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报告翻译问题






I'm using this boat with my friends in out current run - it's amazing!
However, sweet potato doesn't work at all - the shuttle can only go down, even if direction is set up there's always some descent speed taking it down. It seems the buoyancy with empty ballast tank is too low for the shuttle to go up. Any ways to fix this?
LOL sorry, it's a mess in there.
If I remember, it's surprisingly simple. The navigation terminal outputs an X coordinate from -1 to 1, and a Y coordinate from -1 to 1. If you plug those two values into an arctan component (remember tangent is opposite/adjacent, so in this case Y/X), it will output an angle, and that angle can be plugged directly into the railgun.
In this case, I put the arctan output (angle) into a wifi component (channel 12) and the fire command into a wifi component (channel 13), but the wifi chips aren't needed.
any chance you could walk me through how that works so i can add the new railgun control to my pack?
ngl ive been scared of touching any of your wiring, your a fuckin rocket surgeon lol
I'm always afraid to mess with this thing again because I'm always afraid I'll have forgotten something vital about either how the sub works or how Barotrauma's editor works LOL. That said, that bug should be fixed. I believe the previous faked submarine, despite having no entrances, could under some circumstance take in water
I'll convert it to a permanent fixture of the sub tomorrow hopefully
I noticed another bug, which I can't fix myself as the sonar room isn't accessible in the editor.
The sonar terminal which controls the railgun is constantly taking damage from water, and NPCs try to put on diving suits before fixing it. Is there a reason that entire room is loaded as it's own 'shuttle'?
Do a little jpeg and change dimension
That's great to hear!!
The manual-loading sniper-railgun is one of the most fun features we've encountered, feels totally unique compared to standard turrets. It's extremely satisfying to use nuclear shells and watch the sonar-confetti when you land a long range shot.
That said, we noticed the left-side emergency ballast door is unreachable if you are standing in the bottom of the ballast. Since there's no ladder, it is very easy to trap yourself in the left side of the ballast with no way to reach the button.
I'd also like to suggest adding another suit locker to the Sweet Potato (to match the amount of chairs), and a storage device for minerals/loot collected from away missions would be a welcome addition. We tend to just dump everything in a crate we throw on the floor currently, which is less than ideal.
You sir showed me with this submarine how it's done and inspired me to waste even more hours into this abyss of a game to get even better in making my own subs! Thank you!
I've increased the default reactor output from 3000 to 3400; it feels how I remember it about a year ago
I only noticed because I had fixed that Chair bug ages ago LOL, thank you, I should figure it out within 30 minutes or so
Also getting this in the console at the start
Error loading item - item prefab "Chair" (identifier "outpostchair") not found.
Making the middle ballast a convertible room, which can switch between ballast and grow room, is next up as soon as I find the motivation again
Mineral Scanner in shuttle, can't access it. Looked in editor & found where it was, then was able to make a version of the shuttle where I can access it. Don't even remember what I did, tho. RE: the shuttle, up to you but + some storage, or at least a supply cabinet with tools in case you need to fix it up but didn't bring(wrench, screwdriver, welder).
I think it could use another Extinguisher, between the reactor & electrical room. Then from either side of the reactor and the junction boxes, there would be one you can run through without going through the fire.
Ballast to Grow Room is a good idea, to me.
Some minor sprite depth issues: a piece on the right side of the reactor appears in front of characters, & then in the engine room, the extinguisher and the vent overhead also appear in front, but only when you're on the ladder. Other than that, the sub is amazing! I like the dark style. 1 more addon be a reactor power-down when docked or something.