Torchlight II
The Monster's Ball (v.3)
28 comentarios
vee-kay 19 MAY 2023 a las 7:55 
@TorchModders, can you please release the updated version of this montrous (pun intented) modpack with Turton's latest fix (3d Oct 2022) that removes the reflected damage from monsters?

@Turton, thanks for the quick help with the fix! Really appreciate all the wonderful work you modders do.
TOG | Phanjam  [autor] 10 OCT 2022 a las 16:52 
Hi Eaarame. Actually, this mod is meant to give similar mobs to Syn but without all the other stuff Syn comes with. So u wont be getting much (if anything) in addition to Syn and, potentially, might encounter buggy gameplay...
Eaarame 10 OCT 2022 a las 12:30 
Where should this mod go in the load order? I am using it with the Synergies mod.
Turton 2 OCT 2022 a las 17:56 
@horror-tv. ill get right on it
TOG | Phanjam  [autor] 2 OCT 2022 a las 17:56 
Hi @Horror-TV. Yes that's from Turton's random monster buffs mod (monstrous monstrosities).
And that sounds like a legit problem too, making the mobs that have it too OP.
I'll try removing that particular buff from this merge-mod, just need to get some time to do it ;)
Horror-TV 1 OCT 2022 a las 8:49 
Hello! Please remove the return damage from monsters, as this system is not developed in the game, since any hero at level 100 will not be able to save himself from reflections. This problem was still in Synergy mod :/ Perhaps there is a way to significantly reduce the reflective damage? It's just to make sure that there is a balance between the player and those monsters that reflect his damage.
Turton 27 SEP 2022 a las 16:25 
hey man just read the txt! if u want my mod to work over synergies you will have to place it at the top of your mod list! but really its best as a stand alone monster mod!
TOG | Phanjam  [autor] 15 SEP 2022 a las 7:05 
hey @horror-tv, thanks for trying my mod i'm very glad you liked it!
yes i still want to add mobs to this mod, both new ones and stronger versions of existing ones.
as usual tho, the problem is finding the time to work on it :(
but i'll keep chipping away at it as i find the time ;)
Horror-TV 14 SEP 2022 a las 11:21 
So, I played with this mod and I like it. I usually use mod "synergies mod" but I've been tired of it for quite some time now... Particularly because of the lack of balance in this mod. Since in the original, the balance quite spoils the picture... This mod has potential and I would like you to add "Elite" enemies. If you've played Diablo 2, you know what I'm talking about :)
TOG | Phanjam  [autor] 10 SEP 2022 a las 19:29 
I do know Synergies has its own monster spawnclass files so its very possible they conflict with the MonstersBall files.
Try using turton's Monstrosities mod instead of my mod. See if that affects the vanilla monsters...
lo0mid> 9 SEP 2022 a las 15:55 
Synergy mod+highloot
Powerful skulls
Bigger inventory
Aegis Crypt
Ember Game
Raid Boss
Sockets
Endless Dungeon
either there are so many monsters and zombies from synergy or I didn't notice it. Sorry and thank you at the same time.
TOG | Phanjam  [autor] 9 SEP 2022 a las 10:45 
Hi lo0mid! Which mods are you using and what is their load order?
lo0mid> 9 SEP 2022 a las 9:51 
No difference whether with or without this mod, no idea what this mod should do on synergy was unfortunately nothing to notice.
TOG | Phanjam  [autor] 9 SEP 2022 a las 8:26 
hey @tentacle radio, thank you very much for taking the time to give this feedback and give me a chance to clean-up the mod!
I have to admit, i didnt really do any quality-testing on this before releasing it. Thanks again!
Tentacle Radio 9 SEP 2022 a las 6:02 
Hi there.
A couple of issues I may have found with the Boss Spells. Note that my testing of circumstances was limited. I figured I'd report here since this is the mod collection I used which included that mod:
-some spells disappear when learnt, therefore there will be no such spell ability in the spells selection, rendering the missing (not invisible - the game does not see the spells at all despite getting me an Achievement) impossible to cast or remove/unlearn
-the Cyclone spell (I believe that's what it's called) costs 0 mana to cast and seems to do nothing, thus making the player's character perform a silent animation which is quite amusing but not great combat-wise.
Thank you.
lo0mid> 31 AGO 2022 a las 12:25 
thanks:gem:
TOG | Phanjam  [autor] 31 AGO 2022 a las 7:19 
thank you figlia! <3
Yashal04 31 AGO 2022 a las 6:46 
Great work!
TOG | Phanjam  [autor] 31 AGO 2022 a las 1:30 
At least we still have TL2 <3
lo0mid> 30 AGO 2022 a las 10:44 
I feel bad at TL3:steamhappy:
TOG | Phanjam  [autor] 30 AGO 2022 a las 4:36 
NP feelgood :BL3Thumbsup:
Feelgood 29 AGO 2022 a las 12:44 
Thx for update ! :D
TOG | Phanjam  [autor] 29 AGO 2022 a las 8:49 
Yo big update :BL3Thumbsup:
TOG | Phanjam  [autor] 3 AGO 2022 a las 6:21 
I'm the one who is thankful! Thanks for trying my mod guys!
Feelgood 2 AGO 2022 a las 10:38 
Thanks ! :)
lo0mid> 19 JUN 2022 a las 7:05 
hey,thanks again :)
TOG | Phanjam  [autor] 10 JUN 2022 a las 21:40 
Oof pressure! :steammocking:
But I would love feedback if you care to give any, and i do hope u enjoy @Horror-TV !
Horror-TV 2 JUN 2022 a las 12:52 
I like the champion enemy units system in fashion synergies mod, and I would like a separate well-designed mod. I will definitely check this mod! :)