RimWorld

RimWorld

Gulden Mod
262 kommentarer
skizordrone 3. juni 2024 kl. 22:35 
i also realized that i dont read mod descriptions, lmao
skizordrone 3. juni 2024 kl. 22:32 
it just dawned on me that this is just altus plateau from elden ring. great work at making it feel rimworldy
888 9. maj 2024 kl. 1:23 
Please update for 1.5
Egirl-Vivan 7. maj 2024 kl. 14:16 
would love to see this updated when you get the chance! one of my fav mods.
Sun Bro 29. apr. 2024 kl. 17:53 
Would be awesome to see this mod in 1.5! The aesthetics of the biome are beautiful!
PAMPERS 14. apr. 2024 kl. 11:55 
this mod looks very cool
Mr McNificent 14. apr. 2024 kl. 5:11 
Missing this mod so much that I might just make marble the aurelian stone colour for now. haha
Yuri Bezmenov 12. apr. 2024 kl. 3:02 
Take your time updating your mod to 1.5, I love this mod so much. Take care.
Senor Sprinkles 11. apr. 2024 kl. 17:45 
1.5 update please?
Rook 7. apr. 2024 kl. 17:59 
You should try and make this compatible with Mlie's choose biome commonality mod, so people can choose how much gulden forest is generated. As it stands now, even when I set it to 0%, it still covers literally half of the world.
Sharpie 6. mar. 2024 kl. 10:26 
@Caar

Check out my comment below (:
Tal'Raziid 2. mar. 2024 kl. 15:54 
Anyone else had trouble getting respectable patches of Gulden forest to generate on the world?
Sharpie 1. mar. 2024 kl. 9:29 
Hello! I've made a patch for this mod that allows the aurelian stone blocks to be used to stuff floors from several different flooring mods. I just uploaded it to the workshop last night, check it out on my workshop page or through this link:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3170672884

Additionally, some time ago i've released my own elden ring themed mod that pphhyy contributed to. If you like this mod, I think you'll love my Elden Rim: Armory mod! It adds a ton of new weapons, clothing, and armor from elden ring with high quality textures.
Balin 25. feb. 2024 kl. 15:09 
is compatable with Alpha Biomes?
UncleMratni 28. jan. 2024 kl. 14:56 
Please, please make it so that gulden sheep can be milked every few days... ; _ ;
Corvo Manso 31. dec. 2023 kl. 0:53 
Most modded animals don't seem to spawn in this biome, wich so happens with most modded biome-animal interactions.
draqounmaguese 19. dec. 2023 kl. 10:25 
I hope this mod still lives, I was looking forward to someday taming my very own giant land octopus.
Also swolebears are my favorite things.
Spirehawk 13. dec. 2023 kl. 13:28 
is this still being worked on or should we assume its finished?
Caar 3. dec. 2023 kl. 17:10 
Thanks for the mod. I was just wondering if you have a list of which flooring mods support using Aurelian stone.
Mowser 1. dec. 2023 kl. 6:27 
please add aurelianstone bridges to the stone bridges!! thanks babe
Nitrofire 22. sep. 2023 kl. 5:45 
Awesome mod
Terry the mushroom 31. aug. 2023 kl. 18:27 
Erdtree- I mean, Guldtree! Guldtree! WE SEEK DA GOLDEN TREE! :D
Farron 1. juli 2023 kl. 2:53 
Hey do I need the BiomesKit mod from Odeum installed? I already have Biomes! Core
Vidaros 22. maj 2023 kl. 9:34 
amazing
misternunu 13. maj 2023 kl. 4:30 
i love gold
Skye 22. apr. 2023 kl. 1:58 
So I dont know what fixed it for me but im just going to list what I did that eventually resulted in the biome getting to spawned as like a few others the biome wasn't spawning.

Installed Choose Biome Commonality, cranked it up to 500% - Didnt work
Reinstalled Biomes Core - Didnt work
Removed medieval based mods" Overhaul series, Outland Series- Didnt work
Since the biome wasn't spawning I just reinstalled my medieval based mods and then the biome spawned.
¯\_(ツ)_/¯
aspendosia 16. apr. 2023 kl. 13:25 
I didn't know about the 'Choose Biome Commonality'. Tried it, craned Gulden up to 300% but still nothing. Gutted out all my medieval stuff including Medieval Overhaul with its two biomes (ancient forest and dark forest) and now the Gulden biome is spawning. Ah well, lasers this playthough then.
Red 16. apr. 2023 kl. 12:32 
Editing the spawn rate values with " Choose Biome Commonality " fixed it for me.
aspendosia 14. apr. 2023 kl. 2:38 
+1 for the biome not generating for me. Admittedly I've a bonkers mod pack of 500 (what? I love hair and traits and clothes) but on a Medieval Overhaul based mod-pack I cannot get the biome to generate. Something changed in Biomes Kit??
Casiy Rose 5. apr. 2023 kl. 14:46 
I also am unable to find the biome in 1.4 (I have all DLC's).
Lava 3. apr. 2023 kl. 15:29 
instead of retexturing the anima tree, maybe add a 'tainted' version that only spawns in the gulden biome and replaces the regular anima tree. This tainted version would obviously be more mystical and powerful
Golden Emperor 15. mar. 2023 kl. 21:15 
Is it possible to make the capricorn pack animals? I like the idea of using giddy up and this mod to make a roaming band of knights!
Nitsah 19. feb. 2023 kl. 15:30 
Thank you for adding a frequency line in the defs xml. I love this mod but I have a few biome mods and it was being ab it too aggressive with spawning.
Marii Wukruk 3. jan. 2023 kl. 9:03 
I can't find the biome at all, skimmed several times across the world map and using the search for nearby landforms, but all I've seen that's pertinent to the mod so far is some AurelianStone that appears on region's list of stone and generated map itself after loading a random chunk to see if it's just a part of every biome, but it's not the case, also as the prior post indicated, I too have some strange dependency issue alert Depends on Biomes! Core version >= 0.0.0, version 1.4 is loaded and I have the latest Biomes! Core installed, no issues with any single mod either, everything's fine, but this thing's freaking out over something and doesn't seem to work/actually load or be generated into the world beyond this AurelianStone.
The Moonlit Demon 31. dec. 2022 kl. 19:52 
This keeps telling me I need Biomes Core version 0.00..
Saul 29. dec. 2022 kl. 16:32 
What do you think of the event where a giant golden tree (soul tree) spawns with a very low chance?
Hand Banana 22. dec. 2022 kl. 18:36 
Edited def files here. Just revises names and flavor text. No changes to any stats.

https://www.dropbox.com/sh/uv9u4s36zx2ode1/AACq5iRDZ3CjY02Mg5Cv0RGFa?dl=0

Revised descriptions and labels to be more consistent with vanilla Rimworld (language, capitalization etc).

Only change you may disagree with I renamed Aurelianstone to guldstone. Personal preference.
pphhyy  [ophavsmand] 21. dec. 2022 kl. 23:38 
i never said i was literate lol yes you can link it
Hand Banana 21. dec. 2022 kl. 18:53 
@pphhyy

This mod has a bunch of typos and odd english in the labels and descriptions. I fixed them for my own personal use. Mind if I link the edited XML's here (via dropbox)?
pphhyy  [ophavsmand] 28. nov. 2022 kl. 20:22 
ill look into it, i waned it to spawn in other places incase people like the stone colour
but not the biome
Dracula 28. nov. 2022 kl. 13:08 
If Aurelian stone is meant to spawn in other biomes, can we get a mod option to prevent it from doing so? Thanks!
Archilyte 28. nov. 2022 kl. 10:36 
For those having issues with Ylixir genes missing textures, use this mod (Biotech DLC auto adds genes related to drugs)
Hardwood Panelling 27. nov. 2022 kl. 19:25 
this is super cool, do you know if comigo's majestic trees is supported?
pphhyy  [ophavsmand] 27. nov. 2022 kl. 2:46 
there will be another biome in the works soon, but i have not touched anything in the new dlc yet
shane_357 27. nov. 2022 kl. 0:05 
Have you considered making more Elden Ring mods? The new Biotech gene system seems ripe for Misbegotten, Omen and other such things.
Dracula 23. nov. 2022 kl. 6:42 
Is the Aurelian stone supposed to spawn in other biomes?
Black Jesus 17. nov. 2022 kl. 21:13 
So does this mod require Biomes Core? I remember removing Biomes Core from my mod list a while back and I'd rather not re-add it if it's not necessary. I don't remember why I removed it only that it was conflicting with another mod and causing performance issues.
Spacemonkey 17. nov. 2022 kl. 10:34 
I love the design. You caught the Altus Plateau feeling perfectly. Do you still plan more biome mods? The workshop is lacking creative ones.

Further have you added Vanilla Expanded Animals Support? If not I would be interested in helping you doing a patch for them and maybe Alpha animals as well.