RimWorld
Atelier [1.3]
45 comentarios
ggfirst  [autor] 31 ENE 2023 a las 1:52 
Ok. won't delete it. All my mods were made in 1.3
but updating and fixing bugs will only be done in 1.4
releasing my new mods < they are all compatible in 1.3
but will only be updated in 1.4 version.
condition in 1.4 and 1.3 can differ so its burdensome to update the both versions.
However, unlessed its super needed, I won't release my new mods in 1.3(but you can use them 1.4 and 1.3)
ALE199 31 ENE 2023 a las 1:16 
Why do you have to delete this one? it doesn't cost any harm keeping it
ggfirst  [autor] 31 ENE 2023 a las 0:25 
This Mod is being updated to 1.4. I am uploading new version. and I will delete it sooner or later.
ggfirst  [autor] 18 ENE 2023 a las 14:58 
dont worry I was just commenting cause you reminded me about my mod. :)
nothing to see here 18 ENE 2023 a las 10:49 
Oh, sorry, I wasn't trying to nag like one of those "1.4 when?!" shitposters. I was just commenting on what I thought looked like a really neat mod!
ggfirst  [autor] 18 ENE 2023 a las 10:04 
I posted this mod on Mile's Continued Series Discord Server but yet doesn't seem to be updated. So I think I myself have to do it. Give me some time I recently back playing RW and played 170 hours in 2 weeks. Seems like a sign to be back as mmodder
nothing to see here 17 ENE 2023 a las 14:29 
This looks like a really cool idea for base design. Putting more effort into making nice looking, individual workshops would be a nice change of pace from the big stockpile slash crafting room full of shelves and workbenches.
ggfirst  [autor] 15 DIC 2022 a las 1:19 
hello I will do it till end of the month.
Shape of Thought 7 DIC 2022 a las 0:14 
Still looking forward to 1.4 version of this mod!
Mr. Billy Bones 14 NOV 2022 a las 11:56 
Take your time bro, get a good mark
ggfirst  [autor] 14 NOV 2022 a las 1:35 
@sorry guys I have exam until end of November when it ends I will make sure to update the mod.
Dark 1 NOV 2022 a las 22:39 
I believe those errors just mean that the mod needs to be recompiled against the 1.4 dlls. It might not need any actual fixes.
ALE199 28 OCT 2022 a las 11:13 
@Mintmane (They/Them)
could you load up the game with hugslibs so you can give the modder the file where it says where the error is?
countlessCritters 28 OCT 2022 a las 9:56 
Yep, even with only the DLC and this mod, I'm still encountering the issue.
countlessCritters 28 OCT 2022 a las 9:55 
I already tried using it in 1.4, and actually just came here to report that it causes a weird issue where when tables or chairs are constructed, they are instantly deleted, along with the materials used to make them.

This is using several other mods, though, so I'm about to boot up the game with only the DLC and this mod to test.
torbjornuser 27 OCT 2022 a las 15:23 
@ggfirst ok ill try then :)
Lets hope it still works
ggfirst  [autor] 26 OCT 2022 a las 21:53 
@torbjornuser do you mind using my mod in 1.4 version
and see if there is no error? I am modder but I literally hire people to make mod.
So i cannot update the version to 1.4
so I have to hire someone to do it for me.
whatsoever, if it works, I will write down in the mod description
and update the mod whenever i can
torbjornuser 26 OCT 2022 a las 19:01 
yo I need that legendary weed ASAP get some wake-ups and update :)
ggfirst  [autor] 25 OCT 2022 a las 6:19 
@Ale199-ITA thank you. I will do it within 1 month. I almost quit modding and
will have to find someone to update mod.
ALE199 12 OCT 2022 a las 14:39 
Hello! Just wish to tell you that I enjoy this mod very much and so if you'd Update it to 1.4 do not think it is wasted time as people do enjoy this mod, it really allows for more specialized workshops to make good stuff and in general, make the game more interesting.
Arky 24 SEP 2022 a las 19:38 
how does this capping on quality works? Say my pawn has a +3 due to inspiration+perfectionist+ideology. Do they lose their bonuses or does the room counts for nothing? Could you please clear that up? Thanks
Mr. Billy Bones 29 MAR 2022 a las 20:59 
Take my stupid steam points, that Header kills me every time lmao
OromisElf 22 MAR 2022 a las 8:48 
since this doesn't stack with other "+x quality" things, will this override higher "+x quality" things? For example if my pawn gets +2 quality, the atelier gives +1 will the final item get +1 or +2 quality?
чуркаш 2 FEB 2022 a las 6:38 
@ggfirst so bad n saddly
ggfirst  [autor] 2 FEB 2022 a las 6:25 
@secu1nt. nah
чуркаш 2 FEB 2022 a las 5:47 
Smokeleaf Industry Reborn compatibly?
ggfirst  [autor] 25 ENE 2022 a las 1:32 
@RPG Shoulder Devil thanks!
The B0tler Did It 24 ENE 2022 a las 19:55 
Great going on this mod! Definitely going to use it, feels like a good compromise for how to get better quality gear without using ideologies that felt "out of line", great job!
ggfirst  [autor] 21 ENE 2022 a las 19:29 
@Xurker [Credits] Rimworld is ownled by Tynan Sylvester. this stuff is owend by Reefer man.
Eddy 21 ENE 2022 a las 8:24 
finally...masterwork yayo....
Xurker 21 ENE 2022 a las 5:00 
thank god, for my reefer man... this shit GOOOOOD
ggfirst  [autor] 20 ENE 2022 a las 17:15 
@Holgast :3
@Elgate : well it is compatible with all other mods.
And I prevented it from getting bonuses from other +1s. It will be too OP. so
And +10% thing, well I dont think so. Bause it'd be better to get bonus from the, green building right?
Holgast 20 ENE 2022 a las 13:39 
Dwarf Fortress vibes. I'll give it a go!
Elgate 20 ENE 2022 a las 10:46 
Does this work with modded buildings, or only with vanilla ones?
Does this stack with other "+ quality" modifier from traits or ideology?
This sounds amazing though :p Having a dedicated workshop for things that matter like weapon benches and drug labs. Could I interest you in putting a +10% speed too/instead? Some buildings don't care about quality.
ggfirst  [autor] 20 ENE 2022 a las 4:53 
@sabia_/ true. you know what what you just said kinda helped me out. I liked making mods and I made certian mods and I kinda couldnt figure out that these have in common. and answer to that is what you just said
ggfirst  [autor] 20 ENE 2022 a las 4:30 
@NRFBToystore oh thanks for nice info ok i amnot gonna make masterwork smoke
NRFBToyStore 20 ENE 2022 a las 4:05 
@ggfirst There is a mod out there, like a "quality everything" mod. You can make quality foods and quality bandages and quality smokeleafs. Just a simple +/-% of usefulness based, and last time I tried, only worked like 1/3rd the time...but, technically, MASTERWORK smokes.
sabia_j 20 ENE 2022 a las 3:58 
I really like these kinds of mods! Makes me really think about the layout of my base.
ggfirst  [autor] 20 ENE 2022 a las 1:43 
:)
lloki 20 ENE 2022 a las 1:23 
No problem :P This Rogue AI mod looks really promising (I also saw other artworks in your other mods pages) - gotta admint, it's not exactly expanded feature in WTH. I'm glad that someone is working to expand it more.
ggfirst  [autor] 20 ENE 2022 a las 1:16 
@lloki. Hello first commenter, thanks for liking my mod, and the answer is well, nope, I will make Quality Smokejoints someday :p
lloki 20 ENE 2022 a las 1:13 
Thats's cool man! Also I really like your style od mod description :D But can you make a masterwork joint like on the preview? :P