13 sep om 18:27 
Hello people !!

First off; Mr. Savage, I absolutely ADORE your mod !! A must-have in every run of mine (I DO tweak the stats a bit :P).

Question -- I thought of giving LWOTC a go, and apart from it's dependencies, I've got no other mods in my list (clean cofig generated before starting too).

But somehow I can't see the items at all. I know quite a few of them are locked behind tech progress, but on game start there always used to be a handful of em available.

Any ideas on what it could be? Would I need to do a re-install of the mod/game/windows in order to get this sorted? :P :P

Any help would be great. Nevertheless, thanks for this awesome mod dude !!
Hudson Savage  [auteur] 13 sep om 16:51 
@onestrongbow GocleCD - thanks!
Sheldon 13 sep om 9:03 
That is probably exactly what it could be, added tactical armory UI after this one and that's most likely what's causing the problem, thank you!
onestrongbow GocleCD 13 sep om 7:25 
also noticed something weir in the xcomvagaestockitems.ini
we can see this

HIGHCAL_MEDCALDAM_CV=2
HIGHCAL_MEDCALDAM_MG=3
HIGHCAL_MEDCALDAM_BM=4
HIGHCAL_SMLCALDAM_CV=1
HIGHCAL_SMLCALDAM_MG=2
HIGHCAL_SMLCALDAM_BM=23
HIGHCAL_HICALAP_CV=1
HIGHCAL_HICALAP_MG=2
HIGHCAL_HICALAP_BM=3
HIGHCAL_HICALDAM_CV=3
HIGHCAL_HICALDAM_MG=4
HIGHCAL_HICALDAM_BM=6
HIGHCAL_RECOILAIM-20
HIGHCAL_RECOILWILLLOSS-1

the last two line are missing the =
shouldn't be like this ?

HIGHCAL_RECOILAIM=-20
HIGHCAL_RECOILWILLLOSS=-1
Hudson Savage  [auteur] 13 sep om 2:05 
@TROLLOLOL BIRD XD - you do have community highlander right?oh yeah and tactical armory UI has caused problems for me also
XpanD 12 sep om 23:49 
Are you using Tactical Armory UI? If so, try without for a bit, see if that fixes it. This could be a few things, but it does sound like classic TacUI jank. (which can come and go, it's very strange)
Sheldon 12 sep om 19:22 
Hey, I play with lwotc and quite a few others mods but I never encountered this problem before, whenever I go to equip a soldier an armour mod the game either immediately crashes or is fine for a minute and then crashes, I'm not sure if it's something on my end with a mod I'm using or if it's this mod since I haven't really added any mods that interact with armour so I just wanted to let you know
Soul 12 sep om 15:08 
HE Charge doesn't seem to work with some abilities like breaching entry which make the next grenade a free action,is that intended or the HE Chage don't count as a grenade somehow?
Hudson Savage  [auteur] 8 sep om 20:54 
There was a mistake in the config. It'll be fixed in the next update (weekend hopefully)
Hudson Savage  [auteur] 8 sep om 20:51 
Haha - NO! I'll check it.
conbo9 8 sep om 14:03 
Is the perfected absolute zero suppose to do zero damage?
Hudson Savage  [auteur] 6 sep om 23:00 
@Skarsatai 2.0 - Thanks for the report. - I'm tackling a patch this week for sure so I'll have a fix up by next weekend.

@BhOLa - A number of things have changed in the mod, so check engineering and your soldiers for content from this mod. The last update removed almost every free item and made you pay of it. - let me know.
Skarsatai 2.0 5 sep om 0:16 
hi hudson savage. about the ignition ammo. after researching the lost it was announed in the lab after successful research but it is not showing up in engineering or proving ground
BhOLa 4 sep om 1:57 
Hello people !!! Quick question -- Is this compatible with LWOTC ?

I swear I remember having used it with it some 3/4 months ago, but when I re-downloaded Xcom 2 today and started a new LWOTC run with this mod, they aren't showing up.

Any help/suggestions ??


BTW; Excellent mod Mr. Savage !! :D :D
Hudson Savage  [auteur] 21 aug om 19:38 
Agreed!
Soul 21 aug om 19:12 
Damn didn't knew the other mods combat knives worked with it lmao,I thought it was only the hidden blades,maybe making it clearer in the partisan desc would be a nice touch
Hudson Savage  [auteur] 21 aug om 18:12 
@gz331903 - Combat knives, Hidden Blades and LW combat knives should all be affected by the Partisan AMod. Let me know if you are sure that they aren't.
-As for the hidden blades ability text, yes this is an error. I'm going to fix it soon.
gz331903 21 aug om 6:41 
and did WotC Combat Knives will give extra value to the Partisan AMod?this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1135248412&searchtext=Musashi+Specops
gz331903 21 aug om 5:48 
Hidden blades describe say it's free action,but when I use,it end the turn
Hudson Savage  [auteur] 21 aug om 5:24 
@gz331903 - Thanks, noted.
gz331903 20 aug om 23:06 
the light vest describe say it give 2 Mobility,but it did not improve the stats
Hudson Savage  [auteur] 19 aug om 20:33 
@onestrongbow GocleCD - I can shift that to config I think. I'll make a note.

@Skarsatai 2.0 - Yes they were moved to the Lost Autopsy, they also require some Lost corpses now. They may be bugged right now, I'll be putting out a patch, hopefully later this week.
Skarsatai 2.0 14 aug om 6:13 
quick question. IgnitionRounds. I miss them from the start. Was there a change to the old version ? where to get it ?
onestrongbow GocleCD 12 aug om 11:08 
is there a way to make the mission expiration longer ? to make it compatible with lwotc , there must be a time to make inflitration when u use data pad that lead u to a missions , the mods data pad that gives u missions , give u only 24 h to inflitrate them
Hudson Savage  [auteur] 28 jul om 19:07 
I'll be on holiday for the next two weeks. when I come back I'll work on another patch for various small issues with this mod and finish off my new mod. Have a good August.
Stukov81-T.TV 25 jul om 23:43 
i used it together with no issues
Sniffy 25 jul om 13:52 
I haven't managed to find anyone discussing this yet, but is this compatible with Weapon and Item Overhaul by shiremct?
Hudson Savage  [auteur] 18 jul om 1:06 
@SportyHeadShot - I believe it should be. It certainly works with TeslaLoot, which is similar.