tModLoader

tModLoader

Start with base
179 kommentarer
SOLOR 7. sep. kl. 8:28 
How do i get the extended virsion
Maggus Rühl 29. aug. kl. 10:10 
I had the issue that if i started to load a new world it got up to 100% and then instantly froze and crashed the game and the world didnt fully load and i had to start over. It worked for me to just crank the resolution down from 2560 x 1440 to 1920 x 1080 and it loaded just fine.
Unftf  [ophavsmand] 14. aug. kl. 5:45 
@Orifan1
Also though about that.
With 'no base' do you mean just the base at the player spawn point? Or also those small houses around the pylons?
What do you mean with 'FOB'?
Orifan1 13. aug. kl. 21:02 
can you add a variant that makes it so that no bases and/or housing spawns, but the pylon FOBs still do?
Gh 6. juli kl. 4:14 
very good mod
breh 27. juni kl. 9:01 
just use fargo :steamsad:
Unftf  [ophavsmand] 8. apr. kl. 15:59 
@∞Dontar∞ Size should be equal. Does it persist if you close the GUI (right click) and open it again?
∞Dontar∞ 8. apr. kl. 15:56 
GUI on newest version waaay too big
handon 8. mar. kl. 10:06 
finally i can create the ugliest yet most majestic starter base off rip:steamthumbsup:
★katik★ 4. feb. kl. 9:05 
Хуйня полная☠️
♠ SPADE ♠ 27. jan. kl. 13:32 
w mod i love the biggest one for a decoration collector like me, THANK YOU FOR MAKING THIS:lunar2020contentgoat:
SilverColt31292 10. jan. kl. 14:22 
Nice building materials you have got there
Unftf  [ophavsmand] 29. sep. 2024 kl. 4:37 
@mertgaplan hu?
Did you changed something?
Some screen shot would be good.
You could either link one of your steam screenshots or upload one at the forum page:
https://forums.terraria.org/index.php?threads/start-with-base.69608/
Kundokaru v.2 22. sep. 2024 kl. 14:56 
the first type was bigger but now its small ( my npcs cannot spawn :( )
LazerDickMcCheese 19. sep. 2024 kl. 19:42 
@unftf thank you! Mind blown, you really thought of everything
Unftf  [ophavsmand] 13. sep. 2024 kl. 11:02 
@LazerDickMcCheese It is possible but will need some parameter look up.
The normal UI shows some house code at the bottom of the UI.
Something like: "ba5opyobetsbwwoddylstpbo"
For server with console access we can add this base config at the end of the world name upon world generation.

See "Config your base:" in above description: "Or for e.g. servers you can add ‘$’ .... "

You can also load configs by adding $Cx1 for config1 $Cx2 and so on.
If this config does not exist already it gets stored as this. It reads the config from left to write. If all settings should be stored the name of the not existing file need to be at the very end.

Check out the Spoiler 'more advanced options' in https://forums.terraria.org/index.php?threads/start-with-base.69608/ for more details about the parameters.
LazerDickMcCheese 11. sep. 2024 kl. 6:34 
Is it possible to change the settings when generating a world through a headless server? Currently running as a docker container, so I can't see world gen
Unftf  [ophavsmand] 24. aug. 2024 kl. 14:06 
@KrakkenXL was the UI shown during world generation? Which other mods did you had running?
KrakenXL 24. aug. 2024 kl. 13:58 
base not spawning
Unftf  [ophavsmand] 22. aug. 2024 kl. 11:05 
@G4MM3RF3L1PE Thanks for posting will have a look. Discord name is also unftf
G4MM3RF3L1PE 1. aug. 2024 kl. 18:15 
thats what it says in the logs @Unftf
G4MM3RF3L1PE 1. aug. 2024 kl. 18:15 
tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 51
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 14042
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 6254
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2495
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2484
G4MM3RF3L1PE 1. aug. 2024 kl. 18:15 
A problem was encountered during world generation
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StartWithBase.Builder.AnalyzedWorldForGotSpots()
at StartWithBase.Builder.PylonOutposts() in StartWithBase/Builder.cs:line 2837
at StartWithBase.Builder.Build() in StartWithBase/Builder.cs:line 353
at StartWithBase.BuildBase.<>c__DisplayClass1_0.<ModifyWorldGenTasks>b__4(GenerationProgress progress, GameConfiguration passConfig) in StartWithBase/BuildBase.cs:line 84
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in +
G4MM3RF3L1PE 1. aug. 2024 kl. 16:17 
@Unftf it always shows this error, if you have discord i can show you footage of what is happening
G4MM3RF3L1PE 1. aug. 2024 kl. 15:56 
when it shows the message "building microbiomes" the game freezes the world gen, only happens when mod is active
Mint 31. juli 2024 kl. 22:58 
works perfectly and exactly what i needed, thank you
ThiccSpaget 30. juli 2024 kl. 12:16 
any shot you might collab with a builder to make some more bases? (im a bad (lazy) builder) but still appreciate the cool builds ppl have done.
Fih 23. juli 2024 kl. 13:41 
@Niellity

it was. sadly I then had to move back to the older version of tmodloader (for apachiis oldschool classes) and the version of this mod for that version of tmodloader doesn't have as many awesome features.
SlowMotion 18. juli 2024 kl. 1:59 
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
░░░░░░▐▀░░░░░░▐▌░░
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Niellity 13. juli 2024 kl. 23:10 
@Fimmy And we'll never know...
Unftf  [ophavsmand] 8. juli 2024 kl. 21:17 
@Breadform I can't reproduce the error. It scales with the internal resolution variables. Do you use some other mods? If yes, does it also happen if it is the only mod?
Does the client.log show some errors? File located in game folder inside folder tModLoader-Logs.
Or do you have some image scaling active (e.g. the graphic card computes a different resolution and scales it down/up to the screen resolution. e.g Nvidia DLSS)
Breadform 8. juli 2024 kl. 18:00 
to fix the display error, I set it to fullscreen and the lowest possible resolution. otherwise the GUI doesn't display correctly.
Fih 5. juli 2024 kl. 6:00 
If this works it'll be EXACTLY what I've been looking for. I'll let you know.
Unftf  [ophavsmand] 25. juni 2024 kl. 11:00 
@G4MM3RF3L1PE which other mods do you have running? And what kind of error? Does it always not work? Or just once?
The steam tModloader dictionary has a dictionary 'tModLoader-Logs' with a client.log inside.
It should contain some lines with 'error' inside.
Could you please share the error message?
G4MM3RF3L1PE 24. juni 2024 kl. 10:55 
it shows an world generation error
G4MM3RF3L1PE 24. juni 2024 kl. 10:55 
mod doesnt work
Unftf  [ophavsmand] 24. juni 2024 kl. 10:38 
@pumpernickle Did some update to the next update (v2024.05 if you like to try out). I could not find something related to the UI window but something else was broken. It might work now.
Does it work if you change the screen resolution to 1920x1080?
Unftf  [ophavsmand] 23. juni 2024 kl. 13:50 
@pumpernickle thanks for reporting. Hard to fix if I can't reproduce it. Which other mods do you use? Does it also happen without any mods? Did it only occurred recently? Did it work before?
If nothing works the world name can also be modified by adding e.g. '$Ba3' at the end of the world name to get base 3 (more details on forum page (spoilers tab) )
flapjack 23. juni 2024 kl. 10:40 
i also have the issue using a 2560x1440p monitor, the GUI is basically halfway off the screen which makes the mod practically unusable. would be nice to see some sort of fix for this bug!

i have two monitors, tried running in fullscreen and in windowed neither resolved the issue
Unftf  [ophavsmand] 15. juni 2024 kl. 4:34 
@J0RD0N__ also have this resolution and it's working fine for me. Do you have a 2nd screen? Does it always happen? Does restarting tModloader work? Do you use some uncommon hardware?
J0RD0N 5. juni 2024 kl. 12:00 
the gui while creating a world does not fit for me im on 2560x1440 and it just take to much space up
ghbdtn 12. maj 2024 kl. 2:32 
боже да:pasternack:
Booie32 26. feb. 2024 kl. 8:47 
thx, i managed to find it on my own, it was being blocked by the worldgen steps list from that one mod that lets you see worldgen in real time
Unftf  [ophavsmand] 26. feb. 2024 kl. 2:46 
@Booie32 during world gen there should be a GUI to the top right. Click on it to enter the GUI.
If you use some other mod which changes the UI during world gen it might not appear.
If that's the case you can also modify the world name:
“MyWorldName$Ba3FdyTssWdi” (without quotes) will select base 3 with dynasty wood furniture (Fdy), stone slab for houses (Tss) and dirt as wall behind (Wdi)
More details about this in linked forum post. -> spoiler at the bottom "More advanced options"
Booie32 13. feb. 2024 kl. 17:50 
where is the gui in 1.4.4
Unftf  [ophavsmand] 5. feb. 2024 kl. 23:40 
@Sprite No. They will be generated at world generation. This mod does not add any items or NPC's.
Make sure all mods you want to use (with NPC) are active during that.
During world gen this mod icon should show up at the top left, click on it to configure your base.
If it does not show up the mod itself might not be active or another mod is changing the world gen UI. If that's the case you can config the base with the world name. For details see the linked forum thread.
The Kid With A PHD in history 5. feb. 2024 kl. 8:54 
do you need to craft them?
Unftf  [ophavsmand] 17. jan. 2024 kl. 16:10 
@cheesenuggets
'compatible' means containing a big room for all those boxes? Not all but some base styles should work for that (with small modifications).
I don't about already placing them, Only works for some bases, some need modifications or won't work at all. Placing many of them would be too strong.
How about the mod 'Magic storage starter kit'? Looks like it adds the basic elements to the player starting equipment.
cheesenuggets 16. jan. 2024 kl. 13:22 
@Unftf yo!
could you make this mod compatible with magic storage and stuff like that? itd be cool to get a small amount of storage early game since chests are annoying.
Unftf  [ophavsmand] 15. jan. 2024 kl. 15:33 
@Chrome on 1.4.4.9? It should work. It only generates the base during world gen. All mods you want to play need to be active during that (to count all NPC).
If it is still not working which other mod do you use?