Cities: Skylines

Cities: Skylines

Transport Tool v2.8.0
279 kommentarer
CreatorOfWorlds 24. aug. kl. 8:07 
If I may make a suggestion.
I would be nice to have a column with the line length in the line overview ui. Mostly for the buses, but also for the other types of transport.
CreatorOfWorlds 26. juli kl. 7:24 
@sleepy.
Nice, now i get it :-)
If you are open for a suggestion for a new feature.. I'll just let it slip.
While in this minimial ui view showing the destinations, it could be really interesting if the transport lines stops could be shown somehow, to get an idea of the layout. A suggesting for showing the stops could be to use the graphical visual that is used when the water overlay is shown and the indicator that is used for where water intake and sewage buildings are. Like it is also used in the electricity overlay.
Sleepy  [ophavsmand] 24. juli kl. 14:39 
In the title bar of the main panel there is a location icon next to the close button. Press that to open the mini panel.
CreatorOfWorlds 24. juli kl. 8:41 
@sleepy
I see that the 'small panel' for destinations are part of the latest update.
But i'm not sure what to look for, the ui seems the same to me as it was before.
Can you tell me what to look for?
casdegryse 22. juli kl. 7:01 
still works, amazing mod! I'm very happy I installed it, it makes managing public transport so much easier
CreatorOfWorlds 30. juni kl. 23:20 
Sounds great. Thank you for doing this.
Sleepy  [ophavsmand] 30. juni kl. 22:21 
@CreatorOfWorlds,

I tested Commuter Destination and Transport Tool at the same time and both were highlighting the same buildings for the same stops so I don't think there is any issue between the 2 mods.

I am using a completely different renderer than that mod so I don't see how they can conflict as it doesn't require any harmony hooks or anything to display the destinations. Just a renderer to highlight the buildings.

I'll have a bit of a go at making a minimal navigation UI for Transport Tool for you so hopefully you wont need to run both in the future.
Sleepy  [ophavsmand] 30. juni kl. 0:24 
@ CreatorOfWorlds,

Anything is possible, I suppose. I'll run it later and see if I see issues.
CreatorOfWorlds 29. juni kl. 23:16 
Is it possible that the coding of this mod prevents the commuter mod from showing the destinations that it used to?
Sleepy  [ophavsmand] 29. juni kl. 21:08 
@CreatorOfWorlds,

This mod and "Commuter Destination" now have no interaction with each other. Clicking Prev Next on that mod will only change the display for that mod.

To step through the stops in TT, just click the same line repeatedly.
CreatorOfWorlds 29. juni kl. 11:38 
@sleepy
To add to the below, i just thought of the fact, when i say step through the transport line stops, and destiantions doesnt seem to update, is when i use the previous/next ui buttons from the commuter destination mod. which is proberbly why this mods destinations illustration is not updated on the change.
CreatorOfWorlds 29. juni kl. 11:25 
@sleepy
A couple of comments.

Is it possible that the destionation illustration is bugged. It seems like it's showing the destionation for the transport line regardsless of the chosen stop. In other words, if i step forward one stop, it seems the same destinations are still shown without any change. Or is this perhaps the intended functionality?

One other thing, I seem to have the issue that the 'commuter destination' illustrations of destinations that have worked previously, is no longer working. Could it be because of an update to this mod?
CreatorOfWorlds 17. juni kl. 11:00 
Small request. No biggy, but would be nice.
It seems that sorting of transport lines is text based so that Line 10 is sorted before Line 2.
It would be nice if the sorting would take into account the number part. So that 10 comes after 2.
Sleepy  [ophavsmand] 14. juni kl. 4:52 
@CreatorOfWorlds,

Its an interesting idea, I will have a bit of a look and see if I can come up with a design I am happy with.
CreatorOfWorlds 13. juni kl. 23:54 
@sleepy
At the moment yes. It does help to scale the ui.
The issue i have with that mod, and the reason i might not continue with it, is that it makes some older mod icons on the road toolbar inaccessible.
Sleepy  [ophavsmand] 13. juni kl. 15:07 
@CreatorOfWorlds,

Are you using the UI Resolution mod?
CreatorOfWorlds 13. juni kl. 8:44 
Thank you for your mods. I use this and TM extensively while playing.

If I may make a suggestion, and i'm sorry if i have done this previously - then i'm sorry. I don't mean to hazzle you about it.

I also use the 'commuter destination' mod a lot.
I like you have added the destination highlighting to your mod. However for getting a good overview of the destinations and the city, then the commuter mod excels in the fact the UI is rather small compared to your UI in that situation.
If you are able and want to consider if there is a way that you could somehow change your UI to take up less screen space (perhaps somekind of minimise functionality) or change UI to something like the commuter mod including a button to get back to your normal UI window.
I hope you know what i mean.
Sleepy  [ophavsmand] 12. juni kl. 15:35 
@Rune,

The usage section is new, I added it for this change so was just trying to draw your attention to it.
Sleepy  [ophavsmand] 12. juni kl. 15:32 
@Rune,

Sorry, wasn't meant as sarcasm. Sorry if it cam across that way.
Rune 12. juni kl. 11:00 
Sarcasm does not bode well, for anyone.
Sleepy  [ophavsmand] 9. juni kl. 14:17 
@Rune,

Press Control when you click on a line and it will open the public transport panel as normal. I made the change so it can also show the citizen destinations as well.

It would be a good idea to read the "Usage" section above.
Rune 9. juni kl. 10:57 
Used to be able to open it and then select the lines I created. NOW, I have to open the vehicle info thing in addition to this tool, which makes it useless to me. It was fine before the whole patching. Sad day....
Sleepy  [ophavsmand] 9. juni kl. 6:40 
@CreatorOfWorlds,

Sure no problem, if it ever happens again, try and save a copy of the output_log.txt file as the crash stack trace will be written in there and we can track down what happened.
CreatorOfWorlds 9. juni kl. 6:36 
Sorry for the disturbance.
I have tried to run without each one seperately and lastly both together.
Now the game runs fine.
So properbly some temporary glitch on my end.
Sleepy  [ophavsmand] 9. juni kl. 5:25 
@CreatorOfWorlds,

Did you save a copy of the output_log.txt file. If so I am happy to have a look at it. Also sometimes Cities will create a folder and save the log files to that when it crashes so check for a crash folder as well if you don't have the output_log.txt file from the crash.
CreatorOfWorlds 9. juni kl. 5:18 
Today my game crashes.
Transport tool and Transfer manager was both updated today.
But I haven't had time to test which might be the cause (if any of them)
Sleepy  [ophavsmand] 31. maj kl. 14:53 
Big thanks to @llunak for the code review/bug reports.
BodyBagger 19. apr. kl. 21:48 
Thanks, great mod!
Sleepy  [ophavsmand] 9. mar. kl. 22:02 
@cello,

Yes it is fine with latest version of Cities Skylines.
cello 22. jan. kl. 2:11 
Is this still working?
Zulu75 30. juli 2024 kl. 22:32 
This is must have mod🤩
Thanks for awesome mod!👍😁
vic.foras 26. feb. 2024 kl. 19:04 
I noticed that the game simulation is extremely slow, this mod was the only one that updated recently. Could it be related?
Sleepy  [ophavsmand] 26. feb. 2024 kl. 15:10 
@PhazezGova and @Ray Eldath

I have released version 2.5.8 which should hopefully solve the crash for you. Let me know if it is still causing you issues.
PhazezGova 22. feb. 2024 kl. 23:39 
Since today the following error message appears:


The Mod E:\Program Files (x86)\Steam Games\steamapps\workshop\content\255710\2760310384 [UnifiedUILib.dll, PublicTransportInfo.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
Ray Eldath 10. feb. 2024 kl. 3:37 
Same on my device. When exiting from a replay to the main menu:

The Mod /Users/ray/Library/Application Support/Steam/steamapps/workshop/content/255710/2760310384 [PublicTransportInfo.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
buda atum 14. sep. 2023 kl. 6:07 
Awesome mod, @Sleepy. Thanks for making it.
Sleepy  [ophavsmand] 12. sep. 2023 kl. 23:31 
@franzeusq,

No definitely not Transport Tool.
franzeusq 5. sep. 2023 kl. 3:12 
The cims refuse to board the transport, it started to happen these days. Can the mod be related?
Snewo-NL 1. sep. 2023 kl. 6:51 
Can you make it see the panel stays open? It's quite annoying when I select a stop, that I have the open the panel again for another stop. Or at least make a setting?
Moyocoya 7. juli 2023 kl. 7:40 
I can't get the buzzer to work. Have I missed something?
infixo 4. juli 2023 kl. 15:42 
@sleepy Can you pls update github. There is v2.5.2. Also, I am getting this exception related to the main toolbar button, too.
Fuzzy McBear 29. juni 2023 kl. 21:50 
My game thew this up this bug The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2760310384 [PublicTransportInfo.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
La3ieb - لعيب 8. juni 2023 kl. 8:40 
I can't select the Bus model with this mod
][ONLY³][™ Raider 24. maj 2023 kl. 7:39 
Hello, I'd like to translate your mod into Italian.
ilgaar 18. apr. 2023 kl. 1:36 
I like the distance measurements of this mod in km, I wish there was a mod so I could write down the travel distance of different places on my highway signs.
kenybdn 23. mar. 2023 kl. 8:19 
podría estar en Español? gracias
PhazezGova 22. mar. 2023 kl. 5:20 
Thank you for the update
Sleepy  [ophavsmand] 24. feb. 2023 kl. 16:51 
@brian.kowalenko,

Transport Tool is compatible with both of them but they both seem to be broken with the current release.

It looks like there is a patched version of IPT2 that some people say works but I haven't tried it.
brian.kowalenko 24. feb. 2023 kl. 12:48 
I'm a bit confused... notes above say this is compatible with both TLM and IPT2 but if I have this mod loaded with either I get a pop-up in this mod's visual style notifying me of a conflict.
StayHungryStayFoolish 22. feb. 2023 kl. 6:09 
New update!