RimWorld

RimWorld

Zen Garden (Continued)
61 kommentarer
Mlie  [skapare] 8 okt @ 21:54 
@iDance Sounds like you did not harvest but cut them down. Works when I test it at least
iDance 8 okt @ 14:57 
@Mlie just a heads up, I let the trees grow & I'm just getting wood & cherry wood; no zen cherries. I have a large mod list so might be that. For me it's no biggie, I use this mod for the aesthetics. It also might be the tree was fully grown but not the cherries, but the trees have been growing for a long while now.
iDance 6 okt @ 9:21 
@Mlie thank you for all your mods! rimworld would not be the same without all ya all. Thanks for helping us too :).
iDance 6 okt @ 9:18 
@Shinzou, thanks for reporting this. I was having the same issue & wasn't sure if it was a mod conflict or if I had to wait for both to grow or if it was just bugged.
Shinzou 21 sep @ 7:05 
Hmm, but is it really useful though? Seeing as you can't actually harvest the secondary resource until the tree is fully grown, i can imagine that this confuses people who have no idea why they can't harvest even though the gizmo suggests they should be able to. Maybe add in a note that actual harvest only occurs when both plant and fruit are at 100%?

Just a suggestion. Thanks for all your great work Mlie.
Mlie  [skapare] 15 sep @ 11:48 
@Shinzou Looking in the code there is a comment about this from the original author:
"This is useful for times when the secondary thing grows much quicker than the parent plant"
So it seems to be intended
Shinzou 14 sep @ 23:35 
I am sorry to bother you again Mlie, but recently the secondary harvest function broke, as in i can't force my pawns to harvest blooming trees anymore (i don't get the option when right clicking the tree). It worked before in the same game. I can still click the gizmo, but i don't think they are getting the job queued up anymore.

This has happened before in other games, snip...

I get no errors, or logs of any kind in fact, when i try to right click force the harvest, snip...

*Note, after further testing on a different modlist and several devTest starts, it seems that you can only harvest from the Zen trees when both the tree is 100% grown AND the fruit is 100% grown. Then secondary harvest will work normally. If only the fruit is at 100% you can add the gizmo, but can't actually harvest. I don't believe this is intended behavior, although my C# isn't yet at the level where i can find the why in the source, hopefully you can :Carley:
Mlie  [skapare] 16 aug @ 1:02 
@ledge The source is open if you want to use any part of this mod. Or you can use cherry picker to disable the things you dont want
ledge 16 aug @ 0:59 
Any way I could just get the Border Path tiles from this mod?
Atomik Doctor 5 aug @ 22:04 
huzzah!!
Silky 4 aug @ 14:07 
Thank you so much for updating! :D
Silky 15 jul @ 2:53 
I've been playing with this for years, I was so happy when you adopted it. Hope you can update it for 1.6, my colony feels empty now without an orchard! No pressure, thank you for all your work :)
Rinklaybalzach 13 jul @ 23:20 
Love this mod. Hope it gets a 1.6 :)
Gary Oak 1 jul @ 6:59 
what does it take for a room to be considered a zen garden?
Mlie  [skapare] 22 apr @ 22:14 
@ozfresh Assemblies are dll-files in the Assemblies folder of a mod.

https://rimworldwiki.com/wiki/Modding_Tutorials
ozfresh 22 apr @ 14:56 
What are assemblies? Ive opened them with DotPeek and they just look like copyright codes? I'm just trying to create my own mod, but I have no clue what they are. Thanks for any help!
Mlie  [skapare] 22 apr @ 14:38 
@ozfresh All code-changes can be found on the linked github-repo. I always rebuild the assemblies from source when updating
ozfresh 22 apr @ 14:28 
Hey! I know its been a while that you've taken this mod on to keep it continued, but I'm just wondering if you had to change anything with the Assemblies in the mod pack? Or did you just copy and paste the ones in the original?
Halfelfaedyn 24 dec, 2024 @ 15:45 
Oh no I didn't, I was trying to harvest the fruit in the wild like I can with Granny Smith Apples and things like that.
Mlie  [skapare] 24 dec, 2024 @ 12:32 
@Halfelfaedyn Did you use the orchard zone?
Halfelfaedyn 24 dec, 2024 @ 11:21 
For some reason I can't harvest the Zen tree fruit? No right-click menu comes up and no error shows.
Halfelfaedyn 20 dec, 2024 @ 21:38 
Thank you!!
DrBubba 19 jul, 2024 @ 13:47 
@Mlie, if I could give you a million dollars, I would in a heartbeat. Thanks for everything you do for the Rimworld community.
Mlie  [skapare] 9 jul, 2024 @ 7:12 
@jtseyman Please see the Reporting Issues section described above
jtseyman 9 jul, 2024 @ 6:33 
"System.InvalidCastException: Specified cast is not valid." I get this error when I try to build most of the objects, apparently they have no thing class.
Tyrant 30 jun, 2024 @ 17:35 
Would it be possible, or does a mod already exist, to make the structures accept "stony" from other mods. I'm able to make the gravel out of jade and the vanilla stones, but not gems or modded stones.
ozfresh 22 apr, 2024 @ 9:03 
Thank you Thank you Thank You!!
Signal 25 mar, 2024 @ 21:15 
It would be lovely to have the electric lanterns added in this mod benefit from the power reduction granted by the Advanced Lights technology. It just needs edits to Objects.xml to insert this block after each basePowerConsumption record:

<powerUpgrades>
<li>
<researchProject>ColoredLights</researchProject>
<factor>0.5</factor>
</li>
</powerUpgrades>

Verified that this works in my own game.
Shatari 25 mar, 2024 @ 12:21 
Thank you for updating so many of these older mods. This one has some of my favorite furniture in it.
Mlie  [skapare] 17 mar, 2024 @ 14:42 
@AerosAtar Should be fixed now, had missed that
AerosAtar 17 mar, 2024 @ 14:36 
Seeing the following error on game launch in 1.5Unstable.

"Config error in ZEN_bpPillar: impassible, player-buildable building that can be shot/seen over."
Mlie  [skapare] 6 okt, 2023 @ 22:48 
@Bloody Nine How did you verify that you dont have any mod conflict?
Bloody Nine 6 okt, 2023 @ 14:46 
Any idea why the fountain doesnt appear?
There's no fountain in Decorations or any tab, so I cant build it, i dont have any mod conflict.
Suzan 24 sep, 2023 @ 16:29 
thx time to find the conflict then as its a huge mod list
Mlie  [skapare] 20 sep, 2023 @ 22:08 
@Suzan Not really, they are just different color woodlogs.
Suzan 20 sep, 2023 @ 15:31 
having an issue, caravan send fails when cherry or ebony wqood is selected to carry in the caravan. Is there something differnt about those defs?
东方彩虹🌈 1 mar, 2023 @ 4:01 
good
Destined 29 jan, 2023 @ 19:39 
Thanks for updating this!! <3
Mlie  [skapare] 16 jan, 2023 @ 6:20 
@NutsAndBees Please post the link to the mod on the Discord server, helps alot
NutsAndBees 16 jan, 2023 @ 6:10 
hello, love the updating work you do! could i make a request for an update to Log Walls?
katbarf 30 dec, 2022 @ 3:15 
Thank you for updating, one of my favorites. :)
KiTarn 3 dec, 2022 @ 22:44 
Anyone figure out how to make the secondary harvest work for the trees? I can select it by button when they are ready but none of my pawns will collect the cherry, crab apple or persimmon fruit.
lilwhitemouse 9 nov, 2022 @ 23:03 
Oh sweet; thanks!
Zarica 14 sep, 2022 @ 22:45 
they were in an orchard zone. They seemed to ignore the tree until the weather got too cold to grow cherries then tried cutting it down, though the tree may not have been grown before i noticed. Temporarily just ripped out the orchard zone which stopped the attemps to cut it down.
Mlie  [skapare] 14 sep, 2022 @ 22:05 
@Winterbloom Were they in an Orchard-zone?
Zarica 14 sep, 2022 @ 19:11 
Caught my pawns cutting down my cherry trees while they are out of season.
ganj47 5 sep, 2022 @ 14:33 
I think this has been asked over the years, but since its been years....... ANYONE make a version of the marriage stuff like this arch in the picture and the damn marriage spot that 3 instead of 2 tiles?
Atomik Doctor 17 jun, 2022 @ 14:47 
I just want to say, bless you. Thank you for bringing this over into 1.3
Scorpio 22 apr, 2022 @ 14:14 
ah good point
Mlie  [skapare] 22 apr, 2022 @ 11:26 
@Scorpio Sadly the water basin-buildings in dubs uses their own class instead of a comp so if implemeted the fountain would no longer have any visual water as it would need to use dubs class instead.