Stellaris

Stellaris

Intel Expanded
125 kommentarer
Archailect 21. okt. kl. 2:38 
Does this work with 4.0?
Hoche Neuwied 28. jan. kl. 3:18 
1 Decrease the number of overwriten files. 2 Decrease risks of incompatibility with Stellaris and other mods. 3 Prevent me from cheating by overintel. 4 Don't change AI opinion and agreements. 5 Mod size: Currently Intel Expanded + Repeating Script Templates = 36MB
kuyan-judith  [ophavsmand] 27. jan. kl. 18:28 
@Hoche Neuwled: Sorry I forgot about your question for so long.

To answer it: this mod already lets you see that. I don't particularly see the point of separating that out from the rest of the mod, is it for compatibility reasons?

@SHiFT_DeL3TE: It does not work with ironman mode.
SHiFT_DeL3TE 23. jan. kl. 0:11 
this work with ironman mode?
Hoche Neuwied 14. jan. kl. 5:25 
Sorry to ask you, but could you make a smaller mod that only reveal stockpile of basic, manufactured, and strategic resources when full intel, so I can make deals with my allies and vassals without crushing their economies?
kuyan-judith  [ophavsmand] 9. nov. 2024 kl. 14:11 
Now updated to 3.14.15
kuyan-judith  [ophavsmand] 11. okt. 2024 kl. 18:18 
Finally updated (to 3.12.2). Sorry that took so long.
Figaround 29. sep. 2024 kl. 20:42 
Please update. Below the bug comment, for example.
FleetOfWarships 4. sep. 2024 kl. 9:00 
Yeah as soon as I disabled this mod everything worked again.
FleetOfWarships 4. sep. 2024 kl. 8:47 
As far as I can tell this is the only mod I have that affects diplomacy stuff and I've had a bug for the entirety of a new save where I can't use certain diplomacy options despite fulfilling the requirements, namely I can't establish embassies or propose subjugation
kuyan-judith  [ophavsmand] 25. maj 2024 kl. 22:59 
@Watchman: bug.

(sorry I took so long to respond, I'm on holiday in Germany RN)
Watchman 18. maj 2024 kl. 15:39 
I can check the resources my ally produces (high intel on him, I can click on such option), but instead of numbers, it is something like ???/?
Same for minor artifacts. Bug, or?..
kuyan-judith  [ophavsmand] 17. maj 2024 kl. 7:07 
@HiddenPrior: Not currently, there's a patch but I haven't updated it for a while.
HiddenPrior 15. maj 2024 kl. 10:06 
Does anyone know if this mod is compatible with Expanded Espionage and DIplomacy?
kuyan-judith  [ophavsmand] 13. maj 2024 kl. 23:35 
Now updated to 3.12.1
kuyan-judith  [ophavsmand] 4. mar. 2024 kl. 3:36 
@Figaround: Sorry the non-English localization was broken. It should be fixed now.
kuyan-judith  [ophavsmand] 4. mar. 2024 kl. 2:51 
@borsk: It does now that I've updated Repeating Script Templates.
borsk 3. mar. 2024 kl. 2:36 
does this mod work in 3.11?
Figaround 2. jan. 2024 kl. 15:12 
You've only updated the English localization, the others with older dates.
kuyan-judith  [ophavsmand] 20. dec. 2023 kl. 1:40 
OK, I've updated the UIOD patch.
kuyan-judith  [ophavsmand] 19. dec. 2023 kl. 23:06 
@Nicho: The issue is that I've made some changes to this mod and haven't yet updated the UIOD patch to account for those changes, sorry. I'll go do that now.
Nicho 19. dec. 2023 kl. 11:26 
Try as I might, I just can't get this mod to work properly. In the Diplomacy window, every single empire has two big orange '?'s - but no other icons, and it doesn't display the extra Intel the way it used to / the way displayed on the image.
I am running both of the Undercoat/Background mods, I'm running the UIOD patch, and I've tested every permutation of load order. I've even unsubscribed and resubscribed, to no avail.
Any idea what could be going on?
kuyan-judith  [ophavsmand] 15. dec. 2023 kl. 18:10 
Now updated to 3.10.4. Available astral actions are visible at high Technology intel

The part of the diplomacy view where I was putting the intel buttons was getting kind of cluttered, so I've grouped those options into pseudo-dropdown menus.
kuyan-judith  [ophavsmand] 14. dec. 2023 kl. 23:25 
I think there will be some conflicts regarding diplo actions and the mirror empire. I am working on an update, sorry it's taking so long.
kahvipensas 14. dec. 2023 kl. 23:17 
Has anyone tested if / how well this works with the newest patches?
Vecho 1. nov. 2023 kl. 9:09 
@kuyan-judith: It work without problem now!
kuyan-judith  [ophavsmand] 1. nov. 2023 kl. 5:09 
@Vecho: I at some point made this also require Scripted Trigger Undercoat but forgot to add it to Required Items, if you add that does it fix the issue?
Vecho 1. nov. 2023 kl. 4:09 
It seems that this mod disable opening ambassador.
1. Playing with 59 mods, I am unable to open ambassdor.
2. Load with only this mod and the required template mod only, and I still cannot open ambassdor
3. Disable only this mod and I play with my 56 mods, I am able to open ambassadors.
kuyan-judith  [ophavsmand] 23. sep. 2023 kl. 6:13 
OK, the Stellaris Evolved compatibility patch is up-to-date again. Sorry it was out-of-date for so long.
Pascal 22. sep. 2023 kl. 4:42 
Thanks for any reply that is, no pressure!
Pascal 22. sep. 2023 kl. 4:41 
Hey! I love this mod and I was wondering whether you might be planning on updating the evolved compatibility patch? Thanks!
kuyan-judith  [ophavsmand] 20. sep. 2023 kl. 3:03 
Now updated to 3.9. Also fixed a bug.
kuyan-judith  [ophavsmand] 12. juni 2023 kl. 22:28 
@Comrade Musk: Yes.
Comrade Phoenix 12. juni 2023 kl. 22:10 
Does this give intel on major artifacts?
kuyan-judith  [ophavsmand] 3. juni 2023 kl. 6:06 
@Figaround:

I no longer recommend putting Scripted Trigger Undercoat after Ariphaos's patch in load order; it should now always go at the very start of load order.

Scripted Trigger Undercoat overwrites vanilla files profligately- but I go out of my way to make sure than if another mod *overwrites any subset of files or objects back to how they are in vanilla* that *won't* break anything absent some third mod relying on the STU version, so as long as it's *first in load order* it should be fine.

Outside of that one mod, I avoid overwriting vanilla content as much as possible, but it's not always possible. Repeating Script Templates overwrite no vanilla content and will definitely not break anything- its patches are only needed to do stuff like make the content from other mods visible in the interfaces from this one. This mod overwrites some vanilla content by necessity and I don't think I can make it overwrite any less without abandoning features.
Figaround 3. juni 2023 kl. 5:07 
To clarify, it is important for me that in other mods the possibilities do not disappear due to a conflict with the new mod. If it's just that your mod doesn't provide some new information when reconnaissance about specific events or relationships, but doesn't take anything away, that's fine with me.
Figaround 3. juni 2023 kl. 5:01 
Here is a list of my mods [drive.google.com], just an example of how many and which mods a player who knows Stellaris for many years and has played > 4000 hours can use.
Figaround 3. juni 2023 kl. 4:52 
There are a lot of patches and almost certainly I have more than 100 mods and there are those that will "change" because of your mod. Maybe there is a way to make it without the need for patches, maybe not change the vanilla files? In fact, in order to use Intel Expanded, I need to enable a bunch of other mods, and there is no guarantee that there will not be a conflict with some other mod. :wftosad:
kuyan-judith  [ophavsmand] 3. juni 2023 kl. 4:38 
@Figaround: I last updated *this* mod on Friday (i.e., the 2nd of June), but I've since updated *Repeating Script Templates* (a utility mod which this mod uses) to add NSC2 support. This mod itsself shouldn't need any changes for NSC2 compatibility.
Figaround 3. juni 2023 kl. 4:32 
Just in case, as I understand it, you added something to the mod recently, but on the mod page the date of the last update is 2 Jun at 3:18.
kuyan-judith  [ophavsmand] 2. juni 2023 kl. 21:51 
@Figaround: I've added a RST module for NSC2, which should be all that's needed for compatibility with this mod.

And I genuinely did not know what mod you were talking about, the "Season 8" confused me because it made it sound like there were 7 previous seasons with different contents.
Figaround 2. juni 2023 kl. 21:03 
Yes, I called for brevity and meant -NSC2 Season 8-, Gigas is also a shortened name, but you know what kind of mod we're talking about. Thanks for the answers, I'll try to save.
kuyan-judith  [ophavsmand] 2. juni 2023 kl. 19:25 
(not being sarcastic/pedantic, I'm genuinely confused as to whether (-NSC2 Season 8-) is the same as NSC2 or just a submod of NSC2)
kuyan-judith  [ophavsmand] 2. juni 2023 kl. 19:23 
@Figaround:

This mod should work basically fine on save- the only issue will be the AI forgetting about any slavery or indiscriminate bombardment which it saw before this mod was active but hasn't seen since.

Compatibility with ACOT and Gigas should be handled by Repeating Script Templates and its modules.

Compatibility with NSC2 will need to wait on me figuring out what exactly NSC2 is but if NSC2 is the same as (-NSC2 Season 8-) then I should be able to add compatibility in the form of a Repeating Script Templates module and in the meantime the only issue will be NSC2-specific content not showing up in this mod's interfaces.
Figaround 2. juni 2023 kl. 10:24 
What about compatibility with ACOT, Gigas and NSC2?
And can it be enabled on save?
borsk 1. juni 2023 kl. 21:07 
hooray!
kuyan-judith  [ophavsmand] 1. juni 2023 kl. 17:23 
Now updated to 3.8.3
kuyan-judith  [ophavsmand] 15. maj 2023 kl. 6:15 
I definitely plan to update this mod but no promises as to how soon.
kuyan-judith  [ophavsmand] 15. maj 2023 kl. 6:13 
@borsk: Thank you!
borsk 14. maj 2023 kl. 16:50 
I love this mod. I hope you find time and energy to update it <3