Arma 3
Niakala
213 kommentarer
0-0 6. sep. kl. 19:10 
perfect for the wagner
bushcrab 4. sep. kl. 14:55 
will this map work with alive
Digby 9. aug. kl. 20:18 
Any reason why this map is absurdly windy?
4J4X 10. juli kl. 18:38 
yes super bright and foggy
Wicked Co-op 16. mar. kl. 17:28 
Antistaise work on it
Druid 7. mar. kl. 11:31 
anyone else's too bright
juj  [ophavsmand] 7. feb. kl. 14:41 
Sorry, not currently, I know it's a huge problem.
Willy Stroker 6. feb. kl. 12:07 
Any plans to update the airport? The buildings are virtually on the runway. This limits the size of aircraft landing
Hectrol 23. jan. kl. 11:26 
Scenary with this Terrain "Niakala WAR [SP] [Eng-Esp] V1.2" https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3412899040 Thanks!
Ace 6. jan. kl. 15:04 
This map is pretty good, but I notice that buildings throughout the town of Shwasana are too high up on their foundations. I suggest a second revision pass of this town to fix those.
{9GU}Redking 13. dec. 2024 kl. 18:12 
One of the greatest maps in Arma! 10/10! :steamthumbsup:
Ace 6. okt. 2024 kl. 20:18 
This community needs more Africa maps and PMC larpers.

This is a very good map.
bearheathen 21. mar. 2024 kl. 19:49 
@ANZACAS Steven - MGSV = Metal Gear Solid V, I believe. The "quintessential" MGS
w1shudabest 25. dec. 2023 kl. 15:29 
hauuuughhhh
Reefers 15. nov. 2023 kl. 22:27 
I love the feel and performance of the map just too few MSR / ASR to run any sort of campaign on without massively leaning on choppers. Like a town with 7 story buildings only having a dirt track ingress feels a bit weird.
fred 2. okt. 2023 kl. 11:06 
Sematary reference
MANGO. 1. okt. 2023 kl. 0:06 
awesome map! :luv:
ANZACSAS Steven 17. aug. 2023 kl. 2:33 
MGSV?
juj  [ophavsmand] 16. aug. 2023 kl. 19:34 
what a thrill
ChickenMon 16. aug. 2023 kl. 19:31 
totally using this for an MGSV inspired OP. Thank You!
juj  [ophavsmand] 8. aug. 2023 kl. 12:57 
Hi Steven, sure. I personally believed it came down to class inheritance structure in my config for this terrain, but feel free to experiment with a fix and let me know how it goes. I've added you back.
ANZACSAS Steven 8. aug. 2023 kl. 5:42 
Hi bud, I am working on a weather /sky mod for this terrain.I have noticed there is an error in the class overcast section.There are supposed to be 7 class entries but there are only 6.Also the order in which they are defined is a lil muddled due to Bis strange setup.I would say its the reason why other lighting weather mods are incompatible.I can post the classes to show ya if ya like.I have checked stratis and CAWorld and they are setup with the 7 classes.I have sent a friend request so we can talk m8.
juj  [ophavsmand] 5. aug. 2023 kl. 9:34 
Make sure you have splendid lighting turned off..
Kolljak 4. aug. 2023 kl. 11:34 
would make for a great horror op.
Kolljak 4. aug. 2023 kl. 11:34 
Night time seems to be fine but as soon as the sun is up its like god turned on his fog machine and is ready to re-enact the movie "Mist"
Kolljak 4. aug. 2023 kl. 11:33 
for some reason when i load this map in Eden i get silent hill levels of fog and no amount of lowering it will fix. its all times of the day too.
Yourcommissar 4. juli 2023 kl. 8:22 
planned shanghai map war version?
Coolguy5674 7. maj 2023 kl. 2:28 
far cry 2 like map
fart ghost 19. apr. 2023 kl. 14:03 
what happened to the Fort Bragg map?
Bender 7. apr. 2023 kl. 15:41 
Instantly recognized this as the map from far cry 2. Wonderful work.
LordShade 6. apr. 2023 kl. 6:21 
Please fix:
For some terrain, the parameters "AIAvoidStance" and "grassCover" are not defined, which causes the AI to see through the grass.
juj  [ophavsmand] 3. apr. 2023 kl. 12:33 
EOL update planned.. sometime after Sa'hatra and my iraq projects.
Steezus christ 7. mar. 2023 kl. 18:58 
Just incredible, can you make a addon with the custom light config and skybox for the base maps ?
Alum 12. feb. 2023 kl. 11:55 
Yo author, it'd be nice if you'd finish the small settlements that need the attention. The map is really cool though.
evvernetti 7. feb. 2023 kl. 16:37 
yo second to last pic, how da hell are they
Andersen 31. jan. 2023 kl. 5:20 
Any updates soon?:AoE3Goat:
elijah_ig 13. jan. 2023 kl. 17:39 
hi guys i like men jsyk
EvM 4. jan. 2023 kl. 14:59 
Simply another one of the best map in ARMA right here!

Thank you.
NightIntruder 31. dec. 2022 kl. 0:15 
A month only? You must have play among a happy group of players as they've got such tallented terrain maker. Thanks for your work, mate. Just don't stop or burn out, please.
juj  [ophavsmand] 28. dec. 2022 kl. 10:14 
All I can promise is that at some point, I'll likely rectify all of the issues with Niakala and give it the proper treatment it deserves, the map was made in about a month or so out of necessity for a group I play with.

I've learned a lot since its released, and I feel as if it's only appropriate that I bring it up to that quality standard.
NightIntruder 28. dec. 2022 kl. 8:02 
@ANZACSAS Steven
Man, I did try to work on a large terrain addon. That was catastrophic mistake. I'll never even try it again as it requires immensely powerfull PC, a lot of storage space and patient counted in years. That's why I genuinely admire people involved in terrain making. That's why every large mistake on a map also makes me cry because it reminds me how much work may need to be done to fix it.
juj  [ophavsmand] 28. dec. 2022 kl. 4:24 
It has a lot of visual issues, yes.
Jericho 28. dec. 2022 kl. 1:14 
This map is very cool!! Good work!

I just see some alignment issues with the ground

I haven't seen a longtime a beautiful map and this is one ! :steamthumbsup:
ANZACSAS Steven 27. dec. 2022 kl. 0:47 
I love the terrain myself.I used to make terraiuns myself.Will prolly jump in again in A4.It sounds llike Nightintruder NEEDS to get into terrain making.All the advice given reminds me of downloading terrains years ago.You have to try it for yourself.Immensesly satisfying.
NightIntruder 18. nov. 2022 kl. 8:57 
Haha, not at all! ;) But there are a few large terrains I like - Tanoa, Cam Lao Nam, various Chernorus versions, Isla Duala, Lingor, PKL, Vidda, etc. Hell, even if map doesn't have an airstrip, I can just make one with static objects and recently published deformer tool. I even made my own set of plain textures that can be assembled to portray a dirt landing strip. It just goes with higher performance costs than having native airstrip/airbase, built by terrain maker :)
juj  [ophavsmand] 18. nov. 2022 kl. 8:13 
Sounds like you enjoy PMC terrains :D
NightIntruder 18. nov. 2022 kl. 7:09 
And, yes. My opinion about this terrain is subjective, driven by my style of gameplay in A3. I am pretty sure, most of the players won't tell you any bad things about this terrain, because they neither are interested in the features I pointed out nor noticed them due to their gameplay style. There is nothing wrong with it, I guess. Simply because the terrain is already great for certain gameplay styles.
NightIntruder 18. nov. 2022 kl. 6:48 
Airstrip/airfield does :) It is hard to fit one on smaller terrains and mostly such terrain is usually infantry/mechanized style oriented. Smaller terrains usually lack terrain features facilitating defense/INFIL-EXFIL maneuvers like hills, canyons, flat waters etc. I am more interested in large 20-40km terrains with several airstrips where air transportation of troops and supplies is required and seems to be a logical approach both, in real life and for gameplay purposes. It also helps with impressions that players are a part of larger than platoon-sized military operation.
juj  [ophavsmand] 17. nov. 2022 kl. 14:33 
RE: Flying
Sa'hatra is 8km. Niakala is 10. Does the 2km make all of the difference for you?
NightIntruder 17. nov. 2022 kl. 13:07 
If you don't mind suggestions, I would:
- remove the airbase and build there a dirt airstrip, a good example is both airstrips on Bozoum map by Sanchez (especially the north-eastern one). It can have adjanced military FOB so soldiers could use the strip as well. Connect the location with other villages as the army needs supplies.
- connect all roads to distinct terrain features (towns, villages, warehouses, etc). I'd do the same with electricity networks and their power sources.
- option: portray two typical Angolan rural settlements - one with hutts and the other with muddy houses. Especially the latter type is typically packed extremaly close all toghether.
Don't get me wrong, I like what I see so far. I would just love to play a perfect terrain if it's possible.
I saw Sa'hatra thread. The map seems more logically planned and executed but since I like flying, smaller maps aren't my cup of tea, tho :)