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Rapporter et oversættelsesproblem
The meme picture in the beginning is accurate, it works even now. Even if it was abandoned, the mod would still work regardless unless CA massively changed the engine of the game.
Yeah that's what I've been doing with using different ways. Couldn't seems to find it.
The standard au should work, with the right unit key. See the Description
the tricky part is to find the proper agent type. there are 6, champion, wizard, spy, dignitary, engineer and runesmith.
but anyone knows how to add hero to other faction?
I tried agent/spawn wizard wh_dlc05_wef_spellsinger_life wh2_dlc16_wef_sisters_of_twilight
it not work.
spawn wh_dlc05_wef_spellsinger_life wh2_dlc16_wef_sisters_of_twilight, just a useless hero.
literally just type "give gold" in the console bar. Make sure to de-select anything selected or select a settlement you own. If you have selected a settlement not owned by you, they will get money instead.
Open console bar (flag icon in upper left UI bar)
click inside console bar and type give gold
click arrows next to console bar to enter
You should now have 50000 gold added to funds.
go to the top of the page: "List of DB keys and how to find them"
if you try to give the great book of grudes to anyone but the high king, it will fail.
the item will appear in your inventory, not directly on the charachter.
you still have to equip the item.
example
wh3_main_lzd_sacred_spawning 1000
any chance you can add support for this?
Looks like you have the latest, 5 years old, version
https://sourceforge.net/projects/packfilemanager/files/EditSF/
You'll need a new program. I don't know of any.
For anyone trying to use the spawn command for modded factions it doesn't seem to consistently work if the faction is destroyed. I was having this issue with Araby as I could not spawn jaffar with the spawn army command when his faction was gone.
The good news is that the give region (gr) command actually IS capable of adding them back in. It can even add araby factions for custom battles that were never on the map to begin with.
In this case the mod is working properly but I think the documentation isn't exactly correct.