Total War: WARHAMMER II

Total War: WARHAMMER II

Post-Battle Options Overhaul
36 kommentarer
mr.napop 14. dec. 2024 kl. 15:19 
Logical and cool, thank you.
Autumnchain  [ophavsmand] 10. dec. 2024 kl. 9:05 
@mr.napop Done.
mr.napop 10. dec. 2024 kl. 1:14 
Can you elaborate what changed in the change notes?
Layth36 8. maj 2024 kl. 21:32 
@Autumnchain What was the last 2 updates for?
DevilSlayer 3. dec. 2022 kl. 13:48 
Oh yes that explains it HAHA I guess thats what happens when U go farming someone's workshop page with complete indisgression. Love Ur efforts. Im redownloading now after a TotalWarhammer break and am about to find out if all those extra downloads just broke my game. Im now at 190!!
Autumnchain  [ophavsmand] 3. dec. 2022 kl. 13:44 
The mod in that link is for TWW1, this one is for TWW2.
Autumnchain  [ophavsmand] 3. dec. 2022 kl. 13:39 
@DevilSlayer
I don't know what mod you're talking about. If the maker removed it for whatever reason then you could use this mod but it probably has different details compared to the deleted mod.
DevilSlayer 3. dec. 2022 kl. 13:38 
The one that I was subscribed to updated in Octobter that has now disappeared... I trust this one tiswas the superior ;()
Autumnchain  [ophavsmand] 3. dec. 2022 kl. 13:25 
@DevilSlayer What other one?
DevilSlayer 3. dec. 2022 kl. 13:02 
Is this the same as the other one?
WebsterHelios 26. juli 2022 kl. 10:14 
I've found out it does my empire captain has experience boost.
WebsterHelios 8. juli 2022 kl. 10:27 
That's fair. I enjoy you mod still.
Autumnchain  [ophavsmand] 8. juli 2022 kl. 10:26 
@I'm afraid I don't know.
WebsterHelios 8. juli 2022 kl. 10:19 
I ask in the case of killing captives option with empire garrisons. No other armies. Will the garrison still get the experience boost?
Autumnchain  [ophavsmand] 8. juli 2022 kl. 8:55 
@WebsterHelios They'll apply in the same manner as they do in vanilla.
WebsterHelios 8. juli 2022 kl. 8:41 
Do these effects apply when winning with garrisons?
XIII07 29. juni 2022 kl. 10:41 
Great mod! Just noticed that you shouldn't use it when playing Oxyotl, as it messes with his options.It showed that I get money + 20% ammo like you do with him, but then I had reduced replinshment, even though it didn't say so.
For other factions(eg dwarfs, wood elves) the mod was great though!
Hoiyet Yettoi 7. maj 2022 kl. 12:41 
@Autumnchain wow, that's great! Thank you dearly! I was torn between playing without Rites and playing with old Post-Battle Options. Vandy's Rites mod is fairly popular i believe, so i think many people will appreciate such compatibility patch!
Autumnchain  [ophavsmand] 7. maj 2022 kl. 10:01 
@Hoiyet Yettoi https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2805008788 With this mod, the rites will become unlockable when used with this mod.
Autumnchain  [ophavsmand] 3. maj 2022 kl. 5:51 
@Hoiyet Yettoi It probably doesn't work. If the Vampire Counts, Greenskins, Lizardmen, Beastmen and Chaos factions demand killing captives or the dwarves demand Drinking to Battle to unlock a rite, then you won't be able to unlock it while this mod is active. Fortunately, this mod is save game compatible, you can shut it off until you unlock the rite then turn it back on. Lastly, the changed description for the Skaven post-battle options will mean that if the rite demands they eat captives, they must enslave them while if the rite demands they enslave captives, they must eat them.
Hoiyet Yettoi 3. maj 2022 kl. 2:28 
How does this mod work (or doesn't work) with Vandy's Rites for old world factions? Some of said rites require using some particular post-battle option specific number of times.
Autumnchain  [ophavsmand] 1. maj 2022 kl. 20:15 
@FullAutoAttack I actually do not know if the AI gets the benefit of post battle options. Though if they do then yes.
FullAutoAttack 1. maj 2022 kl. 18:24 
AI gets this too?
=[NK]= Col. Jack O'Neil 23. apr. 2022 kl. 23:20 
Thank you :)
Autumnchain  [ophavsmand] 23. apr. 2022 kl. 22:31 
@=[NK]= Col. Jack O'Neil I decided to return the Wood Elves Kill captives option. Both result in dead captives but the "kill" option is fluffed as the Wood Elves killing the captives right there while the "replenishment" option is fluffed as the Wood Elves taking the time to take them back to the nearest tendril of Athel Loren and ritualistically killing the captives to feed the forest, and by extension themselves.
=[NK]= Col. Jack O'Neil 23. apr. 2022 kl. 21:33 
What did you edit in the last update? :)
=[NK]= Col. Jack O'Neil 2. apr. 2022 kl. 7:24 
If I get the time I'll look at sfo tables, see what is incompatible and remove them from this mod. There might not be anything left that sfo doesn't change though! :)
Autumnchain  [ophavsmand] 31. mar. 2022 kl. 22:04 
@pyromaniac7777 It works for me despite using this mod in combination with the 289 other mods that I use. There's likely one somewhere in the 110 mods that you use that does change the post battle options even if you don't know it. This mod isn't compatible with SFO, do you use SFO?
Pyrodysseus 31. mar. 2022 kl. 20:18 
110 mods active and this is the one that crashes my game. I don't have any that modify post-battle options or the UI
Saigo 29. mar. 2022 kl. 9:22 
I tested your mod above and below SFO mod and it crashed both times. So I think it's safe to say the two mods are not compatible.
Autumnchain  [ophavsmand] 29. mar. 2022 kl. 8:28 
@[W40KG]Saigo I don't use SFO so I wouldn't know. Does SFO change the post-battle options? If yes then probably not.
Saigo 29. mar. 2022 kl. 7:44 
Is this SFO comptaible ?
Blood Lightning 27. mar. 2022 kl. 11:01 
cool thanks man
Autumnchain  [ophavsmand] 27. mar. 2022 kl. 10:54 
@Blood Lightning It should be.
Blood Lightning 27. mar. 2022 kl. 10:51 
is this save game compatible?