Stellaris
Diverse Prosperous Unifications
78 件のコメント
tilarium 6月19日 8時07分 
No, this doesn't get rid of the original PU origin, it's an extension to it by giving a couple of other options.
eqN 6月19日 8時02分 
Is the mod supposed to delete the original Prosperous Unification? For some reason I still have it in my pool of Origins. All good if not, just curious. Could be a load order issue with another mod or something. Thanks for the mod!
Beast-Storm 6月13日 19時56分 
Ether way if you make a downgraded version or know someone who have similar mod like your's... I have fun with this mod and this should have been in the vanilla version, this diverse prosperous origin makes a lot of sense to be honest
Beast-Storm 6月13日 19時49分 
Or at least one that is before 4.0???
Beast-Storm 6月13日 13時48分 
Is their a mod similar to this??? I'm playing on version 3.6.1
BrettlesSr  [作成者] 5月24日 16時11分 
Thanks for the report @Orion13 - I've now updated the mod for 4.0 and that issue with the blank notifications seems to be resolved. There's been some other changes too I'll list in the patch notes.
Orion13 5月22日 11時15分 
Update on what I said yesterday. For the UI Overhaul mod, it appears to have been fixed either by a mod update or when I deleted the event folder in game files and verified game files.

You should still disable Diverse Prosperous Unifications if you have the blank notification bug if it is still happening until the mod gets updated.
Orion13 5月22日 1時12分 
Just wanted to make a bug report on the 4.0 version. This mod appears to be one of the causes of the blank notification glitch that appears and pauses your game every day or so in game. If you remove it from you mod list the blank notification no longer shows up.

Since I'm bring up this particular bug I am also going to include the same glitch seems to happen for all of the UI Overhaul base mod and it's add-on patch mods appear to replicate this glitch.

Hope this helps anyone since identifying broken mods is such a drag after an update.
tilarium 2024年7月10日 9時46分 
Yes
Peter34 2024年7月10日 9時33分 
Does this mod work for 3.12?
Anakin1773 2024年2月26日 13時50分 
@BrettlesSr

Notice: This mod works perfectly fine in 3.10, however you should update the .mod and descriptor's supported version to "3.*.*" to avoid outdated mod warnings. Just a recommendation though, love the mod, wish you a good day.
xDanilor 2023年10月21日 5時48分 
hope you'll update this mod
Peter34 2023年10月18日 9時48分 
Hoping you'll update this mod to v.3.9.3.
Beast-Storm 2023年10月4日 19時41分 
If you update please make a 3.6.1 legacy version
Peter34 2023年7月31日 16時21分 
Well, at least the game starts with this mod enabled, but I'm not actually using any of the Origins from it, so not sure if that might break something.
BrettlesSr  [作成者] 2023年7月31日 14時22分 
Still not tested for Paragons and 3.8 I'm afraid, there are plans to update it once I get time.
Nimbus 2023年7月30日 6時37分 
This still work or did the Paragons update break this?
BrettlesSr  [作成者] 2023年6月9日 2時18分 
No, my plan is for them to be unrelated. World Conqueror will only appear for AI who would have been Prosperous Unifications.
Roboctopus 2023年6月4日 18時03分 
Will Paragon's "Under One Rule" origin replace or affect World Conqueror in any way?
BrettlesSr  [作成者] 2023年5月21日 4時57分 
Planning to, but I need some time to familiarise myself with Paragons and the new changes
甲基磷酸钙 2023年5月21日 4時19分 
updates?
BrettlesSr  [作成者] 2023年4月2日 16時42分 
The images for the workshop page are now updated, the mod is updated to 3.7, and I've additionally implemented Rival Corporations as a flavourful replacement for Independent States when picking the Union of States start.
BrettlesSr  [作成者] 2023年3月22日 15時38分 
@Darthsawyer - I'm very happy for you to make an extension based on my mod - let me know if there's any specific questions I can answer.

@True Guesser, Wand Bearer, etc. - I've replied to you in the bug thread, but I think it might actually be a mod conflict.
True Guesser, Wand Bearer, etc. 2023年3月22日 10時35分 
Has anyone been able to use 'Union of Nations (States)' in 3.7? I'm fairly certain it is not a mod conflict on my end, but the custom blockers (independent nation / rival corporation) do not appear on my home world.
Darthsawyer 2023年3月22日 3時28分 
I was poking around your mod to add the old version back but now I see I don't need to, thanks for that!

I kinda want a Prosperous Unification where there is a successful Anarcho-Communist revolution that overthrows Capitalism, all governments, and abolishes all hierarchy whether economic, civic, social, or otherwise. I'm thinking the origin would do something along the lines of adding egalitarian ethics attraction (actually Libertarian, Cooperative, and Pluralist since I use Ethics and Civics: Bug Branch), give an opinion malus with MegaCorp empires, and provide some thematic bonus like happiness or stability. Not sure yet. Since I was familiarizing myself with your code anyways, would you be opposed to me making an addon for your mod that adds another Prosperous Unification using your code as reference? I made a few tiny Stellaris mods several years ago before origins existed, so I'll have to remember how to go about it when I have time
BrettlesSr  [作成者] 2023年3月21日 5時18分 
It’s still available for use for the player, I figured some people would like to keep using it. But the AI now only uses the new one.
Darthsawyer 2023年3月21日 3時32分 
I really liked having an espionage origin, shame to see the old cold war victor go.
Peter34 2023年3月9日 20時51分 
Thanks for updating, but the screenshots still show the old version stats, such as the Cold War one...
BrettlesSr  [作成者] 2023年3月8日 15時23分 
Updated for 3.6 - see the change notes for a number of balance changes. Tested the start screen and planetary diversity bugs and things seem to be working now, so let me know in the Bug Reports if they still occur and I can look into them.
Peter34 2023年1月21日 23時22分 
The intro text for "Perpetual Superpower" is missing. The text that usually goes something like "in the eons since... blah blah" explaining the Origin.

I thought at first it was another mod I've recently added that interferes with your mod, but even with that new mod disabled yours is still lacking the text.

And the weird thing is, it applies only to Perpetual Superpower Origin. I've just now created some Inward Perfection Spiritualist Humans, with another Origin from this mod, Cold War Victory, and the intro text works fine.

Please fix, and please update to 3.6, then to 3.7 when that comes out. I like this mod, although I'm still hoping you'll improve the balance a bit.
BrettlesSr  [作成者] 2022年12月9日 15時48分 
I'm looking at trying to get this updated this weekend, hopefully
Peter34 2022年12月5日 3時56分 
Will this mod be updated for 3.6?
Lucauniverso 2022年12月1日 6時48分 
Update of the mod?
CTH2004 2022年7月17日 17時00分 
what about another similar to World Conqueror, but with a tomb world. However, their habbitibility will be that of whatever your picked starting planet is (And the guarenteed habbitable worlds will be that), and this species won't have any special traits, so they will have a 70% Habbitibility starting world. A bit harder, and interesting lore wise!
CTH2004 2022年7月17日 16時58分 
@==F@N#T1C==

But, that would require those people to use this strange thing called common sense, which is rare.
==FANATIC== 2022年6月1日 7時07分 
@peter 34 or you know they could disable the mod, or choose another starting point or you know be prepared for something they just subscribed and installed??
Peter34 2022年5月28日 1時13分 
That sounds overly complicated, and also as something that would cause many players to quit the game, disable this mod, and then begin bad-mouthing BrettlesSr in public.
TexStarshine 2022年5月28日 0時25分 
Do you have any plans to add some starting events to the origins? Like planetary union getting independent nation features on newly colonized world so long as you still have one on the capital, or the cold war one having it be that former members of one side colonize a planet in unclaimed space?
Robo-Pig 2022年5月21日 21時07分 
Super cool mod, I love how it explains or circumvents the trope in this game of the entire planet uniting under a single government
BrettlesSr  [作成者] 2022年5月20日 3時50分 
Just tested the mod is good for 3.4, no balance changes yet.
Peter34 2022年5月19日 19時06分 
What was changed in the recent update?
BrettlesSr  [作成者] 2022年5月18日 15時11分 
@ζ﹏登峰造極ゝゝ
Yeah, this is because I haven't added translations for any language other than English. You can look around, sometimes other modders add translated versions of mod, but its not something I can translate myself.
乘風 2022年5月17日 5時29分 
Maybe because I am using Chinese, the effect field only sees: origin_tooltip_union_of_states_effects, is there a solution? Thank you
Peter34 2022年5月14日 22時26分 
Regarding the "Union of States" Origin, one possible solution is to add 2 kinds of Blockers. One Blocker that takes 1.25 years to remove and adds POPs and occupies a District slot until removed, and one Blocker that takes 0.75 years to remove and adds the POPs but don't occupy a District slot. 2 of each. That should make it viable even on Size 19 or 18 planets.

It's not a priority, obviously, but I hope you'll give it a look eventually.
BrettlesSr  [作成者] 2022年5月14日 15時22分 
I’ll be updating it to the newest version as soon as possible.
al <3 2022年5月14日 10時20分 
are you planning to update this mod?
Peter34 2022年5月7日 6時18分 
Yeah, it's not a huge problem.

However, the Cold War Victory Origin is somewhat overpowered. The +1 Envoy is a very nice bonus, equal to almost half a Civic in itself, and the +1 Codebreaking is also nice, not just in terms of mid game espionage, but also because it speeds up First Contact Events, in the early game, so that you're more likely to complete them faster, "win" them and get the bonus Influence, if it's vs another civilization that's also rushing for the prize.

For this reason, I think you ought to remove the bonus POP and the bonus District. They're not needed. Cold War Victory is plenty powerful and nice with just the +1 Envoy and +1 Codebreaking. I'd happily take it if it gives no other bonuses.
BrettlesSr  [作成者] 2022年5月3日 15時30分 
That's interesting, I hadn't thought of what would happen in that scenario. I'll look into it further next release but it at least sounds like a harmless bug.
Peter34 2022年5月3日 14時38分 
Cool. I started on a Size 19 planet, and with this Origin, I had a negative amount of free District slots, although it changed to positive once I removed the 3 normal Blockers.
BrettlesSr  [作成者] 2022年5月3日 13時38分 
@Peter34
Yeah that's a bug I'm aware of - the tooltip is wrong, but the actual event is meant to trigger just a single time once all the blockers have been cleared.