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Rapporter et oversættelsesproblem
Interactive world resources are not real resources, technically speaking. Unfortunately we can't tinker with resources nor create new ones through mods. So the author of INteractive World used a pretty clever trick: the various deposits are technically "foliage", but then they can be "worked" e they produce things, because there is a "functionality" attached to them as if ithey were buildings. At least this is a rough and simplified explanation of how it works :P
though this means that those deposits are randomly placed when the world is generated (and every time you run an import).
In many ways I think it's fun so you have to discover them again every playthrough, and the best location for a base can vary if you're looking for those deposits and not only for the vanilla resources. :)
Though yeah, it might be interesting to have a patch that adds lumber/sticks to at least some of the base game's buildings, in particular things that are more like furniture or stations rather than actual structures.
Unfortunately I am not playing Kenshi since a while and I wouldn't pick it up anytime soon to create a mod... sorry!