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Rapporter et oversættelsesproblem
but i have a problem with it:
spawn nr. 1+3 and 2+4 are right next to each other so i spawn right next to an enemy :P
function OnInit()
EGroup_SetAnimatorState(eg_lights, "Light_State", "On")
end
Also you need to make sure your atmopshere is set to Night.
Thanks! I'll have a play around with stamps later to see if I can achive said fire trees XD
A christmas map? That sounds epic dude =D
I look forward to seeing that one. Loving the night theme, night battles are best battles, aha
Best of luck, hope to see it soon.
Where do you get the burning trees and the fire effects?
thanks ^^
The night time effect is brilliant and just makes the jame all the more fun and intense.
The detail on this map is beyond compare.
The atmosphere offers you a silent suspense of unknown, and if you arent fighting, its a great map to explore and look around at. It could just be me but I often feel like n*zi Zombies are gona pop out of the flaming woods XD
10/10
Great Atmosphere, Great layout, Great detail, couldnt ask for more in a map.
it scares the shit out of me but dont think you can fix it? anybody else having this problem?
Too bad vehicles sometimes fuck up, but that isn't you fault.
Keep up the good work!!! :D
I encountered some slight fps drop when shifting my camera to the burning forest.
- Lights need to have the atmosphere set to night, lamp objects set to an entity group, and the following scar script code added:
"EGroup_SetAnimatorState(YOURENTITY, "Light_State", "On")"
or
"EGroup_SetAnimatorState(YOURENTITY, "Light", "On")"
Depends on the type of lamp object used. Most just use Light_state, but one uses Light. Also not all lamps have the ability to turn on.