安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Meanwhile the scoring script now adds a "100" or "200" label to your cube when you loop the track. Read the notes in the bottom-right when you load the mod.
影片網址是 https://youtu.be/LXjVGRfr_3Q
Thanks to the creator for making this module, which allows me to film tutorial videos.
The video URL is https://youtu.be/LXjVGRfr_3Q
(主要是中文,有英文CC字幕) [Mainly in Chinese with English CC subtitles]
Other scripted mods won't even attempt to support this, so its good practice for spectators to sit in the grey spectator seat.
https://www.youtube.com/watch?v=W5l_wZ70K4U
Not to harp, but every game I've played so far has had less than 100VP during the game, between 100-200VP after end game scoring, and never more than 200 VP. Needless to say, no one is going to gain -more- than 100VP in end game scoring so surely players can just look where they are before they press the button. The script -does- tell you how many points you earn each scoring.
Thank you for checking though, and for the compliment!
One issue I think I found is the Cactus Track automatic scoring during Interim Scoring might be offset by one square. It's as if there is an extra "0" space at the beginning of the track, so the script calculates the score as if the marker was one space behind. Looking through the code seems to support this. (Unless there is a different solo board this is mapped to).
Anyway, this mod is so great that I'm purchasing the game because of being able to take it for a test run with a just about perfect mod. Thanks!
- Solo
- Automated income
- Automated final scoring