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Would prove for a good base against any hostile. But really bad for anything passive lol.
Doing so this way saves performance both in how it deals out damage, and that it will destroy your ship well before reaching the planets surface, Preventing voxel deformation.
It is absolutely amazing to find the kind of design decisions that go into rovers and ships supposed to work in that environment.
Either way, the script would look nicer if it did damage to the outermost blocks every 500ms, rather than deleting random chunks of a ship with such a large interval. You Would be able to see your armor crunching up under that pressure. Applying forces along the axis of gravity on the ship would be even more amazing. Guess you're not doing that, ever.
The camera being forced to spin actually sucks, it could be much more fun if there was some kind of sin(x,y) assigned to player velocity, that way it looks and feels like you're being blown about by the extreme winds.
There are numerous written and video guides you can look at to start your own, in addition the Keen Discord has lots of people you can ask for help if you get stuck on something.
That said, i was just tinkering with a moon range on my own world setup for this and ended up placing mine 225km from the planet's center.
I don't recall if the version i placed was 100km or 120km but it was somewhere in that range. I imagine 250km apart would be a safe bet.
As for the moon gravity, that's up to you
If it doesn't work for your setup, then modify and re-upload it as unlisted.