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Regarding your question ... if the the incoming tram has its stop on the other side, then it should work ofc. Sways mod "simply" changes the tram behavior to that of the trains ...
The stop placement in game isnt dynamic, therefore the trains/trams will only stop where you´ve manually put a stop down before ... if that positons isnt accessible, then the train/tram will just wait until the positions is accessible again and wont just use the other side of the segment.
I am just wondering if the last station is busy by tram A (at the end of the line), is there any chance for the next tram B to go on the other side of the platform lie in reality ?
Like this, both side of the platform are running. I do not know if the game can't do that.
Just an idea if you can do that too.
Anyway, thank you very much for all your LTR tram track, it"s my favorite tracks.
Thank you so much for sharing your hard work.
@all ... you can now upgrade existing tram stations with the help of these tracks :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2759613307 ;)
Finally we can make straight lines and replace metros
P.S. Is there any chances to make reversible tram-only tracks or LRT tracks? I guess it will be wonderful to make mountain railways with switchbacks and through-runnings to conventional trams using these, as this road is a little bit wide to fit in to mountainous regions.
I would really like to see an updated version from your „Metro/Tram/Bus - Hub #01“ (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2209803428) .
It is my favorite assets from you and I would like to see reversible Trams on it.