安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Tried looking into the .pack file for info but I must be missing something. At the start of each turn since my Herald of Tzeentch reached level 15 the camera pans to him like I'm going to be given a choice for it, yet the prompt doesn't appear
The documentation of all the mods part of SWO-RD is available here as a PDF document [drive.google.com].
I think not being able to get all the skills, and so have some specialization of your heroes or lords, make them a bit more unique. That's why I'm only giving a bit more skill points for the first levels, and not 4 skill points per level as some other mods do.
But giving extra points per level makes leveling up a lot easier, and even if the AI has the same ability it still makes the game a little bit easier. So maybe increasing the max rank would be better. So the player would not get those precious more skill points for free.
Also, adjusting the amount of XP the player needs to advance to higher ranks so that it increases if possilbe should make high leveled lords and heros much more valuable.
Great work with adjustment to lightning strike. This ability always just felt so cheaty.