Total War: WARHAMMER III

Total War: WARHAMMER III

Permanent Summons
183 kommenttia
Commisar Jon Fuklaw  [tekijä] 6.10. klo 14.37 
There are none. If you are having issues, it's because I updated it and one (or more) person didn't get the updated version, which throws the checksum. Restart steam or unsubscribe and resubscribe, as usual.
Lone Wolf 6.10. klo 14.35 
Is there any way around multiplayer compatibility issues related to this mod?
Commisar Jon Fuklaw  [tekijä] 6.10. klo 12.28 
Nothing that will affect you.
REITERPALLASCH 6.10. klo 12.15 
What did the last update do? Didn't say anything in the change notes.
Antagonistes 3.10. klo 3.04 
https://filebin.net/xxkj23j36zzrr0xg
I'ts the only way I found to remove the tooltip without having some UI leftovers like the red arrow icon with no text. Feel free if you have a better solution.
Commisar Jon Fuklaw  [tekijä] 2.10. klo 17.06 
Admittedly, I could've done that before they added that table, but I am lazy. Coincidentally, that's a lazy option, so fuck it, why not?
Antagonistes 2.10. klo 12.19 
Hey! since CA added a new table to allow modders to delete DB entries, I thought it would be cool to have an even cleaner UI by removing the redundant tooltips like the "Summons degrade over time" one under unit cards. I already did that for my modlist, I could just send you the pack file if you want.
Commisar Jon Fuklaw  [tekijä] 5.6. klo 17.26 
I could, but I won't. It's not within the scope of the mod.
Louie04k 4.6. klo 19.37 
are you able to add debuffs to spawned units to make them more balanced similar to MB's Permanent Summons? youres is supported way better
Óðinn Alföðr 22.5. klo 8.54 
Ugh... pervert. You get erect about the old Vatican fart))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [tekijä] 22.5. klo 8.42 
Sarcasm only makes me more erect.
Óðinn Alföðr 22.5. klo 8.38 
Seriously??? I thought it was the pope's fault.))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [tekijä] 22.5. klo 7.20 
That's a mod conflict. Not my problem.
Óðinn Alföðr 22.5. klo 4.23 
And when I connected about 40 modifications and this particular mod, the crashes started. Without it, the aforementioned mods work without crashes.
Óðinn Alföðr 22.5. klo 4.22 
Maybe that's the way it is. I have not tested this in IE campaign. I'm currently sorting mods that can cause crashes.
Commisar Jon Fuklaw  [tekijä] 22.5. klo 4.16 
Extremely unlikely. Zero errors and the tables used would cause a crash in all campaigns if there were a fault.
Óðinn Alföðr 22.5. klo 2.09 
This particular mod crashes in the Realm of Chaos campaign (I personally checked)
Captain Hater 8.4. klo 10.57 
Alright buddy! and thanks for the good work ^^
Commisar Jon Fuklaw  [tekijä] 8.4. klo 10.23 
Doesn't bother me none. Have fun.
Captain Hater 8.4. klo 10.22 
Hi Commisar I made a version of your mod making the summons decay over time, if u want me to remove it from the workshop just say it that's why I tried to add you to ask first.
Commisar Jon Fuklaw  [tekijä] 3.4. klo 23.39 
Can now guarantee it is a conflict or similar issue, as expected.
Commisar Jon Fuklaw  [tekijä] 3.4. klo 23.31 
Almost certainly a conflict, then. All vanilla summon effects are completely disabled by this. I would look first at major overhauls like SFO or Radious, as they use their own unbinding effects.
Cactopus 3.4. klo 23.27 
I'm using the external mod manager. I'm curious that there is no passive countdown timer showing for summons, but they still die after a couple of minutes (tried a couple of summons from different sources). Could be mod conflicts, but it was working fine for me before.
Commisar Jon Fuklaw  [tekijä] 3.4. klo 22.57 
You need to re-enable your mods when there is a patch.
optimusrhyme 16.2. klo 13.22 
keep up the good work :)
☠✠endtimesmate✠☠ 15.2. klo 2.52 
du u use RPFM (Rusted PackFile Manager) ? when yes, which stats i must edit for the menace below clanrats? cause i want that other magically summoned units like bloodletters stay untouched.
marc.on.pluto514 17.11.2024 klo 19.22 
update pls
Commisar Jon Fuklaw  [tekijä] 14.10.2024 klo 12.03 
For Total War, all mods are, so long as all parties have the same mods.
Realhollow 14.10.2024 klo 4.28 
just checking as you never know with mods :P
Commisar Jon Fuklaw  [tekijä] 13.10.2024 klo 22.08 
Of course.
Realhollow 13.10.2024 klo 20.14 
is this mp compatable?
Realhollow 10.10.2024 klo 13.05 
true haha
Commisar Jon Fuklaw  [tekijä] 10.10.2024 klo 8.57 
People whine just to whine. It's the way of the world.
Realhollow 10.10.2024 klo 8.54 
i dont get why people are whineing about the Spirt it becomes permanent after the 2nd upgrade anyway and the AI gets it around turn 40 ish either way
89055908509 28.8.2024 klo 4.51 
Please update, thanks for this wonderful mod!!!
artem.rybalko 22.8.2024 klo 2.54 
Please update, thanks for this wonderful mod!!!
Human72 11.8.2024 klo 21.11 
or they can be routed off the map for the unit summons. like the skaven clan rats summon etc they route off the map etc.
bing_crosby 16.6.2024 klo 15.30 
For the folks who want to disable this for Malakai - it's super easy to go into RPFM and just delete the tables for the Spirit of Grungni. There's seven entries across the two tables.

Shit's still op tho haha.
Anvil 11.6.2024 klo 20.24 
+1 to removing it for Malakai
zanoroun 2.6.2024 klo 12.22 
i say keep in the spirit of grugni so i have time to shoot that rat bastard's balloon down as many times as i want
PIXY_UNICORN 29.5.2024 klo 8.58 
+1 to removing spirit of grugni. Just trivialises Malakai's campaign.
Mistersander 23.5.2024 klo 2.09 
Hi, I'm gonna add my voice to the request to leave the Spirit of Grugni out of this mod, it's simply too OP and forces me to not use this mod. Thanks
Flagelllant 11.5.2024 klo 11.55 
I still play with this mod since it's a must in my opinion, but permanent Spirit of Grugni has completely trivialized Malakai's campaign. Unlimited access to the strongest unit in the game from turn 1 and without even paying upkeep for it is too much.
Михал Пихалыч 8.5.2024 klo 15.39 
does not work(( update plz
GLaDOS_cz 2.5.2024 klo 14.14 
Does this affect Spirit of Grugni? I mean, that thing is bassicaly god mode with almost unlimited ammo.
ForrestFox 30.4.2024 klo 10.01 
Friendly reminder to have an update :)
pretty please :D
TimTheGamEnchanter 26.4.2024 klo 8.29 
Well hence I said “will support” !!
Commisar Jon Fuklaw  [tekijä] 25.4.2024 klo 11.50 
No mod "supports" content that isn't currently out. Don't be ridiculous.
TimTheGamEnchanter 25.4.2024 klo 11.49 
Will this support Malakai's ship? the spirit of Grungni?
i_luzer 16.2.2024 klo 10.09 
посоветуйте мод с аналогичным функционалом который работает с модом radious
recommend a mod with similar functionality that works with the mod radious