RimWorld

RimWorld

TraderGen
131 kommentarer
LazerGuana 25. juli kl. 15:21 
@skyrunner Heck ya. One of my favorites. You are awesome!!
Skyrunner 14. juli kl. 12:08 
I missed this mod so I made a quick fix and fork here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3525848981 No promises on continuing to support it, but as of writing this comment it seems to work well
Xwartu 12. juli kl. 15:03 
o7
Alex_ 12. juli kl. 11:03 
o7
LZIM 12. juli kl. 6:05 
o7
LazerGuana 26. juni kl. 6:38 
This going to be updated for 1.6? This mod is one of my favorites.
elvis 21. jan. kl. 9:06 
@renegade_sock it works for me and my other 150 mods.
renegade_sock 9. jan. kl. 1:21 
Anybody know if this mod still works?
Balin 26. aug. 2024 kl. 5:59 
talk with mile he can help revive yours mods.
Balin 26. aug. 2024 kl. 5:58 
thank you much josesoler o7!!
joseasoler  [ophavsmand] 27. juni 2024 kl. 12:13 
I have decided to stop developing my RimWorld mods. They will stay up and should be stable for a while.

In case anyone is interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found in my GitHub profile.
joseasoler  [ophavsmand] 19. maj 2024 kl. 1:53 
If you find out which specific mod or mods cause the bug then I can implement a fix.

I suspect that the bug would also happens with vanilla slaver trader ships and is not related to TraderGen, though.
19. maj 2024 kl. 1:03 
But in meantime i'll try turning off some and checking in debug, if i'll get any spare time. I'll report if i do so.
19. maj 2024 kl. 1:02 
Then you might be need to check race mods compatibility? But those i have, is biotech only, so they're shouldn't cause any issues regarding pawns spawning in shops. While enhanhted beliefs affect pawn ticks and basically adds a new value that looks for pawn belief affilations. I also don't think that way better romance could cause such incompatibility, since it's just.. slightly affect behavior? However, it adds a few new traits into a game, and they generate on every single pawn.
joseasoler  [ophavsmand] 19. maj 2024 kl. 0:42 
@os I just tried with just VSE and TraderGen, and trade ships with the refugee specializations can spawn fine. I think the issue might be caused by one of the other mods shown in the error. The mods in question are Way Better Romance, Enhanced Beliefs, Revia Race and Charmweavers. It could also potentially be some other mod that is not showing up in the error log.
18. maj 2024 kl. 8:39 
https://gist.github.com/HugsLibRecordKeeper/b11ebd9adc32ca1dd0a9e12e142a487f
Ref A383545E
Ref 90FD767F
Two you might have interest in. Seems like VSE incompatibility? Not sure, though. Refugee ship is incapable of generating pawns, that's it. And because of that it has no silver, nor any other assortment.
joseasoler  [ophavsmand] 7. maj 2024 kl. 9:25 
@Giant Enemy Crab Thanks again for the report.I have pushed a fix for the issue in the latest release, let me know if there are further issues.
Giant Enemy Crab 6. maj 2024 kl. 20:15 
This mod was causing problems for me when I tried to use it in a new run. Essentially, clicking the "Show What Will Buy" tab lagged the game and only resulted in one tab, Creatures, showing up after 200-300 log messages. I was using VE Trading, What's For Sale, and Dynamic Trade Interface, but it wasn't until I removed this mod (after everything else) that the vanilla menus showed up again.

Posted the log (and thread) here on the Rimworld discord: https://discord.com/channels/214523379766525963/1237235639183868014
joseasoler  [ophavsmand] 28. apr. 2024 kl. 23:14 
@sus That should be fine.
Johnny Silverman 28. apr. 2024 kl. 16:47 
Safe to add to an ongoing save, especially with a trader currently in orbit?
dysaster 27. apr. 2024 kl. 7:11 
Let's gooooo 😁 thank u
Manluke 27. apr. 2024 kl. 2:55 
Thanks for updating this mod.
joseasoler  [ophavsmand] 27. apr. 2024 kl. 2:45 
The mod has been updated to 1.5.
dysaster 19. apr. 2024 kl. 7:18 
cant wait for 1.5
joseasoler  [ophavsmand] 13. apr. 2024 kl. 11:41 
@Yutani this mod has not been updated for 1.5 yet. It will take a while because there are many mod compatibility patches I need to update.
YutaniWakazashi 13. apr. 2024 kl. 9:43 
How does this work after the update?
joseasoler  [ophavsmand] 29. feb. 2024 kl. 12:44 
@Scarf Dragon Thank you 😁
Scarf Dragon 29. feb. 2024 kl. 5:30 
Ever since Let's Trade went out for milk and never came back, I've had a hole in my heart. This mod gave me a box of chocolates and distracted me from my problems for at least a couple minutes. Genuinely essential.
joseasoler  [ophavsmand] 25. feb. 2024 kl. 23:12 
@Xenophonex If you have Vanilla Vehicles Expanded, the Scavenger specialization will have some vehicle parts in stock.
Xenophonex 25. feb. 2024 kl. 17:09 
vehicle trader would be cool
joseasoler  [ophavsmand] 29. dec. 2023 kl. 12:56 
@Fiendix Thank you, I hope you like it!
Fiendix 29. dec. 2023 kl. 12:30 
Wow this sounds awesome. Gotta try it out next run :)
joseasoler  [ophavsmand] 20. nov. 2023 kl. 21:52 
@GwenBlanketScepter Thank you!
GwenBlanketSpecter 20. nov. 2023 kl. 16:22 
this is a great mod.
🏳️‍⚧️ Kitka 3. okt. 2023 kl. 13:59 
@joseasoler : The error came from the Warhammer 40k - Core mods, it should have been fixed by now (I can't see the error at the moment).
joseasoler  [ophavsmand] 3. okt. 2023 kl. 8:53 
@🏳️‍⚧️ z̷̹̽Ren. This is the first time I hear about this and I do not know what the problem is. I can look into it if you provide a HugsLib log of the error in the pinned bug reports thread. The instructions to generate one of these logs can be found in the first post of that thread.
🏳️‍⚧️ Kitka 3. okt. 2023 kl. 8:32 
The mods are not compatible with Warhammer 40k - Core according to Visual Exceptions, will there be a compatibility patch?
joseasoler  [ophavsmand] 14. sep. 2023 kl. 20:49 
@Snowcraft I tried to implement this feature back when I added Ideology support to TraderGen. Unfortunately I found out that it is very difficult to implement this.
Snowcraft 14. sep. 2023 kl. 17:12 
Does the ideology precepts influencing trader stock include having ideoligions that disapprove of slavery from not sending slave traders? It always bugged me to have slavers turn up at my anti-slavery colony that come from an anti-slavery faction.
joseasoler  [ophavsmand] 31. juli 2023 kl. 6:56 
@art Thank you for your kind words!
BIG SOUP 31. juli 2023 kl. 5:40 
I see you've added some new cross-mod compat, namely the new-ish VEx's Androids

Really appreciate it since I've been playing with it recently <3
joseasoler  [ophavsmand] 28. juli 2023 kl. 9:03 
@Capataina Yes, TraderGen and Trading Options are fully compatible.
joseasoler  [ophavsmand] 25. juli 2023 kl. 21:52 
@Antearz: Yes, TraderGen will add items from multiple mods to to the stock of traders. In RimWorld, a trader willing to sell an item is also always willing to purchase the same item. You can see the detailed feature list including all of these extra items in the features page: https://gitlab.com/joseasoler/tradergen/-/blob/main/FEATURES.md
Antearz 25. juli 2023 kl. 17:43 
Question:
Will this Mod Automaticly Generate Traders which Include Items from Mods in their Stock or Buy them ?

Reason I ask is because I like to use Traders to Sell Excess Stuff which I still want some off and thus dont just Blankedly want to throw it out to Rot or Destroy it.
But which often Builds up in Large Numbers due to being bought in by Raids etc.

I wonder if this Mod could help with this.
joseasoler  [ophavsmand] 13. juli 2023 kl. 10:28 
@Stubkan TraderGen should support all weapons and apparel from mods through the use of the vanilla trader trader tag systems. Why does that mod need extra support?

Regarding things that cannot be sold, TraderGen respects the wishes of the original mod authors and never tries to sell or purchase something that they did not allow.
Stubkan 13. juli 2023 kl. 10:12 
Hello - could you support Rimsential weapon and armours? Also several vanilla expanded mods appear not to have items sellable - Ancients for example - when you raid their vaults you end up with alot of buildings that would be nice to sell off.
joseasoler  [ophavsmand] 10. juli 2023 kl. 2:00 
@bigmayoman TraderGen does not change the number of caravans you get. Some other mod is causing that.
bigmayoman 9. juli 2023 kl. 15:31 
It seems that im getting an incredible (annoying,lol) amount of trader caravans, and there's no option to lower them
joseasoler  [ophavsmand] 9. juli 2023 kl. 6:39 
@art the debug ship has a spawning chance of zero. That is enough to prevent it from spawning in vanilla. I do not know how that mod handles ships that are not supposed to spawn but it is not something that can be fixed on TraderGen's side.