全面战争:战锤3

全面战争:战锤3

SWO-RD - Skills, Ranks and experience
17 条留言
stephane.f.david  [作者] 2024 年 5 月 1 日 上午 9:22 
I will not have access to my computer for the next 3 weeks. Mod will be updated for ToD the last week of May at best.
Zach 2023 年 2 月 13 日 下午 2:34 
OOp, its def not this mod - sorry about that
stephane.f.david  [作者] 2023 年 2 月 13 日 下午 1:20 
I didn't change it specifically, but maybe with CoC DLC, CA changed something that would require an update.
Zach 2023 年 2 月 13 日 下午 12:26 
Does this mod alter the level requirement for chaos heros to turn into their exalted forms (like heralds of Tzeentch? And chaos sorcerer lords to achieve demonhood?

Tried looking into the .pack file for info but I must be missing something. At the start of each turn since my Herald of Tzeentch reached level 15 the camera pans to him like I'm going to be given a choice for it, yet the prompt doesn't appear
Zach 2023 年 1 月 24 日 下午 8:16 
Done, thanks!
stephane.f.david  [作者] 2023 年 1 月 24 日 下午 8:03 
yes, change it for SFO if you want
Zach 2023 年 1 月 24 日 下午 1:34 
Good mod, we use it in our group. Like that its not overkill like some skill points mod, 2 per level till turn 10 for lords and 5 for heros feels right on the money. I noticed that leveling is quicker when using sfo and saw the experience tables overwrite SFO's, may I make a submod for this that changes those experience values to SFO levels?
stephane.f.david  [作者] 2022 年 10 月 24 日 下午 11:03 
stephane.f.david  [作者] 2022 年 8 月 27 日 上午 12:32 
I don'-t think it could work , the Mod Configuration is mostly for script related stuff I believe, and the change are not scripted.
Yros 2022 年 8 月 26 日 下午 11:00 
Wouldn't it be possible to use the Mod Configuration Tool by Vandy to add an option to prevent reinforcement or not ?
SteakDriven 2022 年 4 月 17 日 下午 6:02 
Lightning strike doesn't prevent reinforcements? dealbreaker.
stephane.f.david  [作者] 2022 年 4 月 8 日 下午 12:04 
It was rank 25 for game 2, I wanted to increase to 30 for game 3 since the max rank is higher, and I think I forogt to save...

I think not being able to get all the skills, and so have some specialization of your heroes or lords, make them a bit more unique. That's why I'm only giving a bit more skill points for the first levels, and not 4 skill points per level as some other mods do.
Kerberos2000 2022 年 4 月 8 日 上午 10:57 
As for the skill points. I actually found that especially in WH3 your lord would cap out before having a lot of important skills. Of course it is neither intended nor does it make much sense to max out everything. But still having to sacrifice a lot of really good skills just feels frustrating, so increasing the maximum amount of points is good.

But giving extra points per level makes leveling up a lot easier, and even if the AI has the same ability it still makes the game a little bit easier. So maybe increasing the max rank would be better. So the player would not get those precious more skill points for free.

Also, adjusting the amount of XP the player needs to advance to higher ranks so that it increases if possilbe should make high leveled lords and heros much more valuable.
Kerberos2000 2022 年 4 月 8 日 上午 10:45 
For immortality, level 25 is required instead of 30 as mentioned here. Is that intended? I would actually suggest even raising it higher not lowering it :D

Great work with adjustment to lightning strike. This ability always just felt so cheaty.
lwhのsama 2022 年 4 月 8 日 上午 6:30 
excellent work:steamthumbsup:
stephane.f.david  [作者] 2022 年 4 月 6 日 下午 8:16 
Because it fits the thematic "skills", and the lightning strike that completly prevent attacks as it is doesn't feel right. It could be separate.... The same as I could make a separate mod for immortality, a separate for unit experience, a separate for mounts... and at the end have 4 mods instead of one. I prefer making one, and if there are some parts you don't like, it's easy to edfit wiuth RPFM to tweak it to your own taste.
Brutalus 2022 年 4 月 6 日 下午 3:20 
I really like this whole idea. Fits what I want far more then all the X2 and X4 stuff. However, why is the Lightning strike change tossed in here with this? It seems very off the feel of the rest of the mod to have skills point changes and then a weird "nerf" and change to Lightning Strike slipped in.