Natural Selection 2

Natural Selection 2

Bandaid Mod
15 条留言
hivernal 2015 年 3 月 21 日 上午 11:09 
Did this die forever ago?
papa painkiller 2014 年 7 月 4 日 下午 6:50 
This is feature suggested by a friend of mine, have you considered changing jetpack behavior? The current jetpack is more of a transportation device than an actual jetpack or jump jet; it's not fast enough to save you from a fade swipe or leaping skulk, and most people simply purchase one to get around the map faster and stay off the ground.

I'd suggest making the jetpack more dodging-oriented - faster take-off and speed in exchange for decreased fuel capacity and longer recharging, as well no jumping before actually taking off. This would have the effect of making the marines stay on the ground longer, instead of flying around with a grenade launcher in Cargo, completely invulnerable to lower-level players and a challenge for even veterans.

I believe this feature was part of a previous balance mod a few months back.
Daan  [作者] 2014 年 6 月 24 日 上午 7:54 
Thanks foir your feedback twilite! We now have a debate thread [forums.unknownworlds.com] and a gameplay feedback thread [forums.unknownworlds.com]
twiliteblue 2014 年 6 月 24 日 上午 4:56 
Have you tried giving Skulks "bunny hop", by which I mean (capped) speed boost from jumping on the floor?

I would strongly advise against nerf Skulk HP. They are already very low (too low even) against marines with decent aim. The max speed from wall jumping does feel too high though (10.5 default vs 11.5 with celerity), allowing skilled upgraded Skulks to plow through average marines.
Vertex 2014 年 6 月 22 日 下午 12:33 
theres also anther issue with catalyst packs where a single one can do more mulltiple marines at once. (if they're very close togather)
CHEEKI BREEKI 2014 年 6 月 22 日 上午 10:37 
this seems to get rid of every problem I've had with the game so far
Daan  [作者] 2014 年 6 月 22 日 上午 9:37 
@Stickz thanks for the input. Catpack is now disabled on classic exos!
Vertex 2014 年 6 月 22 日 上午 9:19 
is there any chance catalyst packing exos could be disabled? thats extremely overpowered.
Howser  [作者] 2014 年 6 月 22 日 上午 1:36 
All the changes are experimental but we are doing this off the back of thousands of hours played, throughout the development of NS2 and we've taken feedback and ideas from a lot of different sources. The objective is to remove annoyances for your AVERAGE PLAYER and make the matches more fun and varied. We are also striving to reinforce the asymmetrical nature of the game; Marines rely on positioning and aim, Aliens; movement/approach and guerrilla-tactics.

With a game this complicated you need to experiment to find the best fixes to any design issue (and there is many). You only have to look at the official forums to see how wildly opinions vary about the game and certain issues. Its going to be impossible to please everyone so if its not for you right now then stick to vanilla and come check back later.
Daan  [作者] 2014 年 6 月 21 日 下午 5:30 
Funny you mention that specific change, it's been the most requested tweak. This mod is a bit self serving ofcourse, to each it's own. We think these changes will make it more fun.
Mr Perman 2014 年 6 月 21 日 下午 5:16 
Web cost no resource =='

Gore now can trap infinity Marine ? then spit on them after they slow down 60% ?

OP ==' this is not fun at all
-SNiGS- JAM 2014 年 6 月 21 日 下午 4:59 
Meh. Being able to chain jumps and bunny hop as a marine with a hatchet is loads of fun, and can tie up the enemy forces for just a few seconds longer, allowing your team to accomplish something. Aliens need less skill to land hits? Nah, I'd rather have my sci-fi space shooters be more realistic when it comes to that kind of thing. Both sides can kill each other quickly given the circumstance, but giving more power to each advantage creates a rock,papers, scissors scenario, which frankly, I was done and over with that game when I was 10 or so. 12 even.
Daan  [作者] 2014 年 6 月 21 日 下午 4:29 
This version of the mod brings back the mighty classic Exos that brought us so much joy, so there's something for both sides here!

We regularly playtest custom maps and the games were getting a bit stale lately, so this mod is our way of doing something about it. We've opted to build a list of annoyances with our members and deal with them directly instead of worrying about balance, just to liven up the games. Don't know about you but I'm going to have some fun mowing down fades with my exo!
Howser  [作者] 2014 年 6 月 21 日 下午 1:42 
We have a lot planned, the alien bias is due to the order of things we're working on.
That saidm Base skulk HP is reduced, grenades and exos are going to be buffed. Medpacks are going to also be more Pub friendly.
Watch this space there's plenty more changes coming which will bring everything back into balance
Losing Hardcore 2014 年 6 月 21 日 下午 12:43 
um this just buffs Aliens and changes Marines, with a bit of nerf.