ARK: Survival Evolved

ARK: Survival Evolved

Lost Island Additions- WIP VERSION
159 opmerkingen
Eclipse  [auteur] 26 mrt om 9:32 
Yep, thanks!
zhijie1055 24 mrt om 16:26 
Ok, how do I report this Bug.Put the screenshot in bug-reports?
Eclipse  [auteur] 24 mrt om 12:39 
Could you join my discord so we can discuss this more easily? https://discord.gg/V5ymA8UGDk
zhijie1055 24 mrt om 7:09 
Loading only this mod or Cross-Gen1 will also cause crashes
zhijie1055 24 mrt om 6:51 
Didn't uninstall any DLC, not even added other mods.
Eclipse  [auteur] 24 mrt om 5:43 
That's really weird, because the game hasn't even updated recently. Did you recently uninstall any DLC? Like valguero?
zhijie1055 23 mrt om 6:23 
I had no problems using both mod before, but recently they started crashing
zhijie1055 23 mrt om 5:20 
Tried it, still the same.
Eclipse  [auteur] 23 mrt om 4:11 
Try re-installing the mods, maybe
zhijie1055 22 mrt om 19:11 
Loading either of these will cause a crash
Eclipse  [auteur] 22 mrt om 12:12 
Hmmmmm, interesting. Does it crash with only one of these mods loaded, or do you need *both* of them active to crash?
zhijie1055 22 mrt om 9:39 
Fatal error!
VERSION: 358.25
ShooterGame.exe!UObjectBase::GetFName() (0x00007ff77788bbb0) + 0 bytes
[f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\uobjectbas e.cpp:150]
ShooterGame.exe!ANPCZoneManager::BeginPlay() (0x00007ff7759ce706) + 1179 bytes
[f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonem
anager.cpp:212] ShooterGame.exe! ULevel::RouteActorInitialize() (0x00007ff7780b1078) + 9 bytes
Eclipse  [auteur] 22 mrt om 8:01 
I need the full message, that doesn't have any information
zhijie1055 22 mrt om 7:51 
Fatal Error!

VERSION:358.25
Eclipse  [auteur] 22 mrt om 7:12 
Send the crash message?
zhijie1055 22 mrt om 6:53 
Cancel these two mod and it will not crash.
Eclipse  [auteur] 22 mrt om 6:10 
What leads you to think it's this mod?
zhijie1055 22 mrt om 3:01 
This mod and Cross-Gen1 crashed my Lost Island and Ragnarok
edgebug 23 sep 2024 om 18:26 
have rock drakes been implemented yet?
Hyruto 9 mei 2024 om 5:08 
Rock drakes planned ?
rayorsome 13 apr 2024 om 14:57 
ty!
Eclipse  [auteur] 13 apr 2024 om 14:52 
They're just rare, killing other creatures in the area will reroll the spawns and has a chance to be a reaper
rayorsome 13 apr 2024 om 12:59 
Hii :)
does the reaper queens only spwan at night or where do they spawn?
ik that you wrote at the vulcano but havent seen one yet.
tyy
KING 25 mrt 2024 om 16:34 
Fair point :UltimateChicken:
Eclipse  [auteur] 25 mrt 2024 om 15:58 
why wouldnt it?
KING 25 mrt 2024 om 15:52 
Does it work with the most recent version of ARK / the Mods listed?
5u5! 1 jan 2024 om 6:39 
Rock drakes are in the mod?
zhijie1055 30 dec 2023 om 4:12 
thanks,It no longer crashes after removing the mod
Eclipse  [auteur] 30 dec 2023 om 0:37 
spawn configuration
zhijie1055 29 dec 2023 om 19:16 
what is SC? how can i do it?
Eclipse  [auteur] 29 dec 2023 om 7:59 
In my testing i found that KBD + SC tended to trigger it, not a conflict but because they were both running and deactivating too many buffs, I believe (this was also observed in KBD alone, in an update that was then reverted)
The beta versions of SC have this buff not apply by default, making it not trigger for those not using the buff configs
zhijie1055 29 dec 2023 om 5:44 
So the reason why the mod crashes is because the generated mods conflict too much?
Eclipse  [auteur] 29 dec 2023 om 4:24 
Eclipse  [auteur] 29 dec 2023 om 4:23 
With the remap config?
zhijie1055 29 dec 2023 om 4:02 
Add more mod creatures
Eclipse  [auteur] 29 dec 2023 om 3:00 
What do you use spawn configuration for? Also you don't need a mod for difficulty, you can set that in the ini with overrideofficialdifficulty=8 in GUS
zhijie1055 29 dec 2023 om 2:07 
Wild Ark,Shad Atlas,ARK Additions:collection,PaleoARK,KBD,Dragon Evolved,Kami Creation,Xenoms Creature,Ark Hidden Assets,Dragontail,NU,FjordurPlus,Giga's Fancy,Ancient dragon,small bosses,Shadlos'Tame boss,Titanosaur Reborn,Vanilla Boss,Immersive Taming,Cross aberration,Extinction,Gen1+2,Extra aberrant,Itens Alfa,S+,FrogMac,AraneoQueen,DinostorageV2,TCR,ScorchedEarthPlus,The Chasm additional,Better Creatures,Simples Spawners,Everywhere Mod,Valguero Dino and Map,Revive+Upgrade my Dino,Better Mek,Awesome Teleporters+SpyGlass+Admin Tool,Ark Nucleus,Ultra Stack,Difficulty 8+,Ragnarok+DLC Creatures,Force fix Dino,Spawn Config,additional Valguero,Finder Deluxe,dino Fixes,vanilla Mek,Lost island additions
Eclipse  [auteur] 29 dec 2023 om 0:02 
Send your modlist
zhijie1055 28 dec 2023 om 20:59 
how do i solve the problem
Eclipse  [auteur] 28 dec 2023 om 9:34 
That's a particularly tricky crash that pops up in many, many mods, sometimes only with specific combinations of mods. i believe it's system performance related
zhijie1055 28 dec 2023 om 3:15 
VERSION:358.21
ShooterGame.exe!FLatentActionManager::ProcessLatentActions()
(0x00007ff7031fa534) + 0 bytes
[f:\build\lostisland\engine\source\runtime\engine\private\latentactionmanager.cpp:91
ShooterGame.exe!UWorld::Tick() (0x00007ff70320e48f) + 0 bytes
I don't know what this means
Eclipse  [auteur] 27 dec 2023 om 5:09 
LostIsland in the crash message is just the build name and is unrelated. If you send the crash message I may be aware what it actually is, though.
zhijie1055 27 dec 2023 om 5:05 
Why this mod Fatal error in Valguero ?other DLC no question for this mod
Eclipse  [auteur] 21 dec 2023 om 18:18 
Firstly, they're all natural spawn methods, so completely compatible with every mod and spawn system. Secondly, this is a set of spawns that have already been set up and balanced, saving you the effort of doing so- it's plug and play
cd_tatro 21 dec 2023 om 16:47 
whats the difference in your mod to say simple spawners?
xita11 13 dec 2023 om 14:32 
rock drakes and dein already in mod?
Eclipse  [auteur] 20 nov 2023 om 1:28 
It uses random replacements I think so yes it'll work automatically
Seminolegirl 19 nov 2023 om 19:10 
Apologies if this has been asked before- is primal fear able to piggy back off this mod? Like if it detects the presence of, say, bulbdogs or whatever other creature is missing on Lost Island- can it then spawn alpha, apex, etc? Or do we need to implement every single thing through Simple Spawners? Thanks!
Eclipse  [auteur] 2 sep 2023 om 15:46 
follow the guide here
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2953890191/3819655463302188212/
You'd put the creatures's classname from https://ark.wiki.gg/wiki/Creature_IDs instead of the mod creature's in the guide
Filleis 2 sep 2023 om 15:29 
disable some of the spawns