Cities: Skylines

Cities: Skylines

Asymmetric LRT - Road #01 [AN-V]
37 kommentarer
clus  [ophavsmand] 26. aug. 2023 kl. 0:40 
@ milan.p.ruzicka I´ve updated the decription ;)
@glarcfan Its been fixed ... I´ll update the net later ...
clus  [ophavsmand] 8. aug. 2023 kl. 23:57 
No need for that ... simply change the mod. Every asset created with/for the AN will always work with newer AN versions.
milan.p.ruzicka 8. aug. 2023 kl. 13:06 
can you make a updated version using the stable version of AN
clus  [ophavsmand] 5. aug. 2023 kl. 0:27 
@glarcfan Idk ... I´ll look in to this and come back to you. Thanks for reporting it !
glarcfan 27. juli 2023 kl. 20:07 
The buses won't stop into the bus bay , is this a bug?
akademia.ingles 16. jan. 2023 kl. 6:20 
Could you make a this road?

https://www.google.com/maps/@56.9172683,24.1056803,3a,41.5y,133.35h,86.19t/data=!3m7!1e1!3m5!1siP0Eqs1OfImFKb6UJBEU0g!2e0!5s20221001T000000!7i16384!8i8192

On this road tram have 2 ways/1 lane, but on the one side can moove only public transport and servise vehicles.
HEESEUNGIE 4. jan. 2023 kl. 9:30 
have you ever thought about reversing the direction of the cars but just tram rails in the same place of course.
This would suit me very well as far as street driving direction in my rebuild of San Diego. :steamthumbsup:
clus  [ophavsmand] 27. dec. 2022 kl. 9:21 
@ACanadianMoose_ hi. Thank you very much :) Regarding your question/wish ... I most likely wont go back to "vanilla networks" .... the reason for that is, that you almost cant do anything. All the "cool" things need AN ... the vanilla possibilities are very limited .... Btw. I dont have any problems with AN.
Canadian Moose 21. dec. 2022 kl. 14:22 
@clus just wanted to say thanks for all the amazing assets you make! but wanted to throw this out there. Adaptive networks is hella buggy more so for some people then others and I really hope in the future you make assets that everyone can use again instead of forcing us to get adaptive networks just to use the stuff you make. Either way though everything you make is fire even if I can't use it haha
clus  [ophavsmand] 16. juli 2022 kl. 22:42 
Hi. Thanks ! :) A two way version, but slightly different than this one, is planned ... there is such a road in my home town and that road is my "blueprint" for this one ...
El Łowiczo 8. juli 2022 kl. 7:20 
I've been waiting for a road like this! And actually i could see a number of uses for smth like this, i see tram tracks being NEXT to the street a lot in my city. A two-way version would be great as well! Again, thank you for making this beauty!
Marzek 6. juli 2022 kl. 11:57 
@Clus Thanks for explaining
clus  [ophavsmand] 5. juli 2022 kl. 11:57 
So ... @denNes sry ... took longer than expected. Both of your shown "issues" are connected and aren t issues at all. ;) ...those are both related to the walkarround I had to use in order to be able to add the "connection possibility" of the walls and wires at/over the nodes. The only way to achieve this is (was ... Idk if that already changed with a new AN version ) with the help of "monorail or tram" - lanes. And well ... tram lanes are already used for the trams ;), so the wires and walls "sit" on the monorail lanes .... therefore tmpe identifies those lanes as what they are ... monorail lanes. Thats why there is (might be) a second traffic light option and of course the possibility to "connect" these lanes at nodes. Hope that's understandable ... I tried to explain that as simple as possible. ;) cheers
clus  [ophavsmand] 30. juni 2022 kl. 11:10 
@denNes Hi... first of all... huge sorry for the late reply ! Tbh ... I've read your comment and wanted to answer later but I then totally forgot about it. Second, Thanks for finding some potential issues and even providing pictures of those. This always helps a lot ! Thanks for that ... I'll take a look at it on the weekend and will then provide you with an answer ... hope that's ok. ;)
@Milan0718 haha ... Thanks! ;) regarding your question ... possibly, but Idk when, because there's a lot of other stuff closer ahead ...
Milan0718 27. juni 2022 kl. 22:35 
Hi!
You're awesome!
Could you do that with a two-lane, two-way road? Or with a 2 + 1 lane two-way road?
Marzek 9. juni 2022 kl. 7:19 
I might be able to add stg to the previous errors:
1: https://imgur.com/MvV4KPX When trying to add a timed traffic light, right below the one for trams, a third (or second) symbol/traffic light apprears with the former symbol used for passenger-trains
2: https://imgur.com/HqDIDse When using the line-connector, on the outsides of the road, one new connector-thingy appears on each side. Might be AN-related though
clus  [ophavsmand] 28. maj 2022 kl. 22:30 
yeah ... its the same issue @Issen has .... idk why that happens... therefore tbh, I dont know how to fix it. These roads are created ("mesh wise") the same way as every other road in the game ... the issue has to be AN or NC related. I will talk to Kian about that ... he created both mods and might be of helpful in that regard.
am.i.artem 28. maj 2022 kl. 14:47 
@clus Have same issue as @Mepho, intersectoins with any other road will be blue after ♥♥♥♥♥♥ (intersections are modified with Node Controller). Using Node Controller fixes it till next restart.
Mepho 28. maj 2022 kl. 13:39 
@clus Here you go. https://imgur.com/a/gXxgTwe
When I wiggle the node with Move it it fixes it till my next restart. The intersected road is yours Cobblestone Road #2. I do not have any other intersection broken where there are other roads used.
clus  [ophavsmand] 28. maj 2022 kl. 4:38 
@spouseplants Many thanks ! :)
@Issen ... yup, I am experiencing the same in my save (also with other AN roads), but that's something I can t change :/ it might be related to AN or NC ... or a combination of both mods. Sry ...
Issen 28. maj 2022 kl. 3:17 
Cclus I am having issues with the nodes beeing invisible too at startup of a save but as soon as I click on one with node controller they all turn visible, all at once. I dont have to click each one.

So it's an easy solution for each game but it's a little wierd. =)
eatsometofu 28. maj 2022 kl. 0:33 
I love this road (and all your work!), almost exactly what I was looking for. Looking forward to the possibility of a 2-way version
clus  [ophavsmand] 27. maj 2022 kl. 21:43 
@all Many thanks again ! I am glad, that you can make sie of that road ! :)
@Mepho ... sry to hear that, but I am currently not sure as to what exactly is going wrong at your end. Could you somehow provide one or two pics pls ... You can upload them here on steam or via imgur for example...
Mepho 27. maj 2022 kl. 4:07 
Hi Clus, amazing road, thank you for that.
I am however experiencing issue with the invisible nodes at the intersection with other custom roads (only with this specific road), do you have any idea why is it happening? I am not going to send a mod list (56 gb of mods/assets) as it is heavily modded.
exothermic 26. maj 2022 kl. 18:56 
wow! I don't think this has a limited use. Seen plenty of roads just like this in real life!
Issen 26. maj 2022 kl. 6:10 
Another amazing road. Sure this can sorta be done with node controller and all that ♥♥♥♥ but it's nowhere near as good at this. Amazing.
Eresian 25. maj 2022 kl. 17:24 
Dude... I have been WAITING for this, and I had given up on anyone ever making it, much less and LRT version of it, because it is such a niche case, but one I have so often. Super excited for this!
Bönger 25. maj 2022 kl. 15:13 
LRT is rising again :) Thanks clus
clus  [ophavsmand] 25. maj 2022 kl. 9:16 
@all Thanks again ! :)
@FredOwlman yup ... ;) Its my own savegame... and thanks for the compliment, because I am usually disappointed with my own "creative skills". :P
@professorexabyte Possible ;) ... but no promises yet...
professorexabyte 25. maj 2022 kl. 8:29 
Thank you so much! Now we just need an "two lane (one each direction) for cars" version of it.
bunker13 25. maj 2022 kl. 5:58 
I thought one day... this would come out. You are a smart person.
FredOwlman 25. maj 2022 kl. 5:34 
Your screenshots always look super nice, is this your personal project?
clus  [ophavsmand] 24. maj 2022 kl. 23:19 
@all Thanks ! :)
@Ventru yes... I have some non tram roads ready and some of these might find their way in to the workshop. ;)
A road texture pack on the other hand wont come, because it wouldn't work. My roads have a custom texture, which in game is "mixed" with the themes road texture. These individual/custom road textures can't be used as a "general theme texture" ...
am.i.artem 24. maj 2022 kl. 13:28 
This is brilliant! Thank you clus!
Pexal 24. maj 2022 kl. 12:04 
Yeeees!!! I've asked so many times on Reddit and here! Finally!!!! I love your work clus
Trejak 24. maj 2022 kl. 11:28 
:o I've wanted this for so long for my waterfronts! Been trying to do it manually
Ventru_PL 24. maj 2022 kl. 10:15 
Another great asset. Are you planning to create non tram roads also that match your lrt roads and your highways? Or some kind of roads texture pack to use with theme mixer?