Company of Heroes 2

Company of Heroes 2

(2 - 4) Stark Dam
53 kommentarer
sohei89 3. nov. 2016 kl. 2:11 
wooo~
Eddie 2. okt. 2016 kl. 6:16 
Looks nice and it would be nice to have a 3vs3 map aswell as 4vs4
S-COLT PILGRIM 16. juni 2016 kl. 1:18 
Nice map, but some how the Commander isn't shown ingame, vehicle skin missing, Played as USF but AI vehicle skins is on. fyi :)
Phex 12. feb. 2015 kl. 6:58 
hey the map looks really nice :)

but i have a problem with it:
spawn nr. 1+3 and 2+4 are right next to each other so i spawn right next to an enemy :P
WhiteVoid 22. nov. 2014 kl. 5:22 
But about the burning thing and water falls
PureBunk  [ophavsmand] 16. nov. 2014 kl. 13:55 
You need to group the lights into an entity group (in the sample below I called it "eg_lights") and put these lines into the scar code:

function OnInit()
EGroup_SetAnimatorState(eg_lights, "Light_State", "On")
end

Also you need to make sure your atmopshere is set to Night.
WhiteVoid 15. nov. 2014 kl. 22:24 
loking good and ery sharp work but ca you tell me howyou make lights stay on
Princess Celestia (Universae) 24. okt. 2014 kl. 7:35 
Aha, no probs X3
Thanks! I'll have a play around with stamps later to see if I can achive said fire trees XD

A christmas map? That sounds epic dude =D
I look forward to seeing that one. Loving the night theme, night battles are best battles, aha

Best of luck, hope to see it soon.
PureBunk  [ophavsmand] 23. okt. 2014 kl. 19:26 
Thanks for the feedback. I appreciate your appreciation haha. The trees are stamped from the single player missions that already have the fire effect on them. The first mission has a few single trees on fire that you can use as a stamp source, and there's another mission towards the end of the campaign with the winter grove object on fire. You might be able to accomplish the same effect with scar scripting, but mostly it's just stamps and added scar effects to provide ambience. I have another night map coming down the pipe with "christmas lights" and a christmas tree cause I found a bunch of light effects to play with in the scar objects. It's not as detailed as this one cause it's a snow map and I wanted a pristine winter effect, but I should be uploading it soon.
Princess Celestia (Universae) 23. okt. 2014 kl. 11:58 
I gotta ask....if you dont mind.
Where do you get the burning trees and the fire effects?

thanks ^^
Princess Celestia (Universae) 23. okt. 2014 kl. 10:41 
This map is trully one of the best out there, LOVE IT!

The night time effect is brilliant and just makes the jame all the more fun and intense.
The detail on this map is beyond compare.

The atmosphere offers you a silent suspense of unknown, and if you arent fighting, its a great map to explore and look around at. It could just be me but I often feel like n*zi Zombies are gona pop out of the flaming woods XD

10/10
Great Atmosphere, Great layout, Great detail, couldnt ask for more in a map.
Trojan Rabbit 5. okt. 2014 kl. 9:57 
This is an amazing map. You sir, are an artist.
PureBunk  [ophavsmand] 16. aug. 2014 kl. 9:08 
I recall that was mentioned on multiple maps but nobody has been able to figure out what it is. I know exactly what you're talking about, but I dont know if anyone figured out what causes it yet.
TheMightyWilly 16. aug. 2014 kl. 7:27 
love the map, but the map made me almost deaf. sometimes i get a very loud bang in my headphones. at first I was like did somebody just fired off some firework but it was the game...

it scares the shit out of me but dont think you can fix it? anybody else having this problem?
PureBunk  [ophavsmand] 4. aug. 2014 kl. 21:09 
Depends on the request. Worth a shot to ask though. But I've kind of stopped map making since I don't have the time for it anymore.
Whifu 4. aug. 2014 kl. 20:49 
Do you take requests?
BlueWater85 13. juli 2014 kl. 15:37 
Well done. Very enjoyable map. Not sure you could squeeze in 2 more bases on each side, but my clan would really appreciate it.
MrWillSS 6. juli 2014 kl. 11:22 
nice
AxFluffyxMuffin 5. juli 2014 kl. 0:52 
You did an awesome job, but maybe you can make another with able to do 4 vs. 4? With cap at 250, normal resources.
AxFluffyxMuffin 5. juli 2014 kl. 0:50 
Well we all love a big swimming pool lol :P
PureBunk  [ophavsmand] 4. juli 2014 kl. 23:02 
The dam can't be destroyed. It would be cool if I could make it do that, but the water behind it would flood the map :P
AxFluffyxMuffin 4. juli 2014 kl. 22:01 
can we blow up the dam, i like making defensible choke points
Master Baiter 4. juli 2014 kl. 0:54 
Is the starting location messed up? it's 1, 3 vs 2, 4. Set starting location to fixed and you'll see.
The Ghostly Gamer 3. juli 2014 kl. 7:30 
Hey OP, really love the map!
Too bad vehicles sometimes fuck up, but that isn't you fault.
Keep up the good work!!! :D
Diana 3. juli 2014 kl. 3:06 
nice map but the fire might causes performance issue for some users, perhaps outer-skirt of the forest is enough..
I encountered some slight fps drop when shifting my camera to the burning forest.
Waynes World Rox 3. juli 2014 kl. 0:17 
Nice one, thank you for the most awesome map its got five star with me...
Neal_ZA 2. juli 2014 kl. 12:49 
I really love this map, the lighting is perfect and really sets the mood. A lot of fun to play.
PureBunk  [ophavsmand] 2. juli 2014 kl. 11:53 
- R key to rotate and tilt objects
- Lights need to have the atmosphere set to night, lamp objects set to an entity group, and the following scar script code added:
"EGroup_SetAnimatorState(YOURENTITY, "Light_State", "On")"
or
"EGroup_SetAnimatorState(YOURENTITY, "Light", "On")"
Depends on the type of lamp object used. Most just use Light_state, but one uses Light. Also not all lamps have the ability to turn on.
Ksarthur 2. juli 2014 kl. 11:38 
Sir, great map! but, how do you put fire? and change the position of objects? like.. The post in the 6* picture?
KiwiSlasher 2. juli 2014 kl. 8:54 
How do you make lamps light ON ?
Tom Weathers 2. juli 2014 kl. 8:00 
I like it :)
«DoP»Orklord 1. juli 2014 kl. 13:25 
Yea dont remember me Mate :) ....Relic always good for suprises :) Impass lol - but the tool is still existing :)... i would cry if it would not be so funny :)............. and againe your Map looks realy nice :) Ps.: But my Faforite is still "Red Rock Canyon"....gg
didier.soyez 1. juli 2014 kl. 12:35 
Bof
PureBunk  [ophavsmand] 1. juli 2014 kl. 12:27 
Haha Orklord, I agree on everything. Also the impass editor is broken. Any terrain you paint as impassable can still be crossed by armoured units.
«DoP»Orklord 1. juli 2014 kl. 12:05 
The WFA expension did this with the Inf. Bridge , and there are some more changes. 1 Bush is deleted of the Vegetaion Objects , and now you have yellow error cubes instead on the maps lol.Could be realy intresst why Relic was deleting a single Object ( and there is no different between this and other bushes ), there is no reason for it , only to make us Mapmakers work. Also the US Base is the most stupid idea they ever had , looks nooby and is unfair because the US are the only Nation who will not loose a Base if you attack it while all other nations have to rebuild for resorce-coust,while they just repair it ! Pretty unfair in my Eyes. And now all startpositions must be set like the US just because it looks so stupid. Sorry Mates but im pisst because of this :) BTW : The Map looks realy nice , ill get it for sure and sorry for the big post !
Darth Revan 1. juli 2014 kl. 7:48 
Cool map
SDWGEHTQOOQ 1. juli 2014 kl. 7:37 
Nice map
Nico 1. juli 2014 kl. 7:11 
Cool map bro thanks!
Galil Best(Deranking) 28. juni 2014 kl. 16:43 
this map is awesome thanks man
Checka 28. juni 2014 kl. 3:43 
Thx a lot, i think i will spend more and more time in making maps.
PureBunk  [ophavsmand] 27. juni 2014 kl. 19:14 
I've experimented with objects that I can be set as visual objects (so that units can drive over them) and that don't get destroyed. This lets me build my own bridges that units can drive over or go under. The concrete tile is in oob_objects > highwall. More info can be found here > http://www.coh2.org/topic/17383/custom-bridges
Checka 27. juni 2014 kl. 19:06 
Btw where did u get all these models? In my world builder is no concrete tile for building that railroad bridge, or those railroad trailers, maybe i am just blind.
PureBunk  [ophavsmand] 27. juni 2014 kl. 17:18 
Yeah I noticed that destroyed bridge problem too. I think Relic broke their bridge with the WFA expansion, so that might be a problem with foot bridges on all maps right now but I haven't tested it.
Checka 27. juni 2014 kl. 16:57 
Awesome Map, very detailed, almost perfect except the footbridge from base player 3+4 to the center. Bridge invisible when destroyed, but still working for infantry ! And the ground near the Train station looks a bit angular
PureBunk  [ophavsmand] 27. juni 2014 kl. 10:05 
I try to keep my maps at "Relic defaults". That means no popcap increases, no special unit unlocks, standard resources, and no starting with extra units/artillary. You're free to unpack the map and edit it to add those things if you want, as long as you don't publish it to the workshop.
davy-80 27. juni 2014 kl. 9:56 
could you increase to 200-250?
PureBunk  [ophavsmand] 27. juni 2014 kl. 9:30 
100 pop cap.
davy-80 27. juni 2014 kl. 7:24 
what is the pop cap?
NiXtaDaBz 26. juni 2014 kl. 13:09 
Oh ? I guess i didn't notice, my bad :-/
PureBunk  [ophavsmand] 26. juni 2014 kl. 13:06 
Actually on that one the pathing is screwed up. For some reason the blocker objects I use on the wooden ramps aren't stopping infantry from magically warping 20ft up the side of the cliff haha.