Total War: WARHAMMER III

Total War: WARHAMMER III

Exalted Greater Daemons Unlock
78 kommentarer
VoRt-lol  [ophavsmand] 9. aug. kl. 1:28 
@ TheBlueCastleCrasher , just tested it and it's still functional (tested for Kairos, Arbaal, and the Daemon Prince). Either there's a mod conflict, or a new campaign is required.
TheBlueCastleCrasher 9. aug. kl. 1:16 
mod seems to be broken, no option to recruit the greater daemons
davefrags 14. juli 2024 kl. 3:42 
thumbs up, thank you
VoRt-lol  [ophavsmand] 7. mar. 2024 kl. 20:05 
@ Percocetz , I just tested it again with Skarbrand and The Daemon Prince in a new campaign, and the Exalted Bloodthirster was accessible from the start. I'm guessing it might be mod related, but I would need more info like other mods that target the Exalted Greater Daemons or Lords specifically.

The mod even functions for The Changeling even though I never updated it, and it always worked just fine for minor factions too.
Sophia 7. mar. 2024 kl. 9:55 
how do i get this to work? subscribed and started new campaign. no bloodthirsters to recruit...
MikiXter 13. dec. 2023 kl. 8:54 
Ty!
VoRt-lol  [ophavsmand] 12. dec. 2023 kl. 19:55 
@ MikiXter , no. As is written in the description, it will most likely not work if you just activate this several turns into a campaign. It should be activated before you start a new campaign.
MikiXter 12. dec. 2023 kl. 11:44 
So does it work with saves?
VoRt-lol  [ophavsmand] 11. dec. 2023 kl. 22:12 
@ AldenWellesley , it doesn't need to be updated. Still works perfectly fine (just tested all factions it affects). There have been no changes in the tables.
ArchMagos 11. dec. 2023 kl. 16:24 
Update
Seven Samurott 8. dec. 2022 kl. 22:59 
Huh, I didn't know that. One of the reasons I like this mod so much is how it's held up over so many patches without needing an update. Idk what your secret is but keep it up.
VoRt-lol  [ophavsmand] 8. dec. 2022 kl. 20:45 
@ Seven Samurott , No idea what causes that issue you speak of since it's a separate mod entirely, and this mod was originally just a duct tape fix for the multiplayer campaign where the exalted greater daemon dilemma wouldn't fire.
Seven Samurott 8. dec. 2022 kl. 5:40 
I've seen that one but it has a coloring issue. Since yours works without bleaching the Daemon models I figured you might know how to do it better.
VoRt-lol  [ophavsmand] 8. dec. 2022 kl. 2:38 
@ Seven Samurott , No. There is a link with the mod in the description that might be what you're after.
Seven Samurott 7. dec. 2022 kl. 23:05 
Would you be willing to expand this mod to include Daemon Princes? I hate having to reload because their traits get replaced by something crappy.
Aristocratic Astorian 2. dec. 2022 kl. 1:39 
Oh yeah, I don't know how I missed that after reading through it hahaha, thank you anyways
Aristocratic Astorian 1. dec. 2022 kl. 9:21 
Can the mod be used mid campaign?
AFGHAN PSYCHO 30. nov. 2022 kl. 13:49 
鸦困子 updated his version to be compatible. Thanks
VoRt-lol  [ophavsmand] 29. nov. 2022 kl. 20:55 
@ AFGHAN PSYCHO , Not really possible. The mods directly conflict with one another, as in they modify the same entries.

If you want a version of those mods in your game and also the same effect as this one, you can edit those mods (instead of mine) to have the Auto Generate tags for the Exalted Greater Daemons ticked in agents_subtypes_tables, and adding in faction_agent_permitted_subtypes_tables from my mod (for the Legions of Chaos faction to have access).
AFGHAN PSYCHO 29. nov. 2022 kl. 9:03 
Can you please make it compatible with expanded item x3 mod? I and many people here think this mod doesnt work due to that mod, because its so widely used.
VoRt-lol  [ophavsmand] 28. nov. 2022 kl. 22:16 
@ 鸦困子 , I'm 100% fine with anyone editing my mods or using them as templates. :steamthumbsup:
鸦困子 28. nov. 2022 kl. 5:44 
Hello,I have made a mod based on your mod to make all Chaos faction could recruit exalted greater daemons and daemon princes directly, Here is the link ,I just want to tell you about it,if you don't like your work to be used by me,tell me and I will delete it:)
VoRt-lol  [ophavsmand] 14. nov. 2022 kl. 0:44 
@ LeeFoster2 , Took a look at the mod in question. I can see where the issues are, the agents_subtypes_tables in that mod adds tags to many lords and heroes which they don't normally have. This table is required to have the Auto Generate tag for my mod to spawn the exalted greater daemons as recruitable.

If you wanted to run both mods, that's not possible. But you can edit the Improved Item Fusion mod to have the Auto Generate tag ticked in the agents_subtypes_tables. This would work for the four monogods, but getting them for the Daemon Prince requires adding the faction_agent_permitted_subtypes_tables entries from my mod.
LeeFoster2 13. nov. 2022 kl. 9:29 
@VoRt-lol I actually found the issue. The "improved item fusion" mod makes exalted greater demons not appear to recruit ever. Just herald and chaos lord. Affects fresh and old saves.
VoRt-lol  [ophavsmand] 13. nov. 2022 kl. 1:20 
@ LeeFoster2 , did you start a new game? This shouldn't work if you just apply the mod to a previously saved game. That's pretty much the only issue I could see unless you're trying to use this mod with factions that it doesn't target. It only works with the 5 base daemonic factions from Warhammer 3.
LeeFoster2 12. nov. 2022 kl. 23:57 
Any possible ideas what could make the lords not available to recruit? No mods affecting units or recruitment in any way, nor the problem mod mentioned in post.
Aristocratic Astorian 13. okt. 2022 kl. 7:31 
okay cool, thankyou!
VoRt-lol  [ophavsmand] 12. okt. 2022 kl. 22:53 
@ Aristocratic Astorian , yes this mod still works for the current Immortal Empires patch.
Aristocratic Astorian 12. okt. 2022 kl. 7:33 
does this mod work for immortal empires?
Kharnagor 28. sep. 2022 kl. 7:14 
fair enough. thank you for your work buddy.
VoRt-lol  [ophavsmand] 28. sep. 2022 kl. 0:25 
@ Kharnagor , I have no plans to make a version of this mod for Warriors of Chaos (I don't really want to make something that specifically adds to the roster). That being said, it would be quite simple to do since all that should need to be done is copying/replacing the existing entries in the agent permitted tables of this mod and changing the faction to the desired one. If anyone wants to use this mod as a template to do so, by all means.
Kharnagor 27. sep. 2022 kl. 18:00 
any chance you'd want to make something similar for warriors of chaos? i'd love to have some exalted demon lords for be'lakor
VoRt-lol  [ophavsmand] 22. sep. 2022 kl. 17:27 
@ ascar , I decided to just quickly check it out, and all of the 5 factions that this targets still function as intended with Radious installed. They each have access to their respective Exalted Greater Daemons through standard lord recruitment methods. So you've either got a mod other than Radious conflicting with it, or you're trying to add this mod to a saved game (as far as I know, this mod is NOT save game compatible). My only advice if you are starting new games is to try and move the load order around, this mod worked just fine when testing it in a position above/before Radious.
VoRt-lol  [ophavsmand] 22. sep. 2022 kl. 16:51 
@ ascar , I'll take a look at it when I can. But considering how little this mod actually changes the entries (aside from altering your load order to try and get it to take priority), I don't think there's a lot that can be done.
ascar 22. sep. 2022 kl. 4:36 
can you make a radious compatible version
VoRt-lol  [ophavsmand] 31. aug. 2022 kl. 3:18 
@Lord Tzeentch, This only works for the 5 daemonic factions. Warriors of Chaos function a little differently, so I don't have any plans to update it for them at this time.
Lord Tzeentch 31. aug. 2022 kl. 2:56 
Hi, great mod, does it work for Archaon, Belakor, or the champions of chaos?
SuspicionNeverFades 26. aug. 2022 kl. 14:03 
Mode works normally.
However, the Reskin mode does not function normally.
It comes out because the Reskin mode is applied, but sometimes it doesn't.
伟仔 26. aug. 2022 kl. 8:55 
Update?
VoRt-lol  [ophavsmand] 6. juni 2022 kl. 2:20 
@steelmidnight, Yes. The mod should still function as intended. If it doesn't work, then there's got to be a conflict with another mod you have.
steelmidnight 4. juni 2022 kl. 23:39 
Does this still work? Man I hope so. This is a fantastic mod idea. I have had bad luck with outdated mods in the past, so I prefer to ask before I try.
DarknesXAM 18. maj 2022 kl. 7:51 
they just fixed the bug :steamhappy:
t.a.vanroermund 6. maj 2022 kl. 8:24 
@Votr-lol: Aii i think i made a mistake. My bad. I have several mods that are working on the background. One of them is a reskin mod for exalted and normal lords of Change. I just started without any mods except this one and the vanilla exalted lords of change are visible.

* i mean with the reskin mod on there is a purple exalted and a greyish variant beside the vanilla one. But then i only get the greyish variant for the tzeentch lore. I wanted it to be the other way around.

Again thanks for your time. I appreciate it.
VoRt-lol  [ophavsmand] 6. maj 2022 kl. 3:00 
@t.a.vanroermund , Both lores of magic for Exalted Lords of Change should be accessible to recruit right away. I double checked right now on fresh Tzeentch campaign and they are both available to be recruited from turn 1. I am not sure what you mean by "grey exalted daemon", do you mean it's greyed out so you cannot recruit it? All the Exalted Greater Daemons cost double to recruit, so if you can't afford it they may be greyed out.
t.a.vanroermund 5. maj 2022 kl. 12:50 
It seems in a Tseentch campaign i only have the grey exalted demon for tzeentch lore and the dark blue one for the metal. Is this intended? Or should they roulate? But when i start the chaos undivided it seems the other way around.
VoRt-lol  [ophavsmand] 3. maj 2022 kl. 0:58 
@Scheissdrauf , I suspected as much. I've now seen the Exalted Greater Daemons in a variety of forms (rifts/rebellions/chaos realms). Thank you for confirmation.
Scheissdrauf 29. apr. 2022 kl. 9:05 
I had a case of a Khorne rebellion spawning with a Bloodthirster-Lord. Just as an example, because you've said in the mod-description that you're not completely sure how the AI is influenced by the mod.
t.a.vanroermund 28. apr. 2022 kl. 8:26 
Either way! great job
t.a.vanroermund 28. apr. 2022 kl. 8:25 
@VoRt-lol
I did the whole troubleshoot rundown. Yea waste of two hours:P haha. But yea it seems to be a mod conflict. I still havent found the one doing it though. I let you know once i find it.
VoRt-lol  [ophavsmand] 21. apr. 2022 kl. 22:17 
@Medthicc , I've had this once before but in Warhammer 2. I managed to fix it by disabling all mods for both players and checking to see if the game was still running as "(modded)", you should see if this is the case in the top right corner of the main menu when you load up the game. What happened to me was the loader did not disable a mod entirely (even though it was a framework for a separate mod and was doing nothing, and the parent mod was disabled). I then had to manually go through the folder and move mods out to find which one was the culprit. Just for good measure I did a verify integrity of game files through Steam afterwards. Hope this helps.