Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

On The Edge
112 kommentarer
Irmankosto 24. nov. 2021 kl. 2:14 
<3
Otreum  [ophavsmand] 12. aug. 2019 kl. 16:57 
Much appreciated :)
I'll hopefully have a demo out towards the end of the year, but I make no promises on that, so much work to get done.
Luckylegs 12. aug. 2019 kl. 7:55 
Yeah, I put it on my wishlist.
Otreum  [ophavsmand] 12. aug. 2019 kl. 6:57 
Thanks bud, It's a fair bit different to the Chivalry scene, but I figure you guys all made it fun to make maps for Chivalry, so why not share what i'm doing now with you all :)
Luckylegs 12. aug. 2019 kl. 4:36 
Looks way cool man!
Otreum  [ophavsmand] 12. aug. 2019 kl. 3:16 
Hey guys, I just wanted to share a game that I have been creating called Metal Heads, it's an 8 player local or online party game where you compete with others in a bunch of mini-games.
If you're interested, check it out below.
If not, that is totally OK too.
https://psteamproxy.yuanyoumao.com/app/1132670/Metal_Heads/
Luckylegs 15. mar. 2019 kl. 20:36 
I've played this on speedfish chiv server no much planning went into the design of the wooden fort. And to fix it or upgrade it would take about 2 months.
Otreum  [ophavsmand] 21. sep. 2018 kl. 16:38 
P1 is the short version of the map (Part1) and beta is the full length version.
I am still unsure if the battering ram works. If not, unfortunately the map is dead :(
monsieur renard de feu 21. sep. 2018 kl. 6:42 
P1 or Beta?
monsieur renard de feu 21. sep. 2018 kl. 6:42 
which map is the one we should use?
Otreum  [ophavsmand] 29. jan. 2017 kl. 0:24 
Just want to leave a little note here. I have given ZedHead the files for On The Edge so he can work on fixing or improving the map.
Otreum  [ophavsmand] 26. jan. 2017 kl. 12:40 
aaand yup, I have the files :)
Otreum  [ophavsmand] 26. jan. 2017 kl. 12:40 
I'm taking a look at some hard drives that weren't connected in the storm as I think I had the files backed up on one of them, i'll keep you posted.
Otreum  [ophavsmand] 26. jan. 2017 kl. 1:23 
I don't have the old files anywhere unfortunately. Lost the map and backups in a storm :(
Otreum  [ophavsmand] 25. jan. 2017 kl. 22:36 
I honestly don't really remember how I did most of it, but ask me on here if you like.
Otreum  [ophavsmand] 24. sep. 2016 kl. 14:42 
I honestly can't remember. I just looked at the existing chivalry official maps and kinda winged it from there.
[-LC-] Bill Crusher 24. sep. 2016 kl. 4:37 
And how did you make the ram in kismet? I've tried to do it several times on a map and it didn't work, I got stuck on the step of making it work when it reaches the gate
[-LC-] Bill Crusher 24. sep. 2016 kl. 4:35 
Your welcome. I would suggest you remove some of the village objectives, because people complain saying it's repetitive
Otreum  [ophavsmand] 24. sep. 2016 kl. 0:20 
Ah, awesome! Maybe it was just the P1 that broke then.
Torn Banner were interested in buying the map, but only if it was half the size...might need to look into fixing it up again.

Thanks for letting me know mate, muchly appreciated :)
[-LC-] Bill Crusher 23. sep. 2016 kl. 17:40 
Good news, for a friend of mine the beta map worked, but the P1 did not
Otreum  [ophavsmand] 22. sep. 2016 kl. 5:48 
Ah cool, I don't think it'll work for you, but I sincerely hope it does :)

AOCTO-OnTheEdgebeta_p is the entire map.

AOCTO-OnTheEdgeP1_p ends the objectives half way through (at the capturing of the town hall).

*crosses fingers that it works*
[-LC-] Bill Crusher 22. sep. 2016 kl. 4:20 
Thanks for the reply. I'll do a test run on your map today, because I was thinking about recommending it to a local server on my country that opened recently. And btw, what's the difference between these two maps on the package?
Otreum  [ophavsmand] 21. sep. 2016 kl. 18:46 
Not too sure Crusher. Last time I tried it, the battering ram was unusable at the gate. In my frustration at the new problem, I tried to fix it, but was unsuccessful. There was some strange corruption in the map or something.
I believe it was due to a change in the Chivalry code perhaps...since the last version (the current one) was working fine, and then I got reports that it didn't work anymore.
It's a real shame, I know quite a few people wanting to play it, and even the devs of chivalry expressed interest in the map, but it is unfortunately unfixable, and I have moved onto other avenue's....I guess the map is pretty much dead unless one day I randomly decide to go hunting for a way to fix it.
Sorry :(
[-LC-] Bill Crusher 21. sep. 2016 kl. 17:59 
Hey, is this map still working?
Otreum  [ophavsmand] 24. nov. 2015 kl. 22:31 
I appealed for some help from Torn Banner on the issue, but I think they are fairly busy, perhaps too busy to help with just one map.
MATEJZAO 24. nov. 2015 kl. 16:51 
So bad to hear, this map looks gorgeous.
Otreum  [ophavsmand] 2. nov. 2015 kl. 21:51 
So I've spent the last few days trying to get this to work, and I have deduced that the map itself, is for whatever reason, corrupted.
I tried the most basic implementation of the battering ram in another map, and it worked fine, then tried the exact same implementation into the latest version of On The Edge, and it absolutely will not work.
This workshop version actually worked a while ago when I ran my own server, so this is really disappointing to see my hard work messed up by something unknown and out of my control.

Unfortunately, unless Torn Banner can help me out, the map is dead now :(
Otreum  [ophavsmand] 31. okt. 2015 kl. 19:03 
I know it's a bit late, but recently I checked out the map online and found that E doesn't work at all, just like you said Nougatschnittie. It pops up with the message, but the player doesn't actually interact anymore.
This is really bizarre since the last update worked perfectly fine, but now it doesn't.
I checked out an older version of the map and it works, so I'm going to try and fix up the newer version.
The problem is, the scripting is identical, so i'm not entirely sure what is wrong....which might take me a bit of time to work out how to fix the issue.
Stay tuned...
MetalCrusheR 13. aug. 2015 kl. 5:55 
3edgy5me
Otreum  [ophavsmand] 3. feb. 2015 kl. 12:14 
Odd. I know that things got changed with the updates that TBS did. Last time I tested, all my controls were reset, and E didn't work on the ram, instead, it was something wierd, like H, rather than E. Just re-check your controls, as mine were all changed in an update :(
Baal Netbek 3. feb. 2015 kl. 9:31 
i can't press E when the ram is on the gate!!!!!!!!!
SlickStitch 24. nov. 2014 kl. 13:36 
Awk. I do not see how Kings Garden beats this :O
Otreum  [ophavsmand] 24. nov. 2014 kl. 11:21 
Not yet.
SlickStitch 24. nov. 2014 kl. 10:12 
Have you recieved an offer on your map from Torn Banner? :D
Otreum  [ophavsmand] 24. nov. 2014 kl. 0:50 
For those who wish to load the new Part 1 version of the map. The map is called AOCTO-OnTheEdgeP1_p
Otreum  [ophavsmand] 24. nov. 2014 kl. 0:49 
UPDATE:
- Released a Part 1 version of the map which eseentially splits the map in half. The part 1 version ends at the town center with Masons needing to either kill the captain, or capture the hall.
- As a result of a part 1 version being released. The town center captain now spawns like a king, but has a Knight's skin. What I mean is that the captain is not determined by who spawns first on the Agathian team once the objective is activated. But the highest scoring player is made captain unless he declines. (just like a kill the King objective).

- Also as a result of part 1 version. I scrapped a lot of detail in the 2nd part of town, which should hopefully improve performance even further for players, however it is difficult to tell if there was a difference with my computer.
6eJla9l_XyEMPA3b 19. okt. 2014 kl. 23:39 
Говно, не работает
SlickStitch 15. aug. 2014 kl. 9:36 
Get this perfct :D All my entertainment relys on you(not really but feel the pressure!) xD
Otreum  [ophavsmand] 14. aug. 2014 kl. 17:09 
Haha, there is a still a chance for it to become official. As torn banner are going through "worthy" maps and offering $1000 to those people, then the map will become official or something. I'll be surprised if I don't get an offer, but who knows...
SlickStitch 14. aug. 2014 kl. 15:41 
Well damn you for this :< Really wanted to play this in a server D:
Otreum  [ophavsmand] 14. aug. 2014 kl. 15:37 
I just didn't get to test enough online, and tried to out-do myself, and it potentially cost me a prize.
Otreum  [ophavsmand] 14. aug. 2014 kl. 15:36 
I like King's Garden despite it's simplicity, it is short, fun fillled, action packed. But that is just me.
What I don't like is CastleAssault, Cove and Bazaar. Belmez should have taken first.....but once again, that is just my personal opinion. My map wasn't really ready for the judging. It's good NOW, but not at the time, so fairs fair I suppose.
SlickStitch 14. aug. 2014 kl. 9:48 
Yeah because the errors were always servers doesn't used files I have or download completed but you have different version. Plus the biggest error and very annoying for me! is that King's Garden won in the competition but this did not. This has more objectives, more variety in land and buildings and is less linear. Plus the objectives vary in this unlike King's Garden which is 1. Break down this gate with battering ram. 2. Break down this gate with a melee weapon. 3. Kill the king (not seen this pattern in objectives before >_>) Poor judgement on TB part. Personally I haven't played this map but it looks amazing whereas King's Garden is just sand and walls. Belmez and this should be top places :<
Otreum  [ophavsmand] 13. aug. 2014 kl. 19:30 
What error? Most likely it is because the server is using an older version of the map than what you currently have.
Also a common issue is that you try to join a server with the map (any map) and it comes up with an error, but then you try to rejoin and it works.
Steam workshop has always been a pain with Chivalry. And there is nothing I, or you can do about it, it's just there :(
I tested the map on my server yesterday and had zero problems (except the ladder not working the way it is intended), so it's not a map problem, it's a server/workshop problem.
SlickStitch 13. aug. 2014 kl. 12:23 
Why do I get errors when trying to play this map on servers?
Otreum  [ophavsmand] 11. aug. 2014 kl. 3:41 
UPDATE!
Check out changelog for list of changes.
It is mostly fixes to HUD markers to make gameplay more intuitive, but also added alternate way to get into town center for attackers, check log for more details.
Otreum  [ophavsmand] 3. aug. 2014 kl. 15:17 
UPDATE!
Check out the changelog for a list of changes.
Otreum  [ophavsmand] 31. juli 2014 kl. 15:14 
UPDATE:
Hotfix to fix lighting in the interiors.
Interiors no longer have pitch black lighting.
Otreum  [ophavsmand] 29. juli 2014 kl. 18:38 
UPDATE:
Attempt to make the new objectives more intuitive/understandable, without making it easier to complete.
Also fixed several HUD markers that show progress bars for some odd reason.
Still more fixes and changes to come.
Otreum  [ophavsmand] 28. juli 2014 kl. 15:44 
Cool, I just did another small hotfix then to fix up shadows on Yarnu's statue. Also AI won't really help out too much with breaking into houses, unfortunately they cannot be instructed to do so :P