安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It's great, I struggled for two days to write a similar script myself with chatGPT. Unfortunately, no matter what I do, there's always some error...
The mod has huge potential for development!
Maybe you could create a guide on how you created such a script, it doesn't say anywhere how to create it..
i've found the save file i'm playing on in the game files and removed a file called "runningScripts.bin" - it helped and the fires stopped appearing
add more stuff please
Unfortionately I did that a few times and it will not reset... so I have about two explosions a day now
the winter season get extended by random rate or enternal winter option
hard rain geting more loger duration time and cause the sewer water system
overload flood
heat wave increase all idustrial disasers probability of occurrence
decreasing the people health like winter did
earthquak randomly destory some building and bridge (maybe even changing the land scape)
Keep up with your job, looking forward to see other cool stuff :)
I don’t know how, but to increase the number of firefighters, ambulances required to be called in case of a fire at a school, hospital or kindergarten.
Mass poisoning at school or kindergarten.
Explosions in large industries (such as Aluminum, machine-building plant)