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I found the conflict and reprogrammed it.
Does not work with Vanilla Expanded Stuff Either (like Psycasts or Genetics)
There are issues with them having children.
I've tested this with and without other mods. There is clearly some fixing that needs to happen.
Bonus points if the tails still stay visible in armor after the fix!
Known issue. I will think of a solution.
HAR is mandatory. Have fun.
Are the requirements mandatory, or are they just there to show they work with HAR? I'm not using HAR as of late, mostly just Biotech's Xenotypes, which is why I ask. Your mod work is magnificent, by the way!
Either that or yanzihko found out about the forbbiden mod version someone made out of pure distilled spite a while back and shut comments down in advance. We all know how humans are after all so I bet the comments would of likely been flooded by the meme within a month oof
One can't help but wonder why.
Isn't that RGBA? If so, isn't a 0 alpha technically fully transparent, and not opaque?
Both main and DEV version of HAR work fine for me. Make sure you don't have outdated animation mods. They might conflict with HAR.
Preferably I'd like a race lock or something but I don't really care, I'd rather them to not show up in xenohuman factions I have...
Yeah, i had to do some texture reorganization to make race compatible with 1.4, and in return it messes with 1.3
So for all we know the new mod could be the gateway to patching the others.
Give them time. Goodness Gabererlia, I'm STILL waiting on a mod to fix a bug and it's been three months now, but got delayed because of creator's personal life.
All my mods update and new race release should be done this week. Be patient please.