Total War: WARHAMMER III

Total War: WARHAMMER III

Extreme Smoke & Flash
112 Comments
kaiserito 20 hours ago 
pls update
Tommy DINODOR Oct 31 @ 2:19pm 
@Rat Shaker and anyone else who wants more or longer smoke, there is a "fix" mod out there. It's not a submod, but I wouldn't fault you for thinking it is. Anyway, it makes the smoke stay longer! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3578743845
Cobalt Coconut Oct 17 @ 7:40am 
Can you make the smoke effects last longer?
kaiserito Sep 23 @ 6:00am 
Update, please
n.pedrazaliz Sep 3 @ 9:14pm 
Hello the mod is outated in my mod manager uptate please
Colsarico Aug 30 @ 12:09pm 
doesn't work on handgunners
sephiroxical19981202 Aug 26 @ 7:32pm 
For me, Dwarf cannons have inconsistent flash vfx. The flash would quite often appear a few seconds after the cannons actually fired.
Vikingbanana Aug 9 @ 7:36am 
Are you able to make the smoke last way longer?
Louie04k Aug 6 @ 5:51pm 
@Tommy Trials you can open mod pack files and edit them with RPFM, editing the mod would be simple, just time consuming figuring out which value affects how long the smoke stays, which i do not have the time for unfortunately
Rat Shaker Aug 4 @ 1:43pm 
@Tommy Trials, please let me know if you figure that out, it's the only thing I miss from the previous smoke mod that's now deprecated
Tommy DINODOR Jul 29 @ 12:58am 
So I'm sure with some guidance I could figure it out, but as far as I can read, it requires me to edit a .pack file and that is WAY over my head. If ever I figure it out, I'll try and let people know here
Tommy DINODOR Jul 29 @ 12:49am 
Silly question but I can't seem to find the answer, is there a config file for this mod where a simple number can be fiddled with the get the smoke to last longer? I'll look about and report back if I manage to find something, but I strongly doubt I'm smart enough for that!
Louie04k Jul 9 @ 9:16am 
can you make the smoke stick around even longer?
fretkaf Jul 1 @ 10:06am 
Man my RTX 5070 cant handle this mod
逆战来也 Mar 31 @ 7:58pm 
You are my hero
Ramon(f_finder) Mar 26 @ 12:29am 
@Seriouis Lee
yeah man hahah I noticed that some times later, what a dumb newb I was heh
thanks anyway, have a good day :steamthumbsup:
Serious Lee Mar 25 @ 1:38pm 
@Ramon(f_finder) Thats just the indicator that the lord or hero has used up all their movement. Its a vanilla thing really ;)
Serious Lee Mar 25 @ 1:37pm 
thank you so much for keeping this mod up to date!
全神贯注 Mar 21 @ 9:19pm 
thanks,guy
Solkundor Mar 18 @ 1:27pm 
yeah would be very cool if the smoke lasts 3x longer :)
Donut_Warrior Mar 15 @ 9:52am 
Great mod hope it will stay updated
Mofunkles Mar 3 @ 6:38am 
This could do with making the smoke last 2-3x longer
Ramon(f_finder) Mar 1 @ 2:29am 
nevermind my previous replies haha, just finishing the turn fixed the issue.
Ramon(f_finder) Mar 1 @ 1:50am 
in fact, not all of my models but some of them became black and white
Ramon(f_finder) Mar 1 @ 1:44am 
Hi, appreciate for the mod and it works mostly fine I think.
but there's one thing though, after activating your mod all of my character models' color in the world map became unsaturated, like black and white.
it's not a big deal cuz this happens only in the world map, not in battles.
however I'd like to fix this issue if there's a way.
thanks for reading, cheers.
AlpokoLoco Feb 25 @ 12:49pm 
My smoke also just blows away very quickly
Greeny Feb 16 @ 5:54pm 
Im having the same issue as Forsaken, the smoke just instantly blows away, is there something i can do on my end to fix this or is it something else?
Swords Feb 1 @ 11:54am 
@Sylph: Play the mod and find out. Both your questions are things you can figure out with 5 minutes of playtime.
Serious Lee Jan 16 @ 5:09am 
This mod semi works with Araby. The Janissary have more smoke but still the pathetic vanilla muzzle flash. Is there a chance you could so something on your end to enhance it? :)
forsakenmyhonour Jan 16 @ 2:29am 
Why is it so windy when i use the mod. The smoke flies away instantly as if we're in a hurricane
Candyman Jan 11 @ 4:36am 
It definitely has an impact but it depends on how many gunpowder units you have and how far you zoom in.
Really close it tanks the frames but if you are on normal distance it doesnt affect it too much in my experience.
But it is honestly worth it because it looks amazing when your gunner line starts blasting.
DeathNote Jan 9 @ 11:48pm 
Does this have a big impact on performance?
Honk Hill Jan 8 @ 6:42pm 
Can confirm the same issue Jack Jackson is having with this mod and the Marienburg one breaking landship animations
PhazezGova Jan 2 @ 5:34am 
Works great, awesome mod :) smoke transparency fix mod has not been updated yet, do you have plans to make it?
Jack Jackson Dec 26, 2024 @ 10:42am 
Heads up, using the mod with SCM Marienburg mod seems to mess with Landship rigging/animations.
Molcarat  [author] Dec 23, 2024 @ 1:42am 
No problem. If you're worried, just do a quick test with a custom battle.
Sin Dec 19, 2024 @ 5:09pm 
Does mod work now? I see it was updated on Dec 12th but confused by last comment which was on Dec 15th
DORN Dec 15, 2024 @ 12:42pm 
doesn't seem to work after patch 6.0
Molcarat  [author] Dec 12, 2024 @ 9:10am 
Sorry for the lack of replies and updates for a while.
And TraderPisces, thanks for the valuable information!

However, I want to let you all know that I can't answer your question about compatibility with other mods. This mod changes the base game smoke, and smoke is usually tied to unit animations. So if the mod changes the smoke there, it will not be reflected, and if it uses the base game smoke, it will be reflected. Of course, if the mod changes the base game smoke itself, it will not be reflected. So without looking inside the mod, we will never know the truth. Oh yeah, the Empire units had a bug where smoke was not generated when ToD was released, so mods that use that data as-is may have smoke issues. See my previous comments if you want to know more about this.
beef92 Dec 11, 2024 @ 11:12pm 
I'm noticing that it doesn't affect outriders with the repeaters, but does effect ironsides who are using the same repeaters (via SFO). Do outriders have their own vfx file that needs to be added?
Eisen Dec 10, 2024 @ 6:39am 
Amazing, this is how CA should have made the game look like.
Breepzz Nov 8, 2024 @ 12:04am 
Amazing mod ;-)
Breepzz Nov 7, 2024 @ 12:24pm 
@TraderPisces

Ok, then with Total War is the opposite than Skyrim or Bannerlord load order ;) I didn't know for sure, even if I play Total War since MTW2 ahah

Thks again
TraderPisces Nov 7, 2024 @ 9:06am 
@Breepzz Great to hear! :)
Smoke transparency fix after this mod (I don't think it matters much, because this mod does not override anything from smoke fix mod (I've just checked), but you still have to do this if you got a lot of mods which override any of those mods, just to be safe).

Highest mod in load manager => highest priority. It will override other mods modifying the same entries (for graphics, this works, as you've noticed). I can only theorize, as we do not have access to source code how game engine handles this to know for sure, but from observations can conclude that if mod A and B mod the same entry X and B is higher than A in load manager, then game engine loads entry X from mod B, then if mod A also contains same entry X, it will skip it. This works the same way as many firewall rules.
Breepzz Nov 7, 2024 @ 7:12am 
@TraderPisces

Many thks it's working!! But the transparancy fix must be loaded after or before the mod?

It's strange, normally last mod erase first if same stuffs. The other smoke mod works last in order.
TraderPisces Nov 7, 2024 @ 1:33am 
@Mumm-Ra @BunnyMuffin You're welcome!
@Breepzz Put it higher in mod loader, I've put it near the top, works fine after that (reason for that are overrides from other mods, now you override them by placing it higher => loading first, afaik only works for graphics (such as animations, variantmeshes, etc.) and not for db and script which are determined by sorting name)
Breepzz Nov 6, 2024 @ 1:15pm 
I have no smoke at all... At least not like screenshots here.
I use the fix and the mod is the last in the order.
The other mod "smoke gun and spectacle" is working, I don't understand.
KiyamaHarumi Oct 31, 2024 @ 8:13am 
Some new units from mods don't trigger this effect, can you explain how can I add them on?
BunnyMuffin Oct 25, 2024 @ 3:27am 
@TraderPisces If only Steam allowed to award comments, this was very useful info/link.

Thanks!
purzelplays Oct 24, 2024 @ 11:15am 
It didn´t work in Multiplayer. Any Sollutions?