安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I found new generated NPC did not equip any weapon after loading this mod.
Here is my part of log:
@@@ target=RimWorld.PawnGroupKindWorker_Normal.GeneratePawns index=97 HIT!!!
I tried to use CHATGPT to verify then it show me this issue probably caused by this mod since the mod overwrite logic of PawnGroupMaker / PawnKindDef and GenerateGearFor().
Secondly, I uninstall this mod then regenerate raid by dev mode then above issue is fixed.
It will be appreciated if you have time to re-check it, thank you.
Thus, no, I don't really want to "fix" that. ;)
Legendary Monoscythe stats out at about 19.5 dps (41.3 per blade strike), and 100% armor penetration. So... that's kind of extreme. Good thing it's truly one of a kind in this case. :D
>giving medics weapons
I see Geneva Convention is still dead on The Rim.
(Keywords for future search: add mid-game, safe to add)
Mild jokes aside thank you for more Eccentric Angels friend. Happy New Year.