Total War: WARHAMMER III

Total War: WARHAMMER III

[Outdated] Siege Defence Attrition Rework
50 Comments
Gejnor  [author] Oct 30, 2023 @ 1:34pm 
Nothing to add really, i have updated the text here to link to it instead though! :)
Guvenoren Oct 30, 2023 @ 6:13am 
I made a bit of a "spiritual successor" of this mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3066361881

Any thoughts?
Guvenoren Sep 3, 2023 @ 7:05am 
Haha I will consider it at some point. I thought it was a novel idea :P
Gejnor  [author] Sep 3, 2023 @ 5:06am 
Probably not, as i have moved over to just disabling the siege attrition entirely, the two mods mentioned by Scree down the comment field are what i use now.

Not sure what i will do with this one, disable, delete or just rename as defunct.

If you want you can take all my work and make your own mod version of it, since you're the more famous gothenburgian modder guv :)
Guvenoren Sep 3, 2023 @ 12:35am 
Is this mod ever going to be updated? :(
Guvenoren May 16, 2023 @ 8:33am 
I think this needs to be updated for chorfs
Gejnor  [author] Mar 24, 2023 @ 4:35pm 
I'm not entirely sure to be honest, most often you'll get a modconflict when you do that.
N3XUS12 Mar 24, 2023 @ 2:32am 
Can this mod be combined with the 'no siege for bastion/empire forts/elven gates' mods? I want to use your mod, but feel like those three should have 0 attrition at the same time.

Great mod!
Scree Oct 1, 2022 @ 3:58am 
@Tobacco Vanille
you can find what you are looking for here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2850989035&searchtext=siege+atriction however I recommend you use it with this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2848282302 otherwise the ai will almost never attack the colonies they besiege
Tobacco Vanille Sep 22, 2022 @ 2:53pm 
Any way to disable attrition totally? Because siege attrition was never a feature in other warhammer games.
Tercio Viejo Estaliano Sep 8, 2022 @ 1:00am 
Update pls
Gejnor  [author] Sep 3, 2022 @ 11:03pm 
Nice. Thats not me by the way, thats CA!
Sledjer Sep 3, 2022 @ 3:35pm 
There's a misspelling on the tooltip for the bastion. It says "ennemy units" when it should say "enemy units"
Gejnor  [author] Sep 3, 2022 @ 6:48am 
This may actually be a bug on reflection, even with my addition there is no increase in initial supplies. How odd.
Gejnor  [author] Sep 3, 2022 @ 5:59am 
Another update today:
Incredibly it seems CA forgot Empire Forts and Elven Gates need to have some initial supply points from their main building! This has now been added, as well as the previous bonuses added to the Forts and Gates as well!
Gejnor  [author] Sep 2, 2022 @ 7:36am 
Most Major Walls now also generate supplies/per turned sieged.

Altdorf has been added and gives a similar reduction in siege attrition as the settlement lacks the wall building. It also generates a similar amount of supplies per turn if sieged as a wall building.
Nobody Aug 25, 2022 @ 10:42pm 
I have been looking for a mod just like this for a looooong time in WH2 and then here in WH3, thank you!
Gejnor  [author] Aug 24, 2022 @ 3:01am 
The Bastion is unassailable, as in it cannot be sieged down at all.

Also just updated the mod!

Added Nakai's Vassal Cities, they all give -40% siege attrition reduction now. Should give you more time to go and rescue them as the big lizard wanderer.
The Katsuro Aug 24, 2022 @ 2:58am 
Hi Mate, thanks a lot for the mod. Could you maybe give the same values to the Great Bastion as you did gave the Dwarfs? Think that would fit greatly based on the lore
Gejnor  [author] Aug 23, 2022 @ 2:06pm 
Obviously the WOC have been added and they use similar values as other factions
Gejnor  [author] Aug 23, 2022 @ 1:48pm 
Hello, updated this today, ive most likely missed something so shout at me if you spot it.

Short rundown:

Empire Forts and Ulthuan Gates reach -70% siege attrition resistance at tier 5.

Norsca has been added, they have weaker effects since they don't really care about being on the defensive in the same way. -30% at maxed out defence, minor and major.
Wren Jun 18, 2022 @ 8:37am 
I want to enjoy defence battles, i'd rather have no attrition at all. Zero siege attrition mods where you at!
Pig May 24, 2022 @ 2:55pm 
For some reason, this mod only works to prevent the garrison from taking attrition, not armies placed within. I am speaking specifically in the Great Bastion area, as I have not tested it elsewhere.
Gejnor  [author] May 8, 2022 @ 2:25am 
Should be fine, this is tied to the defence/unique buildings, not the main settlement building
Logman May 8, 2022 @ 12:20am 
Any incompatibility issues with the tier 4 minor settlement mod?
Gejnor  [author] Apr 19, 2022 @ 7:53am 
That was the case!

I've removed the extra entries and updated the mod!

Thanks for bringing it to my attention, its easy to make mistakes and go a little tunnel vision blind on these data tables.
Pezhetairos Apr 19, 2022 @ 7:30am 
Just an observation, dont know if its on purpose or not:
The RPFM shows that you have erroneous duplicate entries for the Demon Prince's major garrisons.
Gejnor  [author] Apr 15, 2022 @ 8:43am 
I had missed the Tzeentch minor defence building chain, it is now added as well!
Louie04k Apr 11, 2022 @ 10:06am 
Oh I see it! And glad to help :)
Gejnor  [author] Apr 11, 2022 @ 9:57am 
I missed Cathay, sorry about that one, its in the new update.


Praag on the other hand works a bit differently, you have two defence building chains and one of them gives you a bigger garrison, the other gives you Siege Defence Attriction Reduction.
In this mod, they give as much as the new Dwarf modifiers capping out at -60% reduction.

This is for all the special Kislev cities e.g. Kislev, Praag and Erengrad.

Here's how that looks:
https://i.postimg.cc/g2PyKBqY/image.png

Other major settlements have the normal -15/25/40% range of upgrades.

Keep giving me feedback if I've missed anything, so many buildings groups are named weirdly and i keep missing them because of that.
Louie04k Apr 11, 2022 @ 9:17am 
I noticed the effects don’t display in every building. The cathay garrison buildings they don’t show and praag either
Gejnor  [author] Apr 10, 2022 @ 4:21pm 
Thats a thing for any mod that increases the Bastion's siege defence reduction to -100, not sure what causes it exactly.


uuh, it should? All this mod does is change one variable in the table, nothing about the projectiles.
Sovereign246 Apr 10, 2022 @ 3:30pm 
No idea if its fixable but you can build a ton of siege equipment in 1 or two turns when siegeing the bastion. Playing a Miao Ying campaign and after two turns the Kurgen attack with enough towers and rams for every unit in the army. Also, would this mod be compatible with the one that fixes higher tier bastions downgrading their towers?
Gejnor  [author] Apr 10, 2022 @ 3:08am 
They are, yes.

As for the other question, sorry, but i don't want to create a ton of spin-off mods that i then have to maintain as the game grows older.
Louie04k Apr 9, 2022 @ 7:44pm 
Also are these stats supposed to show up in the building effects description?
Louie04k Apr 9, 2022 @ 7:44pm 
could you make a mod with around even 50% more? i hate how there isnt attrition resistance like in WH2
Altria丿 Apr 9, 2022 @ 1:47am 
great mod! thanks a lot! but that's a problem that AI just lay siege to the city instead of attacking, so i am still forced to come out and fight a land battle. Is there any chance that we could make AI attack the city more actively?:happyelf:
Gejnor  [author] Apr 8, 2022 @ 3:34am 
Sometimes Steam is weird and doesn't update for the user.

I'm glad to hear that it works now though!
Freelmeister Apr 8, 2022 @ 3:31am 
Ok can confirm it works now. I had to unsubscribe from everything and resubscribe for it to have an effect, weird because all my mods are cosmetic only.
Gejnor  [author] Apr 8, 2022 @ 12:42am 
It should be there, try un-subbing and then re-subbing the mod?
Freelmeister Apr 7, 2022 @ 6:56pm 
Just loaded up that campaign and it still hasn't applied, tried a new campaign and the building still offers no reduction.
Gejnor  [author] Apr 7, 2022 @ 6:36am 
And that should do it, CA has an odd habit of naming things in a certain scheme and then changing said scheme between games.

In Warhammer 1 settlement defence buildings are called "garrisons" for minor, "walls" for major in the data tables,
in Warhammer 2 its "defence_minor/major"
In Warhammer 3 its "walls_minor/major"

Also noticed Khorne was in a similar fashion so they have it too now.
Gejnor  [author] Apr 7, 2022 @ 6:30am 
Must've missed that one, will check it out!
Freelmeister Apr 7, 2022 @ 5:02am 
Playing as Slaanesh, minor settlement defense buildings provide no attrition reduction, although the major settlement buildings do work as intended.
Pointlockout~* Apr 7, 2022 @ 1:30am 
I will try thx .
cableguy Apr 6, 2022 @ 6:51pm 
Awesome thanks so much!!!
Gejnor  [author] Apr 6, 2022 @ 5:00pm 
And that should be it, reload your game and you should see the difference.
Gejnor  [author] Apr 6, 2022 @ 4:58pm 
It is, i just missed it, will be fixed in a few moments.

Sorry about that and thank you for the feedback.
cableguy Apr 6, 2022 @ 4:05pm 
Is this not meant to apply to Kislev minor settlements/garrisons? It isn't showing up for me, and I couldn't find a line in the .pack file. I know just enough to edit stuff, but not enough to add new lines. Thanks for any insight you can provide.
Blinks Apr 6, 2022 @ 7:54am 
Update pls?