Space Engineers

Space Engineers

Rdav Missile Guidance (Weaponcore)
27 条留言
BIGOLBEAR  [作者] 2024 年 2 月 15 日 下午 12:01 
@Erik there are a few scripts I can think of that might help you here.
There is Izzy's inventory manager
Auto LCD
and check the creator Whiplash for anything that might work for you.
Ulimately im not playing SE any more, havent played in over a year - so if you wanted a script making it would be on commison basis (£15 per hour of work) Id really rather not get into that though so please ask around for scripts as im sure some one has one that will do this.
Id recommend joining a discord that plays SE to ask around, ARMCO is an obvious choice (see streamers w4stedspace and captain shack on twitch or the xp gamers on YT.
There is also the starcore community who are on both.
erik 2024 年 2 月 15 日 上午 2:09 
hello I have a request to make to you would it be possible to make a script for the management of ice stock which can be transferred from a Landa container to an ice container with support on LCD because I cannot find a script
BIGOLBEAR  [作者] 2023 年 12 月 11 日 上午 7:27 
Thankyou Wilohm! this feed back is great.
much appreciated.
Wilohm 2023 年 12 月 6 日 上午 10:26 
@BIGOLBEAR
The script behave well when the launcher is bigger than the missile.
After spliting grids (on launch), the script takes the biggest grid as reference to compute direction.
BIGOLBEAR  [作者] 2023 年 11 月 29 日 上午 9:37 
@kkComice Thankyou for the heads up. Unfortunately Im not playing SE at the moment.. havent for about 6 months. This script was made for the 'Starcore' PVP competition and tourneys which I was taking part in / streaming. As such I doubt this script will be updated by me unless I join for a new season of starcore. SO - Im putting out the call, if any one wants to take this over please feel free and let me know. I will mark the script as OUTDATED/PARTIAL FUNCTIONAL in the main description.

Also... CURSE YOU DANKSTAR! ;)
KKComice 2023 年 11 月 27 日 下午 8:28 
Hey heads up seems like WC did change their weapon API a lot of the modded wc weapons dont get detected with the script and also have had the same issue as Stevros1903 where all missiles will randomly target a spot away from an enemy seems random when it decides to happen even reloading the world doesn't help one more thing i have noticed may be related with API changes but if you have a #A# turret on your missile and it leaves the script sometimes needs to be reloaded to find a new #A# turret to use annoying to go into the k menu and quickly reload that in battle no rush to update or anything we all got lives to live but this is the only script ik that still works with WC thanks for the great script
BIGOLBEAR  [作者] 2023 年 11 月 26 日 上午 4:59 
Thankyou Wilohm, thats definately not something id expect. generally a missile would be smaller than its launch platform - im betting thats an issue with the original RDAV script too, not just this weapon core version. You know if it behaves itself when the missile is smaller than the launcher (eg the ship shooting the missile?)
Wilohm 2023 年 11 月 23 日 下午 4:51 
The bug Stevros mention can happen if the launcher is smaller than the missile itself
BIGOLBEAR  [作者] 2023 年 2 月 26 日 下午 3:05 
absolutely go ahead.
Stevros1903 2023 年 2 月 26 日 下午 1:22 
Hay dude perfectly understanable. You happy if i try and find someone in one of my comunities that i can bribe to tweek it for me. As ive tried to have a look but my c is rudamentory at best. Tried getting chat GPT to help too but it just got very confused.
BIGOLBEAR  [作者] 2023 年 2 月 22 日 下午 1:40 
interesting.. this has to be a change to weapon core. Im not sure when im goign to be able to look into this - lack of time. Regards having fighters launch missiles. its doable with a timer - and changing the tags for the names I think.
Stevros1903 2023 年 2 月 22 日 上午 4:00 
Sorry final note and question. Tried looking at ur fighter bomber scrip last night seems to be suffering from same issue. But also had a thought have u ever thought to combine them so each fighter holds 1 or more missiles that separate whey they get to a set range 😀 look realy authentic
Stevros1903 2023 年 2 月 19 日 上午 3:05 
Ok so have run a few simple tests:
1. Have run vanila space engineers with vanilla Missile script incase it was grid ai brakeing the script but this still works
2. Have Saved world with working setup and added Weaponcore:2.4 and Medpex
Collection 1: Missile sill flys in off in unexpected direction then striaght: 2 Points of intrestet i noted:
1. When checking code get this warningProgram(97,21):Warning:the field
"Program.TemporaryTarget" is never used
2. I dont get the locked on sound from weaponcore turrets through sound block when locked
but but instead get it when i push the fire command

Any thoughts you have that may help are appreciated as my c knoledge is next to none :-) Thankyou again
Stevros1903 2023 年 2 月 19 日 上午 2:03 
Sorry was out all day yesterday getting back to testing today so will take a look. Thankyou for responces will also take a look at other script too :-)
BIGOLBEAR  [作者] 2023 年 2 月 18 日 下午 4:09 
Also FYI I have a fighter script too that works on the same basis as this one - where the 'missiles' will aim x meters to the side of the target to simulate fighters/bombers doing a pass.
BIGOLBEAR  [作者] 2023 年 2 月 18 日 下午 4:06 
Can I ask you to try some old reliable weapon core turrets as the guidance turret, just to see if its this that is the issue. I set them up initially with mexpex and automcD old guns. One I knew were reliable. Im not surprised to hear there might be issues - I know weaponcore has had quite a few changes. hopefully we can get to the bottom.
Stevros1903 2023 年 2 月 17 日 下午 1:00 
Hay @Bigolbear ii do apear to be having some issues. Not sure if its my test world as trying to use this with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2366558959 but missiles seem to all just fly off to left when launched so wondering if there is possably some targetting change in WC.
Thankyou so much for the responce though will try to get to the bottom of it futher once ive experimented with the new ai blocks some more :-)
BIGOLBEAR  [作者] 2023 年 2 月 17 日 下午 12:10 
@stevros1903 I worte this some time ago and I know weapon core has had some updates since then. plz let me know if there are any issues.
Stevros1903 2023 年 2 月 17 日 上午 11:32 
Just found this havent even tested it yet but just wanted to say thankyou as this is something ive asked for for years with now luck :-) :-) :-)
Chozabu 2022 年 12 月 6 日 下午 5:49 
@BIGOLBEAR I think it is working, but missing TOW functionality, and perhaps an update or two?
BIGOLBEAR  [作者] 2022 年 10 月 24 日 下午 12:12 
@Chozabu Sorry no, did RDAV change his script? i might need to look into this again - Its still working right? no bugs?
Chozabu 2022 年 10 月 21 日 上午 9:19 
Hey, any chance you have the original unmodfified version of RDAV you based this on? (to check a diff, and see if it can be updated for newer version of RDAVs )
BIGOLBEAR  [作者] 2022 年 5 月 2 日 下午 4:16 
Ill look into this when i get chance - thanks for letting me know buvin.
buvin456 2022 年 5 月 2 日 上午 9:15 
so TOW doesnt work? it just goes in a random direction when there is no lock
Maj Meh 2022 年 3 月 12 日 下午 1:45 
yea, its looking for IMyTurretBase

i dont think the maxwell is classed as a turret
BIGOLBEAR  [作者] 2022 年 3 月 12 日 上午 11:46 
I have no idea honestly.. ive never tried the maxwel radar
If the radar is a 'weapon core turret' then it should work as a seeker.
Maj Meh 2022 年 3 月 10 日 下午 7:10 
hey boss, so RDAV is amazing thank you for inserting the api into it for weaponcore, any chance we can use the maxwell radar on a CTC to get this working?