Total War: WARHAMMER III

Total War: WARHAMMER III

No Diplomatic Penalty for "Too Many Trade Partners"
108 kommentarer
ζ 晚棠〃 8. sep. kl. 6:54 
棒!
DrDCB  [ophavsmand] 14. juli kl. 19:26 
Depends on whether it changes the same table. I haven't looked at it.
Jose 13. juli kl. 9:25 
How compatible is this mod with IEE?
DeathNote 18. jan. kl. 3:54 
I will just open the aversion mod in rpfm and see what tables it touches. Thanks for the response.
DrDCB  [ophavsmand] 17. jan. kl. 21:40 
No idea, never heard of it. It's pretty much a hard incompatibility with any other mod that edits the same table (cai_personality_deal_evaluation_components_tables), so you'll need to ask the author if that mod edits that table. Doesn't seem like there are any aversion factors in it though, so it might be ok.
DeathNote 17. jan. kl. 19:46 
Is this mod compatible with the No aversion mod?
Dark Side Cookies 4. jan. kl. 20:12 
As others have pointed out, this does nothing to stop the AI's negativity towards trade agreements if you are already exporting 100% of your goods (or the goods they want, not sure if that's even considered). If your exports are maxed, the most you will get is the tariff fee (a pitiful ~150 gold per trade partner) and some relations bonus that I believe maxes out somewhere around +15. In addition, as your region count increases and the # of factions decreases, this mod becomes unnoticeable in late game. Therefore, it is hardly "game breaking". It merely makes increasing relations with some factions more manageable as sometimes a Non-Aggression pact is not enough to satisfy them, usually due to a silly racial malus or something.
Tiberious_Of_Elona 4. jan. kl. 13:51 
@warbossrok Then don't install the mod wtf lol. You are not the boss here lil bro. Go make your own mod then
warbossrok 4. jan. kl. 11:15 
This makes the campaign too easy. You shouldn't get infinity trade agreements.
Ordavion 20. dec. 2024 kl. 15:38 
works fine
老秦人从不饶舌 19. nov. 2024 kl. 5:22 
免除了太多贸易伙伴带来的外交惩罚
教主 18. nov. 2024 kl. 1:07 
取消连续签订贸易协定时的惩罚的mod
maverick91141 12. nov. 2024 kl. 1:02 
Doesn't work
DrDCB  [ophavsmand] 23. okt. 2024 kl. 6:30 
Tilea-Estalia-Border Princes.
Thward 22. okt. 2024 kl. 1:27 
What's the "TEB faction"?
Jose 21. okt. 2024 kl. 23:13 
It is not compatible with TEB faction,and I remember they worked well together before.
Thward 7. okt. 2024 kl. 22:03 
I have been playing about 25 hours with this mod and SFO, and have had no problems. I am also running about a dozen other mods, so this mod seems to be pretty safe to use with others.
DrDCB  [ophavsmand] 1. sep. 2024 kl. 18:43 
@Aegyssus: No idea. I don't play any of the large scale overhaul mods. I have zero interest in them.
Aegyssus 1. sep. 2024 kl. 12:19 
Thank You mate for this mod !
A small question, that maybe was asked to bits:
Radious compatible ?
...
:steamthumbsup:
DrDCB  [ophavsmand] 28. juli 2024 kl. 22:55 
That is handled by AI code. This mod is a simple table edit that removes the penalty for the number of trade agreements you have.
Smokey 28. juli 2024 kl. 0:29 
Is this considered ?

"If a faction that you're on good terms with is not interested in a trade agreement, it's likely because your exports are at or near maximum output and thus there's no value in it for them. Increase output by upgrading resource buildings (or taking new ones) and then try again."
Arawwn 21. juni 2024 kl. 12:48 
For some balance, this may be useful for whose "asking": https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2790584452
Solmyr 19. juni 2024 kl. 13:54 
A nice mod, but it does contribute to the Ordertide - with every Order faction trading with each other and getting positive relations, they form massive alliance blocs much easier.
HolyMolyOllyPolly 23. maj 2024 kl. 8:16 
Can you also remove the -12 "too many trade partners" penalty to the AI's decision-making calculator? The thing found in the evaluation breakdown.
Yeazzal 17. apr. 2024 kl. 14:30 
Yeah they shouldn't be mad at me for having a lot of trade partners, we're not married! Just merchants!
HAVOC5150 14. mar. 2024 kl. 6:36 
@fdream look for decline diplomacy mod
=[NK]= Col. Jack O'Neil 5. feb. 2024 kl. 10:07 
There is a mod that reduces the to only ask every 10 turns
fdream 5. feb. 2024 kl. 8:12 
I want to go crazy when the AI ​​keeps asking for diplomacy.. every time diplomacy makes me lag and crash the game... can you make a copy that bans the AI ​​from asking anything from me?
=[NK]= Col. Jack O'Neil 20. jan. 2024 kl. 1:15 
Yes it's compatible with SFO
The Mighty Ragnarok 20. jan. 2024 kl. 0:57 
great mod is it compatible with sfo?
DrDCB  [ophavsmand] 29. nov. 2023 kl. 7:54 
I don't play MP so can't really help you. Best I can suggest is the usual - make sure all players have the same mod list and that they use the same load order.
diggingdwarf26 29. nov. 2023 kl. 4:22 
this mod currently causes me desync issues in multiplayer immortal empires
Iris 13. sep. 2023 kl. 2:32 
This mod causes large desync issues when activated, did thorough testing and it is that mod.
DrDCB  [ophavsmand] 8. aug. 2023 kl. 20:00 
There's nothing in the table to do with reputation. If that's having an effect it's not anything this mod can change.
蛇皮怪 8. aug. 2023 kl. 11:45 
find question because my reputation very low when i reputation is high it works
蛇皮怪 5. aug. 2023 kl. 6:49 
Putting it first but not working
DrDCB  [ophavsmand] 3. aug. 2023 kl. 20:01 
From the Modding Den Discord:

"The other type of priority - individual table priority - is determined by the name of individual file names within a .pack. Individual table priority determines which version of a key is used within a db or loc file. If two mods both edit the localised text for land_units_onscreen_name_my_example_unit, one of them using a .loc file called text/db/!my_text.loc, the other using text/db/zzz_my_text.loc, the former will take priority and the localised text set in that mod will be used. Individual table priority will NEVER be affected by pack file priority."

and

"Overwrite priority order ! # $ % & ‘ ( ) + , – ; = @ 0-9 a-z [ ] ^ _ ` { } ~ Where ! wins over a."

Although not mentioned there is that capital letters seemingly override lowercase letters.

The table in this mod is:

db/cai_personality_deal_evaluation_components_tables/!dcb_no_too_many_trade_agreements
skag 3. aug. 2023 kl. 13:56 
I have it top of my load order, would it still be possible to override then?
DrDCB  [ophavsmand] 2. aug. 2023 kl. 3:15 
It's possible another mod is editing the same DB table and overriding this mod's changes.
skag 2. aug. 2023 kl. 3:05 
Weird, whenever I get a trade agreement playing as one of the minor Dwarfen factions all of the other previously available trade agreement's get a lower likelihood of success/become red
DrDCB  [ophavsmand] 1. aug. 2023 kl. 20:14 
@skag: It should apply to all factions, major and minor.
skag 1. aug. 2023 kl. 12:16 
Does this only work for LL factiops?
Cheerio 4. juli 2023 kl. 18:31 
the way CA is managing trade is dumb as hell. Not only is it counter intuitive and hidden (took me a while to find this limiting factor). It also pushes you to the point when you need to break trade agreements to make room for larger partners, which is beyond stupid and unrealistic
=[NK]= Col. Jack O'Neil 20. juni 2023 kl. 5:24 
Pack file load order won't matter if a dB table load order is higher
DrDCB  [ophavsmand] 19. juni 2023 kl. 22:49 
The table is a universal modifier to a whole faction (i.e. the faction you're playing as). If you get the penalty for trying to trade with one faction then it should apply to every other faction. So possibly the mod is being overridden by something else - try moving it to the top of the load order.

If only one trading partner faction is being affected then that suggests there is something else unrelated to the mod causing it, the most likely being that the faction in question uses an added faction type not in the vanilla table.
Echo 19. juni 2023 kl. 4:02 
@DrDCB Well, when you mouseover the reasons for rejection, it clearly says "Too many trade agreements -15".
DrDCB  [ophavsmand] 18. juni 2023 kl. 2:52 
@Echo: Then the penalty has nothing to do with the number of trade agreements. The table applies a universal buff/debuff to all of a given faction's trade agreements.

@arakan94: HEs are already playing with cheat mode even in vanilla. They don't need any real effort to generate huge incomes even with the nerfs WH3 introduced.
arakan94 18. juni 2023 kl. 2:24 
High Elf players especially beware - this will "ruin" your game unless you can control yourself and not trade with everyone :D It's turn 46 and I have 26000 gold trade income as Tyrion (and growing every turn as I build resource buildings..
Echo 18. juni 2023 kl. 1:32 
I'll take a look and see if there's anything that might override it.
Echo 18. juni 2023 kl. 1:31 
No, I was playing as WoC (Belakor) and vassalized them. When trying to get them to accept a trade deal, they showed the penalty. The other factions didn't.