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Rapporter et oversættelsesproblem






perhaps i did something wrong. which is entirely possible cause its so many door models that don't even have the same animation names and order sometimes.
i should probably decompile all original doors again and carefully look over it all just to make sure i didn't break of mismatch something.
I could be entirely wrong though because I didn't look too deep into it. I was looking for a fix to transparency of a material stop working on some damaged door textures, but I just added this mod with a few things removed and it works because i was only planning on singelplayer atm.
given how this mod somehow breaks when playing online.
I wasn't aware i missed a model. It's been a while since i looked at this mod.
I could check up on my files, add the missing door, and maybe add nicer opening anims to the doors that support it. Cause come to think of it, i did make some anims for some doors but never bothered to finish it.
Could this be related to the mod is re-stating the door options defaults for the damaged version? or maybe its the difference in idle pos: raw and rot: raw64 for the damaged versions?
I bet it's because it's something players can interact with and messes with something that otherwise doesn't happen on their end (doors can be completely broken down with gunfire). I reckon if they were to download this, neither players will face any issues. Haven't tried that one tho.
So if anyone packs this along with the others in a large pak01_dit.vpk, they'd be silly.
I still don't know why that happens though.
The guy who made that should probably pay more attention to what they're doing then.
Would be nice to know what would cause issues, so I can keep track of all the source engine jankness
For some reason, door model replacements won't work online.
I have no clue why or how though.
Once had ten of my recent mods reported for whatever.