Barotrauma 潜渊症

Barotrauma 潜渊症

[VY] Hierophant SRV
49 条留言
DecentlyLazy 3 月 30 日 下午 1:24 
@MKComeback ive had this same issue, make sure the airlock is closed
MKComeback 1 月 2 日 下午 1:28 
Hi!
I'm using this boat with my friends in out current run - it's amazing!
However, sweet potato doesn't work at all - the shuttle can only go down, even if direction is set up there's always some descent speed taking it down. It seems the buoyancy with empty ballast tank is too low for the shuttle to go up. Any ways to fix this?
ryan  [作者] 2024 年 6 月 28 日 下午 8:25 
@Aspen

LOL sorry, it's a mess in there.

If I remember, it's surprisingly simple. The navigation terminal outputs an X coordinate from -1 to 1, and a Y coordinate from -1 to 1. If you plug those two values into an arctan component (remember tangent is opposite/adjacent, so in this case Y/X), it will output an angle, and that angle can be plugged directly into the railgun.

In this case, I put the arctan output (angle) into a wifi component (channel 12) and the fire command into a wifi component (channel 13), but the wifi chips aren't needed.
Aspen 2024 年 6 月 28 日 下午 7:10 
@ryan

any chance you could walk me through how that works so i can add the new railgun control to my pack?

ngl ive been scared of touching any of your wiring, your a fuckin rocket surgeon lol
ryan  [作者] 2023 年 9 月 19 日 上午 12:30 
Actually, I've just done it now lol

I'm always afraid to mess with this thing again because I'm always afraid I'll have forgotten something vital about either how the sub works or how Barotrauma's editor works LOL. That said, that bug should be fixed. I believe the previous faked submarine, despite having no entrances, could under some circumstance take in water
ryan  [作者] 2023 年 9 月 19 日 上午 12:02 
There used to be a reason it was loaded as its own shuttle, as it wasn't possible to center sonar terminals on themselves (they automatically centered on the center of the whole vessel), but about a month after I released this that became a feature so it's really about time I change that lol

I'll convert it to a permanent fixture of the sub tomorrow hopefully
The Weather Man 2023 年 9 月 16 日 下午 6:15 
Hi! Still using and enjoying the sub.

I noticed another bug, which I can't fix myself as the sonar room isn't accessible in the editor.

The sonar terminal which controls the railgun is constantly taking damage from water, and NPCs try to put on diving suits before fixing it. Is there a reason that entire room is loaded as it's own 'shuttle'?
skeepth 2023 年 7 月 21 日 上午 5:53 
reactor sux
ryan  [作者] 2023 年 4 月 23 日 上午 11:06 
I've reduced that to 130kb from 1.8mb LOL, thank you
hUbert 2 2023 年 4 月 14 日 下午 12:23 
Big file size, submarine custom thumbnail alone is like 1.8MB

Do a little jpeg and change dimension
ryan  [作者] 2023 年 4 月 2 日 下午 9:12 
:D!

That's great to hear!! :8bitheart: I've mostly fixed the ballast door issue (by simply lowering the buttons very slightly, oops LOL) and I added a 2-crate shelf to the Sweet Potato as a sort of halfway between dedicated storage and no storage at all. I think the Sweet Potato only having one suit locker is potentially funny though, so I've kept it at one for now hehe
The Weather Man 2023 年 4 月 2 日 下午 5:42 
This is one of the more fun submarines our group has enjoyed playing through in the campaign!

The manual-loading sniper-railgun is one of the most fun features we've encountered, feels totally unique compared to standard turrets. It's extremely satisfying to use nuclear shells and watch the sonar-confetti when you land a long range shot.


That said, we noticed the left-side emergency ballast door is unreachable if you are standing in the bottom of the ballast. Since there's no ladder, it is very easy to trap yourself in the left side of the ballast with no way to reach the button.

I'd also like to suggest adding another suit locker to the Sweet Potato (to match the amount of chairs), and a storage device for minerals/loot collected from away missions would be a welcome addition. We tend to just dump everything in a crate we throw on the floor currently, which is less than ideal.
ryan  [作者] 2023 年 3 月 13 日 上午 10:36 
music to my ears!! :lunar2020ratinablanket:
Devash 2023 年 3 月 12 日 下午 9:32 
After spending 200 hours in the submarine editor I thought I knew how to make a balanced vanilla-like Submarine which has cool gimmicks & looks, without being too powerfull or over-sized.
You sir showed me with this submarine how it's done and inspired me to waste even more hours into this abyss of a game to get even better in making my own subs! Thank you!
ryan  [作者] 2023 年 1 月 16 日 下午 2:05 
Fixed O_O
CardboardKnight 2023 年 1 月 16 日 下午 1:48 
idk if its just ny game but the deconstructor outputs to an inaccessible steel cabinet
ryan  [作者] 2023 年 1 月 15 日 下午 8:29 
I wonder if the reactor rebalancing affected that. I had previously tuned it so that it was just below that threshold

I've increased the default reactor output from 3000 to 3400; it feels how I remember it about a year ago
Antinomy 2023 年 1 月 15 日 下午 5:54 
Oh, and in preview of submarine, armory is labelled as electrical.
Antinomy 2023 年 1 月 15 日 下午 5:22 
Thanks. But one more thing - when at full engine power, or fabricating something, there is a constant power fluctuations/ lights flickering. Everything works, but that is extremely annoying. Can anything be done about that? All I see during my voyages on sonar is "insufficient power".
ryan  [作者] 2023 年 1 月 15 日 下午 3:43 
All done, hopefully :tobdog:
ryan  [作者] 2023 年 1 月 15 日 下午 3:12 
O_O I've only been updating my local version of the sub ever since they made subs into mods (months ago)

I only noticed because I had fixed that Chair bug ages ago LOL, thank you, I should figure it out within 30 minutes or so
Antinomy 2023 年 1 月 15 日 上午 8:23 
Very nice ship, but may I suggest making it tier 2? :) And in the shuttle there is a mineral scanner that looks like it doesn't work when undocked. Or is that intentional?

Also getting this in the console at the start
Error loading item - item prefab "Chair" (identifier "outpostchair") not found.
Clocktina 2023 年 1 月 12 日 下午 1:34 
Thank you :)
ryan  [作者] 2023 年 1 月 12 日 上午 12:09 
Not a silly question! At some point over the past year the depth charge dispenser must have changed slightly. I've hopefully fixed the issue (along with a funny issue regarding AI picking up pieces of the submarine and carrying them around)
Clocktina 2023 年 1 月 9 日 上午 7:49 
sorry if this is a silly question, however how do i use the depth charges? i turn off the safety and half my ship blows up whem i release them
lufeeeee 2022 年 11 月 13 日 下午 3:02 
I really like the design and details of this sub, just super awesome
ryan  [作者] 2022 年 9 月 10 日 下午 12:54 
@Fierian That makes me so happy to hear!! Creating this thing was something of a 24/7 obsession of mine for a couple weeks at the time, so I'm glad that the endless tweaking and balancing paid off!! I spent so much time mulling over this sub that it actually burnt me out of ever making anything else lol

:8bitheart::8bitheart::8bitheart:
Fierian 2022 年 9 月 10 日 上午 9:29 
I am one hell-of-a picky person whenever it comes to submarines. Hell I find myself wasting hours putting work into random sub ideas that I scrap the next day. I always find myself alternating between creating sub ideas that never come to fruition, or browsing the workshop to find something I like. After finding this, I think I will never be able to use another sub again. My only gripe is the amount of suit holders, but my crew can deal with leaving suits on the ground. Congratulations on making one of the coolest ships on the workshop without being overpowered in the slightest.
ryan  [作者] 2022 年 4 月 25 日 下午 9:29 
Because I made this before it was possible to center a sonar to the transducer, so I used a workaround by making the sonar control its own (non-detachable) shuttle
lufeeeee 2022 年 4 月 25 日 上午 10:47 
in the editor I cant see the shuttle control for the railgun - why is that?
ryan  [作者] 2022 年 4 月 21 日 上午 9:16 
That's Revy <3
Naesh 2022 年 4 月 20 日 下午 12:40 
that's Revy on the picture?
Nero 2022 年 4 月 5 日 上午 7:49 
i just put a thorium rod and it works
ryan  [作者] 2022 年 4 月 4 日 下午 6:06 
@Nero, hmm.. I can't replicate that. Was the reactor not producing enough power or is there something draining way too much power?
Nero 2022 年 4 月 4 日 下午 2:27 
i dont now what im doing wrong but simply cant move the ship because it will never get enough power
ryan  [作者] 2022 年 3 月 10 日 下午 7:37 
@scumblr it IS there, perhaps I shouldn't have hid it so much; it's hidden as one of the TV monitors near the navigation terminal, but it may or may not let you see actual sonar pings (but regardless it will display resources when the option is ticked on)
scumblr 2022 年 3 月 10 日 下午 5:34 
I can't find the mineral scanner! Can you advise?
ryan  [作者] 2022 年 3 月 8 日 上午 6:56 
Also I'm still not sure why Sonar Monitors won't work in the Sweet Potato
ryan  [作者] 2022 年 3 月 8 日 上午 6:55 
Thank you! For now, I've fixed the sprite depth issues and finally found a place for the 3rd fire extinguisher mount (in the gunner cabin). I thought so previously too, I just couldn't find a way to pleasingly fit it anywhere until now. Likewise for the shuttle, although I kinda liked the idea of it being devoid of fixed storage. As for tools, sometimes not having the tools to fix it up is Gameplay :> it's a constant struggle between designing a sensible sub that isn't a pain to play with and designing a sub that's just shitty enough to create fun problems

Making the middle ballast a convertible room, which can switch between ballast and grow room, is next up as soon as I find the motivation again
Vince Vaughn 2022 年 3 月 7 日 下午 7:33 
:steamthumbsup:

Mineral Scanner in shuttle, can't access it. Looked in editor & found where it was, then was able to make a version of the shuttle where I can access it. Don't even remember what I did, tho. RE: the shuttle, up to you but + some storage, or at least a supply cabinet with tools in case you need to fix it up but didn't bring(wrench, screwdriver, welder).

I think it could use another Extinguisher, between the reactor & electrical room. Then from either side of the reactor and the junction boxes, there would be one you can run through without going through the fire.

Ballast to Grow Room is a good idea, to me.

Some minor sprite depth issues: a piece on the right side of the reactor appears in front of characters, & then in the engine room, the extinguisher and the vent overhead also appear in front, but only when you're on the ladder. Other than that, the sub is amazing! I like the dark style. 1 more addon be a reactor power-down when docked or something.
Philledus Hunter 2022 年 3 月 2 日 下午 5:45 
Is this good for singleplayer/with AI?
ryan  [作者] 2022 年 2 月 28 日 下午 9:10 
i promise i didn't know what the r-29 actually looked like until everyone started telling me i made the sequel to the r-29 :tobdog:
Nyx (She/Her) 2022 年 2 月 28 日 下午 8:47 
the R-29 got a glowup-
CAPTAIN COMMANDO 2022 年 2 月 27 日 下午 8:16 
ive been waiting for a sonar-operated railgun the moment i saw sonars could be hooked to guns
catsniper1408 2022 年 2 月 27 日 下午 12:39 
cool sub :captainsmooth:
苏大妈 2022 年 2 月 26 日 下午 8:27 
awesome!:steamhappy:
ryan  [作者] 2022 年 2 月 26 日 下午 6:42 
:tobdog:
FrostlyAurora 2022 年 2 月 26 日 下午 1:56 
this is infact, bussin
ristersman23 2022 年 2 月 25 日 下午 7:20 
this is bussin