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As a caveat, let me remind you that this mod is not the intended way to play the original game and that it's not necessarily balanced if you try to break it (i.e. using a whole party of Wilderi). But, I made this mod after playing with other race mods and learning how to make mods in the first place. Maybe opening the text file and tinkering with the numbers will open doors for you :)
Have fun and keep gaming!
I mostly enjoy your mod now, beside the Wilderi feeling underpowered because their first turn usually is the last of the crew and the passive penalizes Wilderi when they have no other actors near them since they have their turn and move earlier. I feel like my playstyle, rushing into the enemies, heavily contradicts this passive and the Wilderi can only move like 2 tiles per turn, with each turn having to wait like 40 TTA.
I don't know what happens once you unload my mod on an existing play through. Sorry! Maybe someone else will be able to help you out, if it can be done at all.
I have Human and Scurio journals not having the listed race passives.
And thanks for pointing out the discrepancies with the HP/MP -- in fact, I've been tweaking the mod a bit here and there and I accidentally removed the Rasmen HP/MP reduction and gave the Falpa +10MP by mistake!
It's fixed now. Falpa & Rasmen both now have -5HP/MP.
I did notice, though, Reeve still has +10mp from vanilla's falpas, and the rasmen I recruited had normal hp and mp (30 and 20, respectively), even though the toolkit says they have it reduced by 5...
This might be some interference with another mod though. I did go a little bit overboard and downloaded like 50 of them xD
Can't wait to see how the other races play with each other. Thank you very much! :)