Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I would personally use it so the point at which stuff doesn't rot at all is below the lowest temp allowed by the game.
And maybe a form of logarithmic function to the freezing temps?, so lower and lower temps get diminishing returns, if you know what I mean.
I have a suggestion , to make this mod better , in -196 degree or lower , corpses keep fresh like in ancient cryptosleep casket .
Because I want to store fresh corpse in sarcophagus which set in the cold storage to make people sweep the tombs . And corpse addict dig out the graves and put the rot corpse in table is bad .
It makes it interesting to build a cold room by playing with rimfridge for example.
Anyway it's a welcome difficulty ! thx !
I'm using harmony to postfix override the function's result, if it's lower than -20, it returns 0.01, if greater than 10, returns 1, if between -20 and 10, it returns the value of the exponential function.