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that aside, I'm looking forward to this coming to B42. :)
Original is available here for @halmerpatrick21: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2573198192
It will be remade for b42 when the official mapping tools are available.
Have to admit, the JSOC profession was pretty overpowered.
To answer some other questions here:
@Big Brother Max - There's no keys as foraging was never added to the map. (Debug them in, i'm sorry)
@Morgan - If you want
@Blutwurst - I know, it was a very basic map, tbh i didn't expect so many people to use it. When ever the b42 dev tools come out i'll be full featured.
@halmerpatrick21 - JSOC Occupation is in the original.
@An Overburdened Warrior: was never removed only hidden
the whole area is dead. 1 single zombie spawns every few days around. thats it. the unzoned erea around is huge. no foraging, no mining, no hunting, no trapping... -.- ForagingZ sadly doesnt help. that makes that building pretty useless for a longtime existence.
This ensures that any additional files that a map mod requires (none in the case of this mod) load before the map does. One thing to check would be that after you've added the map mods to your server config is that they appear under both the workshop and mod tabs.
I've never used a cloud host, but I'm assuming you can upload a set of server configs for the server to use? If so, you can easily build the server files using the in-game host tab, and copy those files onto the server once you've got it all setup.
If you can see that both the workshop and mod tabs have the mod, then check the map tab to see whether it is added to load when the world is generated.
Sorry, that was long-winded, but I hope it helps!