Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I need to do some more testing but hopefully this is more to your liking
For those wanting a mod which reworks morale without the wider changes, I can actually put that together relatively easily so I will work on that shortly.
In terms of balance of the current mod, please let me know where specific changes are needed. I am aware the general's body guard is is extremely strong and tanky which I plan to have a look at next. Are there any other match ups that feel off? Other Cav while extremely deadly also take casualties relatively quickly and can be countered - let me know possible balance tweaks.
Have done a lot of testing in custom battles and in one campaign for this update. Have played one siege which felt fine, though I need more siege testing.
I also plan to test removing the HP buffs and reducing accuracy to extend engagements
My two cuman generals cyclecharged the mongol gen with good defense stats for like 5 minutes and were still losing ;-;
But i feel that a lot of tweaks are necesary.
I did some testing in custom battles and even when firing point blanc at unarmoured (shieldless) units they kill like 4-5 in a volley ..
In that same battle tho i charged them at the enemy general and they lasted for ages before any of them even died.
The routing that happens eventualy does feel a lot more realistic!
Anyway, I'm a big fan of historical/realism mods so thanks!
Unfortunately I am finishing my masters over the next two months so not sure how much free time I'll have to mod. I think there is a lot of potential though to reworking the battles completely it would just take some work.
I was also thinking of nerfing cavalry charges in terms of damage output - since their rout potential has increased they might be a bit too strong now (ability to flank + shock enemy morale + massive charge damage together seems a bit much).
Its a work in progress and certainly not perfect yet.