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Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403915678
Credit still goes to Muzual
Sorry it took me so long, took a long time to download the update
@WhatIsAim I think I have fixed that issue :-)
Please note I have edited the vanilla Fireball projectile to do this (because I don't know how to create my own custom projectile spells at the moment!) so this will not be compatible with any other mod that also edits that.
If this is a problem for anyone let me know and I'll happily revert the change to this mod to make it more compatible again. (maybe there should be a separate Fireball bug mod?)
Thanks to Jack O'Neill on the modding discord for posting the solution
Does it work on other units? I can try changing which spell ID the alchemist uses as I think there is more than one for Fireball. I had not considered animations hmm