NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

PRISM Aerospace International
147 comentarii
Enyalos 7 aug. la 12:47 
hey forgot to get back with you on that mod issue with no ship limits, it dose work but you need to save the fleet then test it and come back to editor then the patterns show back up so its fine mostly
Enyalos 4 iun. la 10:39 
im like 95% sure cause i purge my workshop folders to force updates cause i tend to run in to update issues, least i have in the past. ill do some more testing but i narrowed it down to the ship limits and when i disabled it it started back working. let me double check
Tartiflette  [autor] 3 iun. la 23:31 
HEAT issue I can see that, because currently the only way to prevent some vanilla missiles to show up it to remove ALL ammunition from the faction and then add back the ones I want. AGMLib will have to be updated to allow for a more targeted blacklist, but AGM-114 is away for a while.

The issue with no ship limit is puzzling though. Are you certain to have all your mods up to date? If they are, then that's another problem with AGMLib to solve some day.
Enyalos 1 iun. la 11:49 
Hey it may be a bit early to tell but I think the recent update caused some compatibility issues with other mods, no ship limits breaks the hull patterns, and the HEAT weapons pack is missing the small p1 and p2 ammunitions
Tartiflette  [autor] 29 mai la 3:31 
The Carrier update is out now with two new ships! Prism is using ANS strikecrafts as placeholders for now but you can finally deploy light assets.
Tartiflette  [autor] 29 mai la 3:30 
I did not had any issue with that, at worse you can copy the mod and AGMLib from the workshop folder to the game's "mods" folder and enable this version in the game. The names are a bit scuffed because it's all numbers but it should work.
AstroMich 24 mai la 9:23 
hi there. how do you play your mod offline? it seems that i get a dependency error whenever i try to play with it offline, even with the dependencies installed offline. it seems to be that prism doesnt recognize that the dependency is installed,
Bucky 12 mai la 14:31 
any news on Prism carriers
Spider_Psycho 1 apr. la 8:52 
Lovely ship designs, but I am curious, the Mako has two 8x16x10 drive module slots, is there a particular drive that's meant to fit in there or is on the way, or is it just for modded flexibility's sake?
Star_Kindler 27 mart. la 9:37 
Why does the Dart have a slot with a permanent installation that is just empty?
MRJOKER1570 3 mart. la 21:19 
Love this mod maybe my favorite in all Nebulous, with that can we expect carriers to be added to this faction in the future?
Thourq 10 febr. la 7:45 
@Shadow_Eagle The turreted launchers that come with the mod accept them iirc.
chaosguy 6 febr. la 13:39 
Am noticing that on the Aryabhata the livery slot will both report both damaged and out-of-commission as in 'on fire' and 'disabled'. Wondering if it is actually soaking damage that should be applied elsewhere? (That is one thick coat of paint!)

Really cool paint schemes on the livery itself, btw!
Shadow_Eagle 6 febr. la 3:43 
+1 for Plow rockets. Can't seem to find any launcher that would accept them.
ChadmiralHipster 19 ian. la 1:27 
is there any intention of updating in the meantime, the radar signature being 100m2 while we wait for the larger update?
Foxhound 17 ian. la 13:10 
Hi just checking, has anybody had problems with the prisms rocket launchers?
I can't seem to get it to accept the "plow" rockets and instead they only take size 2 missiles.
Tartiflette  [autor] 15 ian. la 23:33 
PSA:
- An update is being worked on, it will take a while (at least several weeks) since there are a lot of new models to make and implements.
- AGMLib was broken in the first few days but it should be fixed now.
Lily 11 ian. la 22:57 
I've done some checking and a few mods that have an issue with ship's Radar Signature being 100m2 that require AGMLib. The only one to not have this issue seems to be the Starshield Trade Conglomerate mod as it doesn't require AGMLib. I'd thought let you know because you mod is my favorite and I'm not sure if it's an issue you can fix but should be aware of incase you know the solution to the problem. I'll leave a comment on AGMLib's mod as well for the dev there to potentially look at if they have time.

Thanks alot for your mod again! It's wonderful and makes me happy when I make silly builds :)
Bucky 11 ian. la 11:24 
any news on an update for this mod. when it come to the carrier update
MisterIgor 10 ian. la 9:06 
update
Lovetalker 23 nov. 2024 la 11:08 
These designs are SO you!
It's cool to see you out here - space is a small place, huh?
Tartiflette  [autor] 31 oct. 2024 la 0:50 
AGMLib has not been removed? It's still linked on this very page and available!
Busterdrag 27 oct. 2024 la 4:26 
Hey, since the AGLIMB mod got removed, does this mod still need it or was it removed?
Kendicus 24 oct. 2024 la 5:21 
I remember the SGM-2S00 Dart having one slot dedicated to GOT, that slot is now empty for some reason and I can't put anything in it either, am I missing anything, AGMLIB is at the top of the load order
mastervampire117 11 sept. 2024 la 1:28 
I think i figured it out, there is a bod that is in conflict with this one and causing it to not work. is working when i only have Prism and agm. am going to do some testing to see what mod causes it
Spirus Dragovich 8 sept. 2024 la 14:12 
Holy shit the new ships and all the new models are amazing! Keep up the good work!
MOBIUS 7 sept. 2024 la 11:50 
i believe i had the same error as matrevampire117 i put AGMLIB then PRISM on top of my mod list and i had no more errors. Hope it works for you
mastervampire117 6 sept. 2024 la 17:56 
no, it isnt even installed
Tartiflette  [autor] 5 sept. 2024 la 23:45 
Wait, do you still have the DAMN weapon mod enabled? Because that mod has been deprecated and deleted since it is no longer necessary. You should only have PRISM and AGMLib enabled.
mastervampire117 5 sept. 2024 la 20:10 
the error is "no asset of type Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor with name Assets/Bundle/_Damn/Internal Guidance Package.asset found in bundle weapons

Failed to load asset at address Internal Guidance Package.asset"
mastervampire117 5 sept. 2024 la 20:03 
no, still not working
Tartiflette  [autor] 5 sept. 2024 la 15:10 
Try updating AGMLib too.
mastervampire117 4 sept. 2024 la 14:15 
hey, im getting an error that the guidance system for the custom missiles isn't there, i tried verifying and re downloading but it is still there
ChonkyKong 1 sept. 2024 la 5:18 
Thanks! <3
Tartiflette  [autor] 31 aug. 2024 la 14:55 
That was changed in the last patch a few days ago. Check the changelog: the Noether got a significant buff.

It is important to note that the Workshop does not update mods automatically, you have to do that manually and the best way to do it is through the "Check Integrity of Game Files" process.
ChonkyKong 30 aug. 2024 la 15:16 
Very cool new toys to play around with, although the Hypatia imo overshadows the Noether in every way that counts and is a 25 points cheeper hull.
Clubshogun 25 aug. 2024 la 8:28 
Thank you for your hard work!
Tartiflette  [autor] 25 aug. 2024 la 2:36 
PRISM has been updated with a MAJOR overhaul, that means a lot of new content, but unfortunately it breaks all old fleets. I apologize for the inconvenience.

You can read more about the update here: https://www.patreon.com/posts/110707124

I strongly suggest to run a "Check integrity of game files" test on the game to make sure you have the latest version of Prism and AGMLib downloaded.
Tartiflette  [autor] 23 aug. 2024 la 9:42 
Sorry for the issue, I have been working on a major overhaul for the past 8 months using a different version of AGM-Lib, and some of the new features were prematurely updated on the main branch of AGM-Lib breaking Prism in the process.

Fortunately, I'm soon going to update Prism with all the new toys.
The bad news is that it will break all your fleets due to the ridiculous amount of changes.

In any case, that issue will be gone in the coming days.
matyonebp 23 aug. 2024 la 8:26 
I'm having a problem with the skin module when I but a skin it shows me an error mesage and it doesent show any changes please help
Clubshogun 22 aug. 2024 la 14:54 
Hello! I love this mod but im getting a "Argument out of range exception " error?

The referenced script on this Behaviour (Game Object 'Yellow Blinky Light (12)') is missing!

The referenced script on this Behaviour (Game Object 'Yellow Blinky Light (11)') is missing!
Aragil 10 aug. 2024 la 4:31 
@Slump_Lord tart just so happens to be the author of both... lol
Slump_Lord 3 aug. 2024 la 6:25 
duuuude, is that first pic a nod to the starsector mod outer rim alliance? not saying it is, just think its cool they have similar art style. cudos
Narzafa Nor'Lark 22 iul. 2024 la 20:07 
oh i know they have a required mod set that they have to go with, i was wondering if you can make it to where we can use the standard large caliber guns from the base game as well?
Tartiflette  [autor] 8 iul. 2024 la 21:24 
They have their own weapon set in the form of the DAMN mod. It is marked as a requirement so I'm not sure how you managed to play with them without those weapons?
Narzafa Nor'Lark 30 iun. 2024 la 21:11 
could the ships be updated to use the large ship weapons from the standard game?
Tessier-Ashpool S.A. 8 iun. 2024 la 17:59 
also, the spine railgun have no traverse and elevate too, I think.
Tessier-Ashpool S.A. 8 iun. 2024 la 7:48 
OD201.250 should have +-8 deg but looks like it don't. can you fix this? :)
Enyalos 23 mai 2024 la 11:09 
Hay tartiflette I’ve noticed that in the HEAT Technology’s weapons mod the larger class 4 and 5 weapons don’t show up for the class 4 and 5 mounts on the ships unless I use the faction unlocker mod is their a issue with the ships or maybe the other mod I’m using?
NTSFMagellan 21 febr. 2024 la 9:08 
Shame the Thales does not have a Spinal Mount, it would really benefit from one.