Hearts of Iron IV

Hearts of Iron IV

Resource Trading (Dynamic Resource Stockpile Submod)
13 kommentarer
wizard1073  [ophavsmand] 12. juni 2023 kl. 17:32 
@Ungarn, are you selling an expensive resource to buy a cheap one? Do you find that the price as you sell is not driving down fast enough?
Ungarn 8. juni 2023 kl. 4:59 
This is a really, really great mod. I wish it would more expensive to buy resources. Right now it's too easy to sell surplus resources to buy others, which I think affects the game balance.
Uno 3. nov. 2022 kl. 6:05 
Thanks for the reply
wizard1073  [ophavsmand] 2. nov. 2022 kl. 18:49 
@Uno, unfortunately it is not possible to make the system use convoys. If that were possible, I would add the option of automated periodic purchases, so that you could "dollar cost average" the price to build or deplete a stockpile rather than buy or sell in large blocks, which tends to cause significant price jumps or drops..
Uno 1. nov. 2022 kl. 5:44 
Is it possible to make this system use convoys.
wizard1073  [ophavsmand] 16. jan. 2022 kl. 21:01 
I did rename variables in the parent mod in order to put them in a private namespace. I wonder if that prevented it from working properly in an old game. It should just pick up with the new variables, losing the progress from the old variables. Not the preferred action, but should sort itself out after a few in-game months.
wizard1073  [ophavsmand] 16. jan. 2022 kl. 20:58 
That's great to hear! Keep kicking the tires! Let me know if you think anything else is not working well, like balance issues and not just errors.
daisy6975 16. jan. 2022 kl. 17:56 
Hi, sorry it was that I add the mod to a playset after a couple of days play. Started new game and it worked good. Thanks.
wizard1073  [ophavsmand] 16. jan. 2022 kl. 17:48 
@daisy6975 Did it allow you to sell it once you were above 100? In other words, was the problem exactly 100? Alternatively, did you wait at least one day after your national stockpile was above 100 in order to sell? Trying to figure out if this is numeric condition-based or time based.
wizard1073  [ophavsmand] 16. jan. 2022 kl. 17:46 
@Davidaf since fuel is not a resource in game that can be traded, I cannot use it within the mod. If oil were to be tradeable, I am not sure how the game would draw down the stockpile to convert to fuel. I will have to test this mechanic if user feedback generally wants oil stockpiling and trading as well.
daisy6975 16. jan. 2022 kl. 17:26 
Hi, tried selling 100 steel, once I have stockpiled 100, nothing happened. Does there have to be a limit or something.
Thanks for your hard work.
Davidaf 16. jan. 2022 kl. 14:45 
Just an afterthought. I was wondering, could it be possible to sell fuel instead of oil? this way we already have a national stockpile via the vanilla mechanich of fuel silos and such, but would allow to quickly replenish fuel reserves or to sell surplus production when at peace
Davidaf 16. jan. 2022 kl. 14:42 
looking awesome! I'll give it a try one of these days and bring back some feedback. Hopefully I can also bring back feedback from a MP game since the one I'm currently hosting is near to an end(we play weekly and our games take a while to finish). But in any case I'll be trying it in SP too