Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Events Roulette (for DeI)
119 kommentarer
Switching Doom 25. okt. kl. 6:52 
And what about this Mod does your mod work with this?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2779405718
Switching Doom 23. sep. kl. 4:46 
Does this work with DEI 1.3.5? :crusader_helmet:
Automaticguns 29. juli kl. 13:51 
keep up the good work also take my points lol
lequintal  [ophavsmand] 19. juli kl. 9:57 
Hi guys - I have updated Events Roulette to latest Dei version

I will soon also update my bigger submod Profundis (which includes Events Roulette)

Happy gaming
Augustus II 8. feb. kl. 18:23 
I hear you are updating this. hmu if you want some ideas or help. I want to start opening up my modding skill more
[S.P.Q.R.] Kefkaius 1. okt. 2023 kl. 3:56 
Hello, does this work for coop because it's scripts?
Aquila 8. sep. 2023 kl. 16:20 
Also, some of the events make no sense. I just had an event that implied that someone was getting power hungry so I had the choice to kill or arrest him, in short. I arrest... two turns later my faction leader is arrested. My faction leader, who I am, is getting power hungry vs myself? Huh??
Aquila 25. aug. 2023 kl. 13:45 
The biggest suggestion I have is have events based off of the current situation of the game. If you have extremely high loyalty, why would political rivals incite a riot? If a city has high income and high public order, why would a governor rebel? Or, at the start of the game, have a prompt that sets the "intensity" of events. So easy, realistic, extreme. Just a few thoughts that can take this mod to the next level.
Aquila 24. aug. 2023 kl. 19:22 
Not going to lie, even on Normal, these events are ridiculous. Having this "Not powerful enough ruler" line is killing my faction and my ruler is Admired/Respected winning wars, battles, etc. Its BRUTAL. Fun challenge, sure, but extremely difficult.
The Grimwar 15. aug. 2023 kl. 11:21 
Though might I suggest a few more events, such as if you capture the city of Rome, the day will come when Rome rebels against you! The Roman Faction would rise once more with a full legion to take back their freedom!

Also, the "Border Raiders" events in Taras are Illyrian Pirates, even though they're Italians.
The Grimwar 15. aug. 2023 kl. 11:05 
That's awesome!
lequintal  [ophavsmand] 15. aug. 2023 kl. 5:12 
Hello
for those that want spoilers
Here is a gallery of my custom events
https://photos.google.com/share/AF1QipM6HGHPMufi7iNRRU51nlD0k9dQ3r7xlBflct5lnE33ss-7EYDILnJYOwY0LK7A6Q?key=YlkzQ0gzMFlZSkxER3E4NE56cEN4c0dQT3o0SmtB

(still missing pictures for like 30% of events, I will add them all eventually)
ExiledPrinxe22 8. aug. 2023 kl. 13:17 
The game usually crash at the start of the game when I enable the mod.
The Grimwar 20. juni 2023 kl. 15:34 
Greetings lequintal.

I discovered a glitch in your submod that causes the game to crash and turn off whenever a turn begins, and you get the attrition report for a besieged city right when a "bandits offer to intimidate opposition" event pops up. You mind looking into this? Thank you.
The Grimwar 7. juni 2023 kl. 15:04 
For hatever reason, my DISSENSION! event doesn't display the name of the Noble in question.
emikorn 7. juni 2023 kl. 1:55 
Great mod, surely, but the random navy breaks all. They are too strong, without sense. :)
The Grimwar 5. juni 2023 kl. 10:44 
I just got the "Palace Riot" event, and what's the criteria for surviving the battle with the mob with your guards? Is it seriously RNG?
lequintal  [ophavsmand] 5. juni 2023 kl. 2:04 
I could make 3 to 6 more neutral and add one more level for like 10+
I will think about it
lequintal  [ophavsmand] 5. juni 2023 kl. 2:03 
@The Grimwar
Correct
The Grimwar 4. juni 2023 kl. 10:37 
Oh, 3 to 6 trade agreements, but 7 and up has an even more extreme consequence?
lequintal  [ophavsmand] 4. juni 2023 kl. 7:59 
@The Grimwar
right now, there are 3 incidents
0 to 2 purist society
3 to 6
7+
The Grimwar 3. juni 2023 kl. 10:13 
Have you made it so that the "too much trade" debuff can be mitigated? Namely by making every economic technology you research increase the threshold by 1 trade agreement?

Also, I think there should be an inbetween, 2 trade agreements granting you a "traditionalist society" buff and 3 being too much trade doesn't seem right, I think the too much trade debuff should come at 7 or more trade agreements.
Scipio 1. juni 2023 kl. 23:52 
Hi, is it possible to reduce the chance of the events happening? They happens nearly every turn. At the beginning, it was fun, but then it becomes quite annoying.
lequintal  [ophavsmand] 19. maj 2023 kl. 9:22 
Update 6 bis:
- Many bug fixes and balance changes
Paidas Demetriou 11. maj 2023 kl. 10:29 
It happened just when i subscribed, but my influence where belowe 29% so it was expected to be my mistake. Sorry for the false alarm.
lequintal  [ophavsmand] 11. maj 2023 kl. 10:21 
@Paidas Demetriou
I just did 40 turns with new patch and it didnt happen to me yet

How many times did you get it ?
Paidas Demetriou 11. maj 2023 kl. 8:51 
Still the "assassination for ruler" tweak: needs to be reduced.
The Grimwar 10. maj 2023 kl. 9:34 
Please tweak Carthage's "Defeated General Exiled" event to make it so that they are instead EXECUTED! As Carthage was infamous for doing!
lequintal  [ophavsmand] 10. maj 2023 kl. 9:29 
Still taking suggestions/feedbacks to further enhance the mod, btw
lequintal  [ophavsmand] 10. maj 2023 kl. 9:29 
Update 6:

tweaks:
- slightly reduced chance of assassination for ruler with AVERAGE and HIGH power
- very slightly reduced bandits spawn frequency
- updated text for migrating tribes dilemma to make clear which tribe it is
- various small tweaks

new content:
- if your ruler has below 40% political control and the Heir is not his direct son, there a small chance of political troubles happening
Devuu 26. jan. 2023 kl. 3:59 
I unactivated, everything was good but noticed my faction leader keeps getting assassinated with no way to defend against it every 50 turns. Stupid.
Blade-92 18. jan. 2023 kl. 17:19 
Is there a version not for DEI?
The Grimwar 13. dec. 2022 kl. 15:10 
You mind tweaking the "disgraced general gets exiled" event for Carthage? Make it so that the defeated general is EXECUTED!
Leondas 4. dec. 2022 kl. 2:33 
IT need some balancing with cursed by the gods script and the young general just died from nothing... please fix it up!
gimmidum 26. nov. 2022 kl. 11:34 
I have some questions.

cdir_events_dilemma_choice_details_localised_choice_title_counter_ambitious_dilFIRST
(Dangerous Rival)

Once, I don't know who is indicated by the event on the event popup window.
Second, I wondered does "Make him governor"(- thousands gold and -1 ambition) work if I select.
Because, there was no high ambition politicians and generals in last turn and I couldn't find someone who change ambition number.

I want to know this event
gimmidum 22. nov. 2022 kl. 2:55 
excellent mod!! I really want this!! Thank you for your effort.
I also want more frequency than recent, but I'm in accordance with your intention.
Emir Ismael 21. nov. 2022 kl. 22:14 
can you make the same mod for Medieval 1212 its really a popular mod for Attila and going to be even better
Emir Ismael 21. nov. 2022 kl. 22:08 
Great mod , Does it work with Empire divided and other DLC?
The Grimwar 21. okt. 2022 kl. 17:12 
Oh YES!
lequintal  [ophavsmand] 21. okt. 2022 kl. 9:47 
New content:

- Added 3 new version of Migrating tribe dilemma: germanic, illyro-thracian, cappadocian, on top of the already existing steppes one.
- When playing Rome (maybe other civilized factions too in the future), some well-known gaullish and german tribes might provide a challenge
lequintal  [ophavsmand] 21. okt. 2022 kl. 9:47 
Patch 5

fix/tweaks:
- Storm should not affect while your fleet/army is docked in a port anymore
- Fleet spawn wont happen for Egypt and Rome if they dont hold a certain nbr of regions.
- Event regarding rebellion in your kingdom will check for any enemy army walking your lands…not for a rebellion
- Reduced frequency of victorious general increasing his ambition
- Reduced frequency but increased probability for Banishment of defeated general
- Reduced frequency and probabilty of ambitious generals challenging your authority
- Increased probabily of Lame leader event
- Attempt to remove the roman army spawn that for some reason would be full siege weapons…
Skip Townsley 12. okt. 2022 kl. 14:25 
More events & less frequency of these events would be awesome.
lequintal  [ophavsmand] 28. sep. 2022 kl. 7:26 
@The Grimwar
You dont need a new campaign to use this mod
You can desactivate and reactivate it at will, though game can be a bit lost on events timers
The Grimwar 23. sep. 2022 kl. 10:21 
Quick question: does this mod need a new campaign in order to be used?

I used this for my own campaign until I got the "General jailed for failure" event two times, after that general succeeded decisively twice, I shut it off, played for a few turns, and then saved and got off, can I reactivate the mod and it'll work like normal?
lequintal  [ophavsmand] 13. sep. 2022 kl. 4:10 
@Blauwe vogel
Well
I actually toned down the number of events because people were getting too many of them.

You cant expect a lot of events with a very small faction like averni early on. I mean, you wont get invasions, all the indians related events, nor the "bad governors" ones which happen when you have bigger sized kingdoms
Blauwe vogel 5. sep. 2022 kl. 12:41 
It's a nice twist, but I seriously dislike having to lose my agents every single time. Happens way to often.
And besides some rebellion event, nothing else really happened. Played for 40 turns with Averni.
Paidas Demetriou 24. aug. 2022 kl. 23:33 
I think I understood how the assassination event can be prevented. Political power should never fall below 30%.
Paidas Demetriou 24. aug. 2022 kl. 13:22 
@lequintal Τhanx for the answer. I play Rome, as July, and i got this assassination event froim rival factions at 15-20 turn in the start. I check my power in the senate, is low, something like 27%. Maybe thiis is the issue. It a fun option and i support your logic, i just wish how i knew to control better issues like that.
lequintal  [ophavsmand] 24. aug. 2022 kl. 12:00 
@Paidas Demetriou
Hello
I assume you are talking about the "blunt" assassination event? because they are also dilemmas that can lead to that

In that case, it depends on your political control, and if you are in your own region or campaigning

Basically, if your king is weak (really low control) or really strong (really high political control), you have more chance to get assassinated
But they will always be a base chance to get assassinated no matter what.Although it is VERY small

What faction did you play and how time did your king die (in how many turns)? I mean assassination death, no disease.

I'm doing a massilia campaign, turn 80 and I have not gotten any assassination yet.
Before that, I had a 400+ seleucids campaign and I got 2 assassinations. Fyi