Space Engineers

Space Engineers

Jump Drive API
19 条留言
ChrisJedi_py 4 月 16 日 下午 1:17 
I got the mod to work. It's a bit difficult to use, but it does indeed work. You need to set the target with a programmable block, and the location needs to be valid. I think there's a minimum distance for jump drives, which may be the problem for most people trying to use this.
Diemar 3 月 14 日 上午 8:14 
Its a shame this was abandoned. It do not seem to work anymore :(
Pegas519 1 月 3 日 下午 6:18 
I must be stupid or something. I can't get anything to jump using either the test script, or a timer. I can only jump using traditional jump command from a flight seat. I play in survival, tried in creative. just cant jump. script have no error message, just does nothing.
RedivusPilot3 2024 年 11 月 6 日 下午 9:30 
its working now and the prototech jump drives works with it as well. i could get up to 5 ships to jump simultaneously. and is there a way to group the drives together to extend the range or is it something i missed? also the unidentified signals don't seem to work so i just copied the coordinates and made a new GPS with it to use the jump. other than those 2 things i will have a lot of fun with this so thanks. :steamthumbsup:
avaness  [作者] 2024 年 11 月 5 日 上午 7:14 
It should be fixed now, let me know if it works
RedivusPilot3 2024 年 10 月 29 日 上午 12:15 
I believe the API isn't compatible with the current version when using the example script i get a message that says invalid property's then it lists all the problems. this API seems pretty good for fleet jumping using the broadcasting blocks so i'm hoping it can be updated
SilverFoxSpectre 2022 年 12 月 10 日 上午 2:38 
Is there a script or other method in which the auto jump can simply go straight forward as per default? I'm making a sequenced jump for a carrier where one button closes all hatches and such, plays some warning sounds, and then after about a minute or two actually jumps.
Krypt 2022 年 9 月 27 日 上午 5:53 
Sorry, not tested yet. But I can say, it jumps successfully if the detected object is a static grid
avaness  [作者] 2022 年 9 月 15 日 下午 1:21 
You wont see new toolbar actions on anything except button panels, timers, and scripts.
avaness  [作者] 2022 年 9 月 15 日 下午 1:20 
Does it work if you use the example script I provided?
Krypt 2022 年 9 月 14 日 上午 10:38 
Trying to use this mod:
- I don't see new action as tolbar actions
- Unable to make ship jumt using script

Code I using:
```
var rawProp = jump.GetProperty("ScriptJumpTarget");
Log.Write(rawProp);
var castedProp = rawProp?.As<Vector3D?>();
Log.Write(castedProp);
castedProp?.SetValue(jump, Marker.Value.Item3);

var action = jump.GetActionWithName("ScriptJump");
Log.Write(action);
action?.Apply(jump);
```

All 3 lines are present in log and have values as expected, but nothing happens

Marker.Value.Item3 is a Position property of raycast result

In this partircular case it is an asteroid, so, the point is inside of asteroid.
In this case vanilla game allows to jump, but places ship short of ~1.5km to the point
PF28 2022 年 8 月 12 日 下午 10:18 
The script using the API works fine but the timer can't seem to read the GPS coordinates
Digi 2022 年 7 月 5 日 下午 11:09 
@CTH2004
Probably never, keen intentionally made the jumpdrive to require player input. Why? only they know and they ain't saying =)
BoompaBlubbah 2022 年 5 月 26 日 上午 8:32 
Adding this to my Torch server right now.
vano03voin 2022 年 4 月 10 日 上午 12:27 
i wait it whole life! THanx!
CTH2004 2022 年 2 月 13 日 下午 1:13 
Nice! When will this be vannilla?
avaness  [作者] 2022 年 2 月 13 日 上午 11:39 
This is server side, so it would have to be a torch plugin. But it wouldn't be any different
Blues Hailfire 2022 年 2 月 13 日 上午 11:13 
YES WOOHOOO WE LOVE YOU AVANESS!

Any chance you can make this into a plugin?
Duke Skyloafer 2022 年 2 月 12 日 下午 6:27 
FINALLY