RimWorld

RimWorld

Monster Hunter RimWorld
316 kommentarer
lophothedilo 28. sep. kl. 19:16 
Still waiting for the 1.6....
Kogath 21. sep. kl. 20:54 
Looking forward to this getting updated. Looks amazing! :MHRISE_happy:
catmoochie 21. sep. kl. 11:18 
Hope this one gets an update to 1.6 is one of my favorites
Halfelfaedyn 15. sep. kl. 16:19 
:steamhappy:
神说万岁 13. aug. kl. 1:53 
How long does it take to reach 1.6?
Aleksey 2. aug. kl. 6:30 
Agreed!
AsG_Alligator  [ophavsmand] 2. aug. kl. 6:12 
One would expect that once the game hits 1.0 the code would be reasonably stable so that thinbgs wouldnt break every update, but here we are. It very much feels like the game should have remained in early access for a lot longer than it did.
Aleksey 2. aug. kl. 5:39 
There's no such thing as "deprecation" in the RimWorld codebase. It's just ripped from it completely.
AsG_Alligator  [ophavsmand] 2. aug. kl. 4:02 
Which is why I am this disillusioned with Tynan's way of updating the game where everything breaks every time he wants to release another cashgrab DLC.
OttersHoldHands 1. aug. kl. 22:18 
lots of stuff is broken so its going to be a bit of time before I can get it running again.
Aleksey 26. juli kl. 5:39 
Okay, no worries.
AsG_Alligator  [ophavsmand] 26. juli kl. 0:35 
I already have someone that can update this, but at their own leisure.
Aleksey 25. juli kl. 15:56 
I can try updating it for 1.6. I've done so with some others as well. Originally, I was just going to do it and post here, but I don't want to step on your toes either. Let me know if it's okay to update this to 1.6, @AsG_Alligator
Nouvi 24. juli kl. 18:05 
Probably would have to be done like 1.5 was. Someone updates the files and provide them to AsG for upload.
Shadowsong 22. juli kl. 21:00 
Thank you for updating this amazing mod for these years, could you tell us that are you going to update the mod to 1.6 when you have time, or you are planning to let other mod creator take over?
MavelDraconia 21. juli kl. 9:34 
Are there any requirements for big monsters to spawn? Recently they just spam me with Tzitzis and Kulus, next to the occational Kut-Ku

And can one change the spawn rate?
Mythophile 19. juli kl. 11:21 
Awaiting 1.6 update.
No 17. juli kl. 12:20 
Hey are there any known weird conflicts with this mod I'm getting a weird FPS bug in 1.5. When I turn the mod off everything it's fine.
Glue Eater Extraordinaire 15. juli kl. 21:34 
Hi, I love this mod with all my heart and it's been giving me some crashing issues in 1.6, and I have been considering the possibility of trying to update it on my own if there aren't any plans to update it to 1.6. If I were to do this would I have permission to upload a 1.6 updated version with edited versions of the files from this mod?
Halituis Amaricanous 15. juli kl. 20:07 
First off all amazing mod. Trying to look at the textures of this mod maybe for a future retexture project, but some textures are missing like Pteryx_north and Uragaan_north are they a work in progress?
AsG_Alligator  [ophavsmand] 12. juli kl. 1:02 
Not currently
Svergithz 11. juli kl. 12:43 
Hi ! Do you plan to up the mod in 1.6 ?
AsG_Alligator  [ophavsmand] 1. juli kl. 1:27 
I do not own, nor do I plan to own Wilds.
Hoddrock 30. juni kl. 18:33 
please add wilds monsters
nikkipuppy10 17. juni kl. 18:57 
Hey guys, Mashed, "same dude who made the spiribird mod" made a pretty good felyne mod
AsG_Alligator  [ophavsmand] 12. juni kl. 1:46 
There is not.
Engineer Gaming Part 3 11. juni kl. 18:20 
Is there a way to stop a tamed Velkhana from causing a coldsnap
Sir Cumcise 31. maj kl. 19:32 
can you turn some of them into pack animals?
The Former 15. maj kl. 16:33 
Just a thought... With the right gene mods, we can easily make felynes ourselves. :) Let's get to it, lads!
ActiveMars828 15. maj kl. 15:08 
Third research is light siege weaponry
Shadowwake 8. maj kl. 16:09 
Is there more than two researches in this mod? My research page shows two, but the second one has a long link-bar that goes to the bottom of the research UI, implying it's linked to a third i can't see.
𝕍𝕖𝕩𝕩𝕠 29. apr. kl. 20:28 
no CE compatibility...day ruined :(
AsG_Alligator  [ophavsmand] 26. apr. kl. 2:28 
Unlikely to happen.
Trazyn's_Cosmic_CatNap 25. apr. kl. 11:50 
Is there an expected time for wilds monsters?
AsG_Alligator  [ophavsmand] 5. apr. kl. 16:15 
In the mod
Malandrews 5. apr. kl. 14:49 
Where´s the Devilhjo? :steamsad:
Yi Xi 15. mar. kl. 13:01 
for those that want it, there's actually a lynian race mod now and it's great!
Echo the Nomad 13. mar. kl. 12:22 
I think it would be cool if the glavenus dropped its tail like a thumbo horn.
Svergithz 20. feb. kl. 9:24 
Hi ! I love your mod. All monster are amazing. ^^ But i think there is a bug with the Kulve Taroth. Image of him stay like "freez" above the moving model. It's the only monster on the list with which I have this problem.
Mr. Exter 10. feb. kl. 10:17 
The mod trolled me into trying to bugfix my modlist.
I was having a Toxic fallout constantly, even if I turned it off through the dev mode and I thought that it was a bug.
Turns out it was the fucking Vaal Hazak this whole time lmaooooo.
Eye Guy 9. feb. kl. 12:53 
Do you plan on adding quest to hunt these monster or away to hunt specific ones out in the world like Medieval Overhaul with it's monster hunt system?
Vertigo 16. jan. kl. 0:07 
@Mr. Meeseeks

Try this mod, it seems to be the closest thing to what you want.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564042934
Mr. Meeseeks 11. jan. kl. 13:02 
I love the mod, but would like an option to tone down the appearance of animals from this mod since I am using other animal mods too. As much as I love these creatures from the mod I would prefer if they appear more rarely. I was recently on a map and most of the animals coming in where from this mod :D

In "Alpha Animals" or "Megafauna" you have the option to lower or higher the value of animals from that mod appearing in the game. So Standard would be 1.0 and if you go lower in all your animal mods you can have a more vanilla oriented animal selection while still having all these other exotic animals coming on the map occasionaly. Didnt find a mod for that purpose that regulates that problem for all animal mods but maybe someone here knows more.
AsG_Alligator  [ophavsmand] 8. jan. kl. 6:47 
In theory yes, RW should delete any existing creatures on the map. But theres a non zero chance sth might break later on.
Abu Bakr al-Baghdadi 8. jan. kl. 6:32 
Safe to remove mid game? Experiencing issues
Courier 69 12. dec. 2024 kl. 9:26 
Understandable, have a blessed day
AsG_Alligator  [ophavsmand] 12. dec. 2024 kl. 8:27 
Unknown. Eventually.
Courier 69 12. dec. 2024 kl. 6:34 
Any idea when this will be updated to be Pawnmorpher-compatible?
AsG_Alligator  [ophavsmand] 6. dec. 2024 kl. 13:31 
1.4 version should still have working PM integration.
DeathWing 6. dec. 2024 kl. 13:16 
what are the requirements in order for the pawnmorpher to be able to function with monster hunter? and can previous versions be workable with the current?